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[EMU] WinArcadia 24.74

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WinArcadia 24.74


Nouvelle mise à jour pour WinArcadia, émulateur Emerson Arcadia 2001 (entre autres), qui passe en version 24.74.

Changelog :

Citation
Changes since V24.73:
* Miscellaneous improvements and bug fixes.


Cet émulateur est spécialisé dans les machines qui datent d'entre 1976 et 1985. Les machines supportées sont :

- Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
- Interton VC 4000 console family (Acetronic, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
- Elektor TV Games Computer (1979);
- PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
- Signetics Instructor 50 trainer (1978);
- Central Data 2650 computer (1977);
- Astro Wars, Cat and Mouse, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1982);
- Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
- Chaos 2 computer (1983);
- Dolphin trainer (1977);
- PHUNSY computer (c. 1980);
- AY-3-8550/8600-based Pong systems (c. 1976-1977);
- Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984);
- MIKIT 2650 trainer (1978);
- VTech Type-right machine (1985).

C'est ce qu'on appelle du old-school ! happy.gif

Site officiel : http://amigan.1emu.net/

Section Arcadia 2001 (Set No Intro)

[EMU] Nintendulator 0.975 beta (2018-07-23)

[EMU] MAME 0.200

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MAME 0.200


Nouvelle release pour l'émulateur arcade par excellence, mais aussi ordi/consoles depuis qu'il a intégré MESS avec sa version 0.162.

Principales nouveautés :

Citation
Today’s MAME release has two consecutive zeros in the version number! The only other time that happened was over twelve years ago! Although MAME version numbers are just an incrementing number, by a series of coincidences, MAME 0.200 delivers several major changes. First of all, if you’re building MAME with Microsoft Visual Studio (MSVC), you’ll need Visual Studio 2017. We’ve dropped support for Visual Studio 2015. Starting this month, we’re building the official Windows binaries with GCC 7.3 – this probably won’t affect you (we still support building with GCC 5 and up). We’re mirroring tagged releases at GitLab (source only) and SourceForge (source and binaries), so if for some reason you’re unable to access GitHub, you’ll still be able to download official MAME releases.

MAME 0.200 includes replacements for the memory system and callback API. This will enable new functionality and make MAME development more straightforward. The artwork layout system has also had an overhaul which opens new possibilities. We’ve tried our best not to break things, but if you do find something wrong, let us know at MAME Testers, or on our IRC channel #mame on the freenode network.

In arcade emulation this month, we have a number of new versions of supported titles, including a very rare prototype of Led Storm Rally 2011 and three more Street Fighter II': Champion Edition bootlegs. Dreamcast/NAOMI colours are greatly improved thanks to snickerbockers, and cam900 fixed some graphical effects in Gals Panic 3 and Billiard Academy Real Break. Enik Land improved emulation of the Sega Master System, Game Gear and Mega Drive VDPs, covering more corner cases.

The really exciting emulation improvements this month are on the computer side. There are lots of improvements for UK home computers, including better Camputers Lynx tape support (with lots of additions to the software list), re-worked Acorn System emulation, and support for Acorn Bus slot devices. We’ve got a brand-new modernised Apple IIgs driver, with improvements in just about every area. Also, Wayder updated the Sharp 68000 software list, correcting and organising the entries and adding the latest clean dumps.

But even more exciting is the fact that, thanks to Patrick Mackinlay’s gargantuan effort and persistence, the CLIPPER-based InterPro 2000 workstation now works well enough to install and run CLIX (a UNIX operating system). As far as we know, this is a first for MAME. The improvements to SCSI, CD-ROM, and serial emulation also benefit other emulated computer systems. Instructions are on the MAMEdev wiki if you want to try it out.


Changelog :

Citation
0.200
-----


MAMETesters Bugs Fixed
----------------------
- 04621: [Timing] (ironhors.cpp) ironhors: 30fps framerate seems abnormal. (Angelo Salese)
- 07027: [Sound] (vegas.cpp) warfa (and maybe clones): DCS2 OS Version Test Failed. (Ted Green)


New working machines
--------------------
Acorn System 5 [Nigel Barnes]


New working clones
------------------
Acorn System 2 [Nigel Barnes]
Acorn System 3 (6502 CPU) [Nigel Barnes]
Acorn System 4 [Nigel Barnes]
Air Rescue (World) [Porchy, Muddymusic, The Dumping Union]
Apache 3 (rev E) [coolmod, The Dumping Union]
Hayaoshi Quiz Nettou Namahousou (ver 1.2) [Apocalypse, The Dumping Union]
Led Storm Rally 2011 (US, prototype 12) [system11, Coolfox, The Dumping Union]
Milmar Laser //c [R. Belmont, Peter Ferrie, KansasFest 2018]
Pink Sweets: Suicide Club (2017/10/31 SUICIDECLUB VER., bootleg) [MetalliC]
Raiden DX (Portugal) [Jorge Silva, Atro, Kravex]
Scramble (bootleg, set 2) [hammy, The Dumping Union]
Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 1) [TwistedTom]
Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 2) [TwistedTom]
Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 3) [TwistedTom]


New machines marked as NOT_WORKING
----------------------------------
Boris - Electronic Chess Computer [TrevEB, Sean Riddle, The Dumping Union]
Captain Zodiac [Siftware]
CMS 6502 Development System [Nigel Barnes]
DECstation 5000/133 [R. Belmont, Al Kossow]
Donkey Kong / Donkey Kong Jr / Mario Bros [Michael Moffitt, coolmod, The Dumping Union]
Fever Chance [GoneMad]
iPhone (A1203) [MoochMcGee]
Marbella Vice [Recreativas.org, The Dumping Union]
Topaz (Inder) [PinMAME]


New clones marked as NOT_WORKING
--------------------------------
Jokerz! (G-4) [PinMAME]
Safe Cracker (1.0) [PinMAME]


New working software list additions
-----------------------------------
acrnsys_flop: Atom/System 3 File Server, System 3 Utilities, System 5 File Server, System BBC BASIC [Nigel Barnes]
acrnsys_rom: Econet 2.40, Econet 3.40, Econet 3.50 [Nigel Barnes]
camplynx_cass:
3D Monster Craze, 6845p, Aide (Label-Procedures) (Fra), Backgammon, Battle Brick, Card Index (96K), Centipede, Chopin (Fra),
Cinema (96K), Colossal Adventure, Compass, Dam Buster, Deathball, Digger Man, Disassembler (Fra), Dungeon Adventure, Floyds Bank,
Games Pack III, Games Pack IV, Gobble de Spook, Grid Trap (Fra), Generateur Basic (Fra), Generateur de Caracteres (96K)(Fra),
Hangman, Hi-Lo (96K), IntelTab (96K)(Fra), Introductory Tape (48K), L'odyssee d'Asterix (96K)(Fra), Labyrinthe (Fra),
LogiChess 2.2, Lynx Composer (96K), Lynx Disassembler (Fra), Lynx Invaders, Lynx Muncher, MODER-80, Mastermind (96K)(Fra),
Maths (Fra), Maxi-Mots (96K)(Fra), Mazeman, Mined Out, Moonfall, Moonfall (Fra), Music Master, Nuclear Invaders, Numerons (Fra),
Oh Mummy, Panik, Pengo, Planets, Power Blaster, Racer, Rising Moon, Rocketman, ScrabLynx (96K)(Fra), Screen Dump, Siege Attack,
Space Trek, Spellbound, Star Rover, The Forest (96K), The Worm, The Worm (96K)(Fra), Treasure Island, Triangles (96K),
Tron Blocker (96K)(Fra), Twinkle, Word Processor, Ynxvaders, Zombie Panic (Fra) [Nigel Barnes]
ibm5150:
PC Globe 3.0, PC Globe 5.0 (Spanish), PC Globe 5.04, Starflight 2: Trade Routes of the Cloud Nebula (3.5") [ArcadeShadow]
Cadaver (5.25"), Cadaver (3.5") [Chism]
Cadaver (3.5", Quest and Glory Compilation) [Justin Kerk]
ibm5170:
LucasArts Air Combat Classics, The Incredible Machine (alt), The Incredible Machine 2 [ArcadeShadow]
Excel (Version 3.0a) [darksabre76]
MS-DOS (Version 6.22, Thai) [Justin Kerk]
st_flop: STE Language Disk (Swe, Rev. B) [FakeShemp]
x68k_flop:
Ajisai (ldb_x68k conversion), Camerot (ldb_x68k conversion), Choro Choro, Choro Choro (ldb_x68k conversion),
Cuarto (ldb_x68k conversion), Dungeon Management (ldb_x68k conversion), Galseed II (ldb_x68k conversion), Kurupon, Leshies,
My Today's Job (ldb_x68k conversion), Over Driver, Programan Ace -Source68, Sekai Seifuku Set (ldb_x68k conversion), Stein
[Wayder]


New NOT_WORKING software list additions
---------------------------------------
acrnsys_rom: System/3 Econet 1.48 [Nigel Barnes]
ibm5150: PC Globe 4.0 [ArcadeShadow]
ibm5170: POWER DoLLS [Justin Kerk]
pc88va: Tetris (Bullet-Proof Software) [r09]


Source Changes
--------------

-Standardized order of "On"/"Off" items in UI menus with "On" consistently to the right of "Off". [AJR]

-x68000: Compute refresh rates from CRTC parameters and known crystal values. [AJR]

-Eliminated "Atari VG EAROM" in favor of newer ER2055 device. [AJR]

-z8: Added dump of pre-programmed Z8671 MCU with BASIC/DEBUG interpreter. [AJR]

-x68000: Separated VINAS/VICON CRTC device. [AJR]

-cischeat.cpp: Improvements: [Angelo Salese]
* Reworked interrupt generation, and fixed attract mode de-synchronization in Big Run.
* Fixed Grand Prix Star stuck tyre sprite in attract mode.

-ironhors.cpp: Changed Iron Horse frame rate to 61 Hz. [Angelo Salese]

-sigmab52.cpp: Changed frame rate to 60 Hz. [Angelo Salese]

-tetrisp2.cpp: Added support for YUV422 colors in Stepping Stage. [Angelo Salese]

-amstrad: Added a device for PPI clone implemented by the Amstrad Plus ASIC, and used it for the Plus and GX4000. [Barry Rodewald]
* Fixes Plus detection in some games, and correctly breaks inputs in Barbarian.

-taito_b.cpp, tc0180vcu.cpp: Cleanup: [cam900]
* Moved TC0180VCU functionality from driver state class to device class and internalized graphics decoding.
* Deferred allocation of buffers to start time.
* Removed unused/redundant code.

-lastduel.cpp: Cleanup: [cam900]
* Improved tag and variable naming, reduced code duplication, and reduced runtime tag map lookups.
* Added a palette decoder function for palette.

-seta001.cpp: Deferred allocation to start time and cleaned up code. [cam900]

-srmp2.cpp, thedealr.cpp, seta.cpp, champbwl.cpp: Reduced runtime tag lookups and cleaned up code. [cam900]

-taito_x.cpp: Cleanup: [cam900]
* Split out common parts of memory maps, and separated kyustrkr machine configuration.
* Reduced runtime tag map lookups.

-atarigt.cpp, cage.cpp, metalmx.cpp: Minor cleanup and runtime tag map lookup reduction. [cam900]

-nmk16.cpp: Updates and cleanup: [cam900]
* Reduced code duplication, improved tags, modernized banking, and reduced runtime tag map lookups.
* Implemented sprite and palette size limits.
* Added bad dump flag to ROMs in tdragon3h set sourced from a different PCB.
* Improved save state support.

-unico.cpp: Cleanup: [cam900]
* Improved member names and tags.
* Deferred video RAM allocation to start time.
* Reduced runtime tag map lookups and ACCESSING_BITS checks.
* Added palette decoder function.

-silkroad.cpp: Reduced redundant/unused code, and reduced ACCESSING_BITS checks. [cam900]

-drgnmst.cpp: Reduced code duplication and added palette decoder function. [cam900]

-namcoic.cpp: Simplified graphics decoding/manipulation and reduced code duplication. [cam900]
* Also moved Namco NB-2 ROZ banking to namconb1.cpp driver.

-vgmplay.cpp: Fixed NMK112 bank table mask, and added support for Irem GA20, RF5C68, and RF5C164. [cam900]

-c140.cpp, c45.cpp, namco_c139.cpp: Cleaned up code, removed MCFG_ macros, and added object finders. [cam900]

-namcona1.cpp, tceptor2.cpp: Minor cleanup. [cam900]

-namcos2.cpp: Split out common C116 configuration and removed MCFG_ macros. [cam900]

-bbusters.cpp: Split out mechatt state class, reduced runtime tag map lookup, and simplified graphics decoding. [cam900]

-m107.cpp: Added buffered sprite RAM device, and split machine configuration according to ROM size/banking. [cam900]

-lynx.cpp: Modernized banking, reduced runtime tag map lookups, and cleaned up palette code. [cam900]

-argus.cpp: Cleanup: [cam900]
* Improved argus tilemap handling and added MACHINE_NO_COCKTAIL as scrolling is wrong when flipped.
* Moved butasan tilemap scanning into mapper function.
* Reduced code duplication.

-realbrk.cpp: Fixed sprite priority, reduced runtime tag map lookups, and added notes. [cam900]

-sknsspr.cpp: Implemented bitmap clearing disable bit (used by galpani3). [cam900]

-suprnova.cpp: Restricted bitmap drawing to clipping rectangle. [cam900]

-galpani3.cpp: Implemented/fixed some effects and added notes. [cam900]
* Fixes background color fading in intro, and girl display in stage start.

-kaneko_grap2.cpp: Added device_palette_interface for palette. [cam900]

-Made many class members private and removed dead code exposed. [David Haywood]

-315_5124.cpp: Updates and improvements: [Enik Land]
* Renamed Game Gear VDP to 315-5377 to match the maintenance manual.
* Added a device to support behaviour specific to the 315-5313 in mode 4.
* Made 315-5377 (Game Gear) and 315-5212 (Mega Drive) derive from 315-5256 (SMS2) rather than 314-5124 (SMS1).
* Improved timing behaviour (verified with Flubba's VDP Test for 315-5313 in mode 4).
* Emulated sprite status register bits indicating first sprite that overflows.
* Implemented sprite zoom limit for 315-5124/315-5313.
* Fixed incorrect scrolling exhibited in Charles' scrolling test.
* Improved color of leftmost column in mode 4 when fine scroll is applied.
* Implemented display mode 1 (text) and mode 3 (multicolor).

-Fixed crash when running a DRC CPU core under Emscripten (github #2794). [Justin Kerk]

-cassette.cpp: Fixed handling of multi-channel reads. [Frank Palazzolo]

-Added ARM1176JZF-S CPU device. [MoochMcGee]

-i386: Fixed two cppcheck warnings. [MoochMcGee]

-Added Acorn Bus slot devices. [Nigel Barnes]
* For Acorn Atom: AtomSID, Acorn Atom Disc Pack, Econet Board.
* For Acorn System: 32K Dynamic RAM Board, 8K Static RAM Board, Cassette Interface Board, Econet Board,
Floppy Disc Controller Board, 40 Column VDU Board, 80x25 VDU Board, Versatile Interface Board.
* For CMS: CMS 40/80 Video Terminal Card, CMS Floppy Disc Controller, CMS High Resolution Colour Graphics Card.

-a6809: Renamed to acrnsys3_6809, and rewrote with card slot devices. [Nigel Barnes]

-ef9365: Clear frame buffer memory on reset. [Nigel Barnes]

-camplynx_cas: Added support for multiple files (concatenated) in TAP file. [Nigel Barnes]

-emumem: Replaced with new, modernized back-end. [O. Galibert]

-williams.cpp, wmg.cpp: Removed hard-coded default service button assignments. [OzFalcon]

-interpro.cpp: Improved to the point where CLIX boots on the ip2000. [Patrick Mackinlay]
* Includes re-written IOGA interrupt and DMA handling, and fixes for CPU and MMU issues.

-nscsi: Added support for CD-ROM drives with 512-byte blocks (required for many UNIX workstations). [Patrick Mackinlay]
* Also added stubs for "prevent/allow medium removal", and improved hard disk "inquiry" command behaviour.

-apple2e updates: [R. Belmont]
* Added debugger guards to avoid accidentally banking out ROM.
* Fixed floating bus reads - synchronizes Talbot Fantasy Seven credits screen.

-apple2gs: Re-wrote driver using address map bank device. [R. Belmont]

-apple2gs: Fixed issues with Jam Session and ACS Demo Disk #2. [R. Belmont]

-es5503: Fixed bad playback of synthLAB sampled-attack looped-sustain instruments. [R. Belmont]

-z80scc: Fixed transmit interrupt behavior that was locking up the Apple IIgs [R. Belmont, Patrick Mackinlay]

-mc146818: Added support for direct-access bus hook-up method used by MIPS DECstations. [R. Belmont]

-trs80 work in progress: [Robbbert]
* Split into separate sources.
* Fixed UI paste/natural keyboard.
* Added UART, RS-232, and Baud rate clock/BRG depending on hardware.
* Fixed UART status on sys80.
* Fixed cassette waveform.
* Tidied up and modernised code.
* Added monitor documentation.

-ht1080z: Added ay8910. [Robbbert]

-ps2sony: Fleshed out the skeleton driver. [Ryan Holtz]
* Added device to encapsulate PlayStation 2 timers.
* Temporarily hacked R5900 core to always have scratchpad RAM mapped at 0x70000000.
* Added reference counting to divtlb so it does not unmap pages that are still shared with other entries.
* Added skeleton GIF, VIF1 and GS devices.

-mips3: Added basic Emotion Engine support. [Ryan Holtz]

-kr03: Defined native keyboard layout (partially addresses MT05818). [shattered]

-PowerVR2: re-implemented color calculation. [snickerbockers]

-Moved instantiation of device_finder for interface classes from implementation sources to interface sources. [Stefan Bruns]
* Avoids multiple explicit instantiations with the same template arguments.

-devcb: Replaced with new, more flexible implementation. [Vas Crabb]
* Converted a number of devices and drivers to use the newly supported less macro-dependent syntax.

-Layout system improvements: [Vas Crabb]
* Allow screens to be referenced by tag in layouts.
* Allow an internal layout to be supplied per device rather than just per system, with relative screen and input tags.
* Improved view generation and selection for systems with two screens.
* Added support for user variables and repetition in layouts, and converted a number of layouts.

-v550: Added keyboard program ROM dump. [Al Kossow]

-Added skeleton device for WD1007A ESDI hard disk controller. [Al Kossow]

-hiscore.dat: Updated for recent changes. [Leezer]

-x68k_flop: Updates: [Wayder]
* Organised and corrected entries, and replaced disk images with new dumps.
* Removed Ninin Battle (Alt) - it's a modified copy.
* Updated/corrected missing dumps, release years, and Japanese titles.

-ibm5170: Fixed typo in interface for Turbo Pascal 6.01 (German). [xinyingho]


Site officiel : http://www.mamedev.org/

Section MAME

[EMU] MESS 0.200

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MESS 0.200


Compilé et maintenu par Robbbert, MESS est une version de MAME amputée de sa partie Arcade et supportant donc seulement l'émulation ordi/consoles.
Rappelons que depuis la version 0.193, vous n'avez plus besoin d'installer MAME avant de procéder à l'installation de MESS.

Tout comme MAME et MAMEUI, MESS nous arrive en version 0.200.

A noter que depuis la version 0.199, seul le build pour Windows 32 bits est maintenu.

De plus, depuis la version 0.198, MESSUI (MESS avec l'interface de MAMEUI) n'est plus maintenu par Robbbert, faute de temps pour s'occuper de 2 builds au final quasiment identiques, toutes les fonctions de MESSUI étant supportées par MAMEUI.

Cependant il nous donne le moyen de continuer à utiliser MESSUI avec ces quelques manipulations basiques :

Citation
Please note that MESSUI is no longer provided here. Use MAMEUI and make these changes:

- copy mess.ini to mame.ini
- copy ini\mess.ini to ini\mame.ini
- copy MESS_g.ini to MAME_g.ini
- copy messui.ini to mameui.ini
- Start MAMEUI, click on View, Custom Filters, tick Arcade, click OK. Now it will be the same as MESSUI was.


Site officiel : http://messui.1emulation.com/

Forum des releases : http://www.1emulation.com/forums/forum/125-messui/

Retrouvez MESS dans diverses de nos sections comme celle de la Funtech Super Acan (set No Intro).

[EMU] MAMEUI 0.200

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MAMEUI 0.200


MAMEUI [précédemment Mame32] est la version GUI de MAME, et c'est donc la version la plus utilisée.

Si l'on devait autrefois la version de MAMEUI64 à JohnIV, aujourd'hui les 2 builds 32 et 64 bits sont compilés et maintenus par Robbbert. Ils comprennent MAME dans son intégralité (y compris MESS) et sont disponibles sur le site de MESSUI.
A noter que depuis la version 0.180, MAMEUI adopte l'interface de l'ancien MESSUI (plus aboutie), ce dernier redevenant comme précédemment un émulateur multi ordi/consoles seulement (le support de l'arcade étant exclusivement réservé à MAMEUI).

Rendez-vous sur le site officiel de MAMEUI64 pour les packs de screenshots et d'icônes.

Tout comme MAME, le voici donc qui débarque en version 0.200.

Site officiel des builds : http://messui.1emulation.com/index.html

Forum des releases : http://www.1emulation.com/forums/forum/125-messui/

Site officiel de MAMEUI64 (JohnIV) : http://www.mameui.info/

Section MAME

[EMU] HBMAME 0.200

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HBMAME 0.200


HBMAME est une version non-officielle de MAME développée par Robbbert qui permet l'ajout de divers homebrews et hacks non supportés par MAME.

Le voici donc qui débarque en version 0.200.

Changelog :

Citation
- HBMAME hacks (neogeo, pgm, cps, etc) are now mostly looked after by team member Gaston. I don't have much time these days.

What's new in HBMAME
====================


2018-07-25 0.200
----------------

New Games
---------------------------------
- [aof2s03] Art of Fighting 2 (Added Palette For Hidden Characters)(Alt)
- [ct2k3spds01] Crouching Tiger Hidden Dragon 2003 Super Plus (Alt)
- [fatfury1s01] Fatal Fury (Enable Hidden Characters)
- [karnovrs01] Karnov's Revenge (Add hidden characters-Enable Bull v2)
- [kf2k3pls] Kof2004 Plus / Hero (32 New Roms Added)
- [kof2k1] Kof2001 Plus (49 New Roms Added)
- [kof96*] Kof'96 (04 New Roms Added)
- [kof97*] Kof'97 (94 New Roms Added)
- [kof98*] Kof'97 (03 New Roms Added)
- [kof99*] Kof'97 (19 New Roms Added)
- [kof2000*] Kof'2000 (03 New Roms Added)
- [kof2001*] Kof'2001 (11 New Roms Added)
- [kof2002*] Kof'2001 (04 New Roms Added)
- [kov2*] Knights of Valour 2 (07 New Roms Added)
- [kov2p*] Knights of Valour 2 Plus (04 New Roms Added)
- [kovplus*] Knights of Valour Plus (25 New Roms Added)
- [kovqhsg*] Quanhuang Sanguo Tebie Ban (02 New Roms Added)
- [kovsh*] Knights of Valour Super Heroes Plus (52 New Roms Added)
- [lastbld2*] Last Blade 2 (02 New Roms Added)
- [mahoudais01] Mahou Daisakusen (Translation-Chinese)
- [mslug2*] Metal Slug 2 (03 New Roms Added)
- [mslug3*] Metal Slug 3 (06 New Roms Added)
- [mslug5*] Metal Slug 5 (02 New Roms Added)
- [mslugX*] Metal Slug X (04 New Roms Added)
- [olds100s01] Oriental Legend Special (Enhanced Power)
- [oldsplus*] Oriental Legend 2 (09 New Roms Added)
- [orlegendcs83] Oriental Legend (Westward Journey Super Pig)
- [orlegendes01] Oriental Legend (Enhanced Power)
- [plegendsjs02] Gouketsuji Gaiden (always Have Super Moves)
- [powerinss02] Power Instinct (Enable Hidden Character)
- [preisle2s01] Prehistoric Isle 2 (Plus)
- [ssriders*] Sunset Riders (03 New Roms Added)
- [svcpcba*] SvC Chaos (02 New Roms Added)


Site officiel : http://hbmame.1emulation.com/

Forum des releases : http://www.1emulation.com/forums/forum/125-messui/

Section MAME

[EMU] ARCADE 0.200

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ARCADE 0.200


ARCADE est une version dérivée de MAME pour Windows maintenue par Robbbert et basée sur le code source du défunt MAMEUIFX.

Tout comme MAMEUIFX avant lui, ce build supporte seulement l'émulation arcade, MESS étant exclu du projet.
Les jeux "bonus" qui étaient présents dans MAMEUIFX ne sont par contre plus supportés par ARCADE, cependant vous pouvez les retrouver dans le build nommé HBMAME.

Tout comme MAME, le voici donc qui débarque en version 0.200.

Site officiel : http://arcade.mameworld.info/

Forum des releases : http://www.1emulation.com/forums/forum/127-arcade/

Section MAME

[EMU] Nintendulator 0.975 beta (2018-07-24)


[EMU] No$gba v2.9a

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No$gba v2.9a


No$gba (prononcez "no cash gba") est un émulateur GBA/DS/DSi sous Windows et DOS développé par Martin Korth, dont le développement a repris depuis 2013 après 5 années de pause. Les mises à jour sont désormais régulières et l'auteur concentre particulièrement ses recherches sur le support de la DSi.



L'auteur propose 2 versions de son programme, une version "gaming" et une version "debugger" pour les programmeurs. Vous trouverez sur GameTronik la version "gaming" pour Windows. La version DOS est également disponible sur son site.

Changelog :

Citation
24 Jul 2018 - version 2.9a

- emu/dsi/clk: supports ARM9 134MHz mode (but waitstates are too fast for now)
- bios/help: swi waitbyloop timings for arm7/arm9 rom/cache nds/dsi 67mhz/134mhz
- cart/emu: supports ds cart reset tricks (via toggling scfg_mc_msb or exmemcnt)
- dsi/emu/help: scfg_clk.bit7 is read-only on arm9 (value mirrored from arm7)
- dsi/help: added notes on 'flipnote lenny (or whatever it is called)' exploit
- dsi/help: solved unknown last bytes in boot info block (SHA1 on 60h-byte area)
- dsi/mmc-image: alternately accepts no$gba-footer at emmc offset FF800h
- nds/dsi/cart/help: romctrl notes on (in-)official ways to reset cartridges
- nds/dsi/cart/help: romctrl notes on wrong and slow 1t-rom timings cart header
- dsi/debug: reformatted scfg7/scfg9 iomap windows, with new scfg details
- dsi/teak/help: added offical names for bits in ar/arp/stt/mod (from .dll)
- dsi/teak/help: many new stt/mod/ar/arp/cfgi/a0e/vtr details (thanks wwylele)


Site officiel : http://problemkaputt.de/gba.htm

Section GBA (set No Intro)

[EMU] Nintendulator 0.975 beta (25-07-2018) Version Française

[EMU] AppleWin v1.27.6.0

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AppleWin v1.27.6.0

Apple II




AppleWin (également connu sous le nom de Apple //e Emulator for Windows) est un émulateur open source pour faire fonctionner les programmes Apple II+ ou Apple IIe, micros commercialisés pour la première fois en 1977 et conçus par Steve Jobs et Steve Wozniak.

La famille des Apple II (parfois orthographié Apple ][ ou Apple //) constitue la première série de micro-ordinateurs conçue par Apple vers la fin des années 1970 et au début des années 1980. Complètement différents des ordinateurs ultérieurs d'Apple que sont les Macintosh, l'Apple II avait une architecture principalement 8 bits. Ces ordinateurs ont des capacités graphiques limitées à 16 couleurs pour un affichage en 280*192.

La gamme fût déclinée en :
Apple II (1977), Apple II+ (1979), Apple IIe (1983), Apple IIc (1984), Apple IIe Enhanced (1984), Apple IIgs (1986) et Apple IIc (1988).

AppleWin était à l'origine écrit par Mike O'Brien en 1994; O'Brien lui-même a annoncé une première version de l'émulateur en avril 1995, juste avant la sortie de Windows 95. Le développement de AppleWin fut transmis à Oliver Schmidt et est maintenant mis à jour par Tom Charlesworth. AppleWin a initialement besoin au minimum d'un CPU Intel 486 et est écrit en C++.

Changelog:

Citation
1.27.6.0 - 28 Jul 2018

- [Bug #570] Fixed lag when repeat-stepping in debugger.
- [Bug #558] Fixed ClosedApple + <key> not working (when using right ALT key).


Site officiel : https://github.com/AppleWin/AppleWin

Section Apple II

[FUN] Un peu de travaux pratiques pour cet été

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Salut tout le monde! smile.gif


C'est l'été, il fait chaud, trop chaud... Restez donc au frais chez vous, en plus il y a moyen de faire des choses hautement plus productives et intéressantes que de tremper ses pieds dans de l'eau salée à 23° ou faire bronzer son dos (en plus, ça risque d'apporter un cancer de la peau...). Pourquoi ne pas s'essayer au dessin et au pliage cet été, avec cet exemple du plus bel effet sur un classique qu'est Donkey Kong?


Pas mal hein?


Profitez bien de vos vacances pour ceux qui en ont! wink.gif

[EMU] Dapplegrey 6.4.5

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Dapplegrey 6.4.5


Nouvelle release pour Dapplegrey, frontend pour le port Mac OS X de DOSBox, qui est passé en version 6.4.5.

Changelog :

Citation
Version 6.4.5 :

- Scaler=none should work again.
- Reading the settings for DOS applications included in the Dapplegrey Toolbox should work correctly now.


Site officiel : http://www.classics-for-x.info/csx/dapplegrey/index.htm

Retrouvez ce frontend dans nos sections Abandonwares comme la section Abandonwares Action.

[EMU] XRoar 0.35

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XRoar 0.35


Nouvelle version pour XRoar, émulateur Dragon mais également Tandy Colour Computer (Tandy CoCo 1 & 2), qui passe en version 0.35.

Changelog :

Citation
Version 0.35, Fri Jun 27 2018

* New EXTMEM/SLENB support allows cartridges to inhibit normal device select
* New NX32 RAM cartridge [by Tormod Volden]
* Fix buffer overrun in MC6847 code
* New option -ao-gain specifies volume in dBFS
* New CAS CUE support
* New -C option allocates debug console in Windows (must be first option)
* Fix use of AltGr key in translated mode on Windows (SDL2)
* New MOOH RAM + SD card cartridge [by Tormod Volden]
* Support JVC/DSK files with non-standard sectors per track
* Integrate tracing into CPU code
* MC6809: Assume certain page2 illegal ops are same as page0 [David Ladd]
* WD279x: implement multiple-sector type 2 ops
* New SN76489 sound chip support
* New Games Master Cartridge support (-cart gmc)
* Use SDL2 audio queueing interface where -ao-fragments > 1
* Optional --disable-simulated-ntsc configure option for speed
* HD6309: Fix interrupt handling during TFM instruction [David Ladd]


Site officiel : http://www.6809.org.uk/xroar/

Section Tandy CoCo

[EMU] Ootake 2.91

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Ootake 2.91

PC Engine/Turbo Grafx-16




Voici une nouvelle release pour Ootake, émulateur NEC PC Engine/PC Engine CD/TurboGrafx-16/SuperGrafx sous Windows développé par Kitao Nakamura, qui passe en version 2.91.

Changelog :

Citation
2018/07/29 2.91 released

- The processing timing of the internal sound source (wave memory sound) has
been adjusted. I think that it approached the sound of the real machine.
- As a result of the above adjustment, the problem that Ootake may not move
smoothly if the power plan of the control panel and the graphic driver
setting are "power saving" mainly when using notebook PC of Windows10 was
solved.
- The speed and timing approached the operation of the real machine. In the
"Power Drift" demo screen (during no operation), the problem that raster
scroll was flickering for one frame was solved.
- Additionally, a detailed part has been improved and corrected.



Site officiel : http://www.ouma.jp/ootake/

Section PC Engine (Goodset)
Set No Intro PC Engine/TurboGrafx-16
Set No Intro SuperGrafx
Section PC Engine CD

[EMU] WinArcadia 24.8

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WinArcadia 24.8


Nouvelle mise à jour pour WinArcadia, émulateur Emerson Arcadia 2001 (entre autres), qui passe en version 24.8.

Changelog :

Citation
Changes since V24.74:
* Improved Interton/Elektor/SI50 emulation.
* Miscellaneous improvements and bug fixes.


Cet émulateur est spécialisé dans les machines qui datent d'entre 1976 et 1985. Les machines supportées sont :

- Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
- Interton VC 4000 console family (Acetronic, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
- Elektor TV Games Computer (1979);
- PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
- Signetics Instructor 50 trainer (1978);
- Central Data 2650 computer (1977);
- Astro Wars, Cat and Mouse, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1982);
- Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
- Chaos 2 computer (1983);
- Dolphin trainer (1977);
- PHUNSY computer (c. 1980);
- AY-3-8550/8600-based Pong systems (c. 1976-1977);
- Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984);
- MIKIT 2650 trainer (1978);
- VTech Type-right machine (1985).

C'est ce qu'on appelle du old-school ! happy.gif

Site officiel : http://amigan.1emu.net/

Section Arcadia 2001 (Set No Intro)

[EMU] Reicast Test build 25ec591 (30-07-2018)

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Reicast Test build 25ec591 (30-07-2018)


Voici un nouveau build test de Reicast, le portage Windows de l'émulateur Dreamcast pour Android (lui-même étant à l'origine un portage Android de NullDC).

Attention, ce build est bien un portage pour Windows créé à des fins de test et de débogage, mais sachez que l'auteur n'assure pas de support pour cette version et conseille en cas de problème de revenir à nullDC pour bénéficier d'une version stable sur Windows.
Le développement de NullDC étant stoppé, seul Reicast bénéficie aujourd'hui de mises à jour. L'intérêt ici est donc bien de pouvoir tester sur Windows les évolutions de cet émulateur Dreamcast pour Android. wink.gif

Site officiel : http://reicast.com/

Reicast pour Android sur le Google Play Store

Section Dreamcast

[EMU] iNES 5.4

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iNES 5.4

NES/Famicom


iNES est l'un des tous premiers émulateurs NES/Famicom ayant vu le jour. Il tourne sur PC Windows, Pocket PC, MAC, Unix, Linux, Android, etc... De nombreuses versions sont disponibles sur le site de l'auteur.
Il est développé par Marat Fayzullin qui est également l'auteur de plusieurs émulateurs tels que fMSX, VGB, VGBA, ColEm, MasterGear ou bien encore Speccy.
Le voici donc qui passe en version 5.4.



Principales nouveautés :

Citation
The latest iNES 5.4 for Windows and Linux, released on July 30 2018, properly simulates vertical scrolling, so Tower Of Druaga works now. Also, further optimized sprite rendering and fixed several sprite-related bugs.


Changelog :

Citation
- Added vertical scroll bug emulation (Tower Of Druaga works).
- Added left-side sprite masking emulation.
- Fixed background/sprites rendering order.
- Disabled sprite #0 hit detection at X=255.
- Disabled drawing sprites at scanline #0.
- Further optimized sprite drawing.


Site officiel : http://fms.komkon.org/iNES/

Section NES/Famicom (Goodset)
Set No Intro NES/Famicom

[EMU] MasterGear 4.4

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MasterGear 4.4


Master System / Game Gear


MasterGear est un émulateur Master System et Game Gear développé par Marat Fayzullin, déjà connu pour être l'auteur de nombreux émulateurs tels que fMSX, VGB, VGBA, iNES, ColEm, ou encore Speccy.
Il supporte également les systèmes SEGA plus anciens (SG1000, SC3000, SF7000, Mark 2).

L'émulateur tourne sous Windows (gratuit depuis la version 3.2), Linux et Android, entre autres... Le voici donc qui passe en version 4.4.

Principales nouveautés :

Citation
MasterGear 4.4 for Windows and Linux, released on August 2 2018, adds ability to pause replay with UP button and then single-step through your gameplay with LEFT and RIGHT buttons. Once satisfied, press UP to resume, or any other button to continue playing. Try pressing F8 during your gameplay if you do not know what replay feature is.


Changelog :

Citation
- Made replay save states approximately every 170ms.
- Added ability to browse through paused replay.
- During replay, the UP button to pause.
- Press LEFT and RIGHT to browse through paused replay.
- Press UP to resume replay, any other key to continue.
- Made WaitJoystick() exit when window closed.


Site officiel : http://fms.komkon.org/MG/

Section Master System (Goodset)
Set No Intro Master System
Set No Intro SG1000
Section Game Gear (Goodset)
Set No Intro Game Gear

[FUN] L'image de la semaine: hydratez vous!

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Salut tout le monde! smile.gif


Avec cette vague de chaleur qui s'étend presque partout en France, il est important de rester au frais et de bien s'hydrater. On ne vous le dira jamais assez: restez chez vous plutôt que d'aller à la plage, vous avez tout ce dont vous avez besoin pour rester en vie!


Regardez comme il a l'air heureux...


Profitez bien de vos vacances pour ceux qui en ont! wink.gif
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