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[EMU] Supermodel 0.3a WIP révision 678

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Toujours en attendant la prochaine version 0.3 stable, voici une nouvelle version de développement "Work In Progress" pour Supermodel, le désormais célèbre émulateur arcade SEGA Model 3 développé par Bart Trzynadlowski, qui passe en révision 678.

Changelog :

Citation
r678
The vertex shader is run before clipping is done. If fogging values are calculated and clamped in the vertex shader it can interpolate bad values, since the range has been truncated. This happens if the polys overlap the near plane. The solution to clamp the values in the fragment shader. This fixes a bunch of fogging errors I long thought were transparency related errors in the ocean hunter.


Site officiel : http://www.supermodel3.com/

Hébergement du projet : https://sourceforge.net/projects/model3emu/

Section Model 3

[EMU] Nova v0.1.6

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Nova v0.1.6


Nova est un nouvel émulateur Sega Saturn développé par SteveKwok en C++11 pour Windows. Le programme permet déjà de lancer des jeux commerciaux (captures d'écran sur la page Twitter de l'auteur).

Changelog :

Citation
v0.1.6
---------------
SYSTEM: Completed PAL mode support.

MISC: Added command REM for the CUE parser.
MISC: Refined the INI parser.

SCSP: Fixed the random crash caused by CA(call address is out of range).

MISC: Fixed the crash when dragging and dropping files directly to the executable.
MISC: Fixed the crash of homebrews without a Product ID.
MISC: Fixed the crash caused by incorrect use of std::getline.


Liste de compatibilité

Page Twitter officielle : https://twitter.com/realSteveKwok/

Section SEGA Saturn
Base de données des TOC et isos certifiés conformes

[EMU] Snes9x 1.55 Version Française

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Snes9x 1.55


Traduction Française


Et voici la traduction française de Snes9x 1.55, l'excellent émulateur Super Nintendo, réalisée par Benjamin Siskoo de Tradu-France.

Changelog traduit :

Citation
- Ajout du support du coprocesseur MSU-1 (qwertymodo).
- Ajout du pack de distribution pour le MSU-1 (qwertymodo).
- Ajout du support des packs de mémoire et des fichiers de données du BS-X Satellaview (LuigiBlood).
- Amélioration de la précision de la définition de la mémoire du BS-X (LuigiBlood).
- Correction d'une erreur d'APU qui provoquait des prolbèmes avec certains jeux (byuu, qwertymodo).
- Ajout d'une option pour ignorer les checksums d'un patch (qwertymodo).
- Correction d'avertissements sur le build / de comportement non définie (bonimy).
- Correction du placement de pixel avec les hautes résolutions (BearOso, OV2).
- Correction de la définition de la RAM pour Light Fantasy (hex_usr, BearOso).
- Ajout d'un hack du timing de l'APU pour Circuit USA (BearOso).
- Win32 : Switched to Studio 2017. (OV2)
- Win32 : correction de problèmes quand l'émulateur était minimisé avec d3d (OV2).
- Win32 : division du répertoire patch/Rom (OV2).
- Win32 : simplification de la compilation en supprimant ou en incluant des dépendences (bonimy, OV2).
- Win32 : correction d'un plantage avec l'option pour faire des films (OV2).
- Win32 : changement du branchement à chaud (OV2).


Source

Site officiel de la traduction : http://www.tradu-france.com/

Site officiel de Snes9x : http://www.snes9x.com/

Hébergement du projet : https://github.com/snes9xgit/snes9x

Section Super Nintendo (Goodset)
Set No Intro Super Nintendo

[ACTU] Sigi - A Fart for Melusina

[EMU] Supermodel 0.3a WIP révision 679

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Toujours en attendant la prochaine version 0.3 stable, voici une nouvelle version de développement "Work In Progress" pour Supermodel, le désormais célèbre émulateur arcade SEGA Model 3 développé par Bart Trzynadlowski, qui passe en révision 679.

Changelog :

Citation
r679
Shift fog maths to fragment shader to fix bug in virtua on.


Site officiel : http://www.supermodel3.com/

Hébergement du projet : https://sourceforge.net/projects/model3emu/

Section Model 3

[EMU] Yape 1.1.5

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Yape 1.1.5


Nouvelle version pour Yape, l'un des meilleurs émulateurs Commodore C16-Plus/4 sous Windows, qui passe en version 1.1.5.

Changelog :

Citation
This release fixes a stupid regression bug related to DMA / bad line handling that caused many demos to stop working properly. Additionally there are other minor changes as well:

- saving to raw 121 colour PNG added as new default
- saving video in Direct3D mode now saves window content
- TED regression bug fix


Site officiel : http://yape.homeserver.hu/index.htm

Section Commodore Plus/4 (Set No Intro)

[EMU] BGB 1.5.5

[EMU] WinFellow v0.5.6 Version Française

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WinFellow v0.5.6


Version Française


Voici la traduction française de WinFellow 0.5.6, émulateur Amiga sous Windows, réalisée par Freddy de Tradu-France.

Principaux changements :

Citation
Nouvelles fonctionnalités :

- Amiga Forever 2017 supporte les modules qui ont été mise à jour avec la dernière version, ce qui permet d'améliorer la gestion des périphériques d'entrée (contrôleur) de l'Amiga Forever en réduisant le lag.

Corrections de Bug :

- Amélioration du support des images IPF.


Source

Site officiel de la traduction : http://www.tradu-france.com/

Site officiel : http://fellow.abime.net/new_version/index.php

Nouveau site pour les MAJ : http://petschau.github.io/WinFellow/

Hébergement du projet : https://github.com/petschau/WinFellow/releases

Section Amiga (Goodset)
Set No Intro Amiga

[EMU] ZEsarUX 6.0

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ZEsarUX 6.0

Sinclair ZX Spectrum


ZEsarUX est le second émulateur ZX Spectrum par chernandezba, déjà auteur de ZXSpectr, mais tout simplement l'un des meilleurs si ce n'est le meilleur !
Ecrit en C et lancé en octobre 2013, il émule les différentes versions du ZX Spectrum et ses dérivés. Contrairement à ZXSpectr, il a été développé pour tourner sous Linux et tous les systèmes Unix, mais un build pour Windows est désormais disponible depuis la version 3.0.

Le voici donc qui passe en version 6.0.

Les systèmes supportés sont :
- ZX Spectrum : 16k, 48k, Inves Spectrum +, Spectrum 128k (English and Spanish), Spectrum +2 (English, Spanish and French), Spectrum +2A (English and Spanish), Microdigital TK90X (Portuguese and Spanish), TK95
- ZX-Uno
- Sinclair ZX80
- Sinclair ZX81
- QL
- Cambridge Z88
- Timex TS 2068
- Sam Coupe
- Pentagon 128
- Chloe 140 SE, Chloe 280 SE
- Prism
- TBBlue/ZX Spectrum Next
- Jupiter Ace
- Amstrad CPC 464

Les versions Linux, Mac OS X et Raspberry Pi (raspbian) sont disponibles sur le site de l'auteur.

Vous pouvez consulter le changelog ici.

Site officiel : http://sourceforge.net/projects/zesarux/

Section ZX Spectrum

[EMU] BGB 1.5.5 Version Française

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BGB 1.5.5


Traduction Française


Suite à la sortie de BGB 1.5.5, voici la version traduite en français par Benjamin Siskoo de Tradu-France.

Changelog :

Citation
- Ajout dans l'interface graphique utilisateur une pour option pour l'échelle de l'affichage.
- Amélioration du lag dans le mode d'affichage en 120hz.
- Amélioration des messages de débug.
- Un paquet de corrections de bugs et d'améliorations.


Source

Site officiel de la traduction : http://www.tradu-france.com/

Site officiel de l'émulateur : http://bgb.bircd.org/

Section Game Boy
Set No Intro Game Boy
Set No Intro Game Boy Color

[EMU] MAME 0.192

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MAME 0.192


Nouvelle release pour l'émulateur arcade par excellence, mais aussi ordi/consoles depuis qu'il a intégré MESS avec sa version 0.162.

Principales nouveautés :

Citation
Even if you’re still feeling burned from Singles’ Day, Thanksgiving, and/or Black Friday, MAME 0.192 is here, and there’s plenty packed into this update. At long last, the MCU for Ping Pong King is simulated, making the game playable, and Flower now runs better than it ever did. Taito’s abstract maze game Marine Date is also emulated better than ever, although there are still some issues with collision detection. We’ve got newly dumped prototypes, including a prototype of Battlecry, and a more complete version of Grudge Match that appears to come from a location test in Italy. Many of the Aristocrat MK5 gambling machines have been redumped so the ROM checksums pass and they boot. Missing graphics in the Merit Megatouch games have been fixed.

But we know that rumours about the next part of this announcement have made lots of arcade fans excited: IGS PGM2 software is showing signs of life. I’m sure at least some of you are wondering how this was achieved. Usual suspects Morten Shearman Kirkegaard and Peter Wilhelmsen (recently featured here in connection to their success in dumping Gaelco protection programs) have built another FPGA-based rig that allowed them to dump the internal programs from the ARM CPUs for Oriental Legend 2 and Knights of Valour 2 New Legend. On top of this, there are some nice performance improvements to MAME’s MPEG audio decoding that should benefit other systems as well.

In computer system emulation, we’ve got a number of graphical fixes for FM Towns, heaps of improvements for the Tatung Einstein, No-Slot Clock support for the Apple //e family, and support for some Brazilian CoCo clones from Prológica and Codimex. There are some big updates to the PC software lists, too. The ACI Destiny Prodigy, Mephisto RISC 1MB and Mephisto RISC II chess computers are now working. Finally, the Interpro drivers have numerous improvements, including preliminary keyboard/video support.

That’s just scratching the surface – there are far more bug fixes, newly dumped system and performance improvements than we can list here.


Changelog :

Citation
0.192
-----


MAMETesters Bugs Fixed
----------------------
- 00525: [Speed] (metro.cpp) bangball: When you finish a level, sometimes the game runs like slow-motion. (Angelo Salese)
- 02084: [DIP/Input] (saturn.cpp) sokyugrt: Emulation starts with 1 or more credits inserted. (Angelo Salese)
- 03719: [Graphics] (meritm.cpp) magat5, megat6, megat3, megat4 and clones: "Run21" missing graphics for black-suited cards. (AJR)
- 03804: [Color/Palette] (ssozumo.cpp) ssozumo: Wrong colors in the title screen. (Angelo Salese)
- 03805: [Color/Palette] (lasso.cpp) wwjgtin, photof: Wrong colors. (Angelo Salese)
- 04366: [DIP/Input] (saturn.cpp) shanhigw: The game starts with 2 credits inserted. (Angelo Salese)
- 04651: [Misc.] (gei.cpp) geimulti: Thirteen game ROMs are loaded, only nine are listed in-game and playable. (Osso)
- 05761: [Crash/Freeze] (dwarfd.cpp) All sets in dwarfd.c: [debug] Assert shortly after start. (AJR)
- 06193: [Speed] (shanghai.cpp) shanghai, shangha2 and clones: When playing, the gameplay and sound are very fast. (Angelo Salese)
- 06518: [Graphics] (metro.cpp) blzntrnd: Sprite layer disappears entirely after completing single-player game. (Angelo Salese)
- 06527: [Sound] (taitosj.cpp) elevator: Elevator Action sound balance is incorrect. (hap)
- 06694: [Sound] (midtunit.cpp) mk: Missing music. (hap)
- 06735: [Original Reference] (einstein.cpp) einstei2: Cursor not visible in 80-column B/W screen! (Dirk Best)
- 06736: [Original Reference] (einstein.cpp) einstei2: Character set selection (M004) in 80-column B/W screen! (Dirk Best)
- 06742: [Graphics] (pacland.cpp) pacland and clones: Sprite priority problem in invincible state. (hap)
- 06745: [Crash/Freeze] (marinedt.cpp) marinedt: MAME crashes when starting game. (Angelo Salese)
- 06747: [Media Support] (einstein.cpp) einstein: Formatting on double-density drive fails! (Dirk Best)
- 06749: [Graphics] (toaplan1.cpp) outzonecv: Screen is misaligned 16 pixels to the left. (hap)
- 06754: [Color/Palette] (zx.cpp) ts1000: Timex Sinclair 1000 screen displays black on cyan (should be black on white). (star2root)
- 06755: [Core] (zx.cpp) ts1000: The Timex Sinclair 1000 emulation only has the option of having 2k of RAM. (star2root)
- 06759: [DIP/Input] (seta.cpp) calibr50: Speed difference when rotating player. (AJR)
- 06766: [Sound] (spacefb.cpp) spacefb and clones: DAC sounds not working 100%. (Tafoid)
- 06771: [Compiling] (coco12.cpp) coco3, dragon, etc.: Genie fails to detect nested dependency of coco_t4426 on mc14411. (hap)
- 06772: [Gameplay] (dragon.cpp) Dragon machines run too fast! (hap)


New working machines
--------------------
Akai Katana (2010/ 8/13 MASTER VER.) [Bicycle Repairman]
Pac-Eight [rod_wod, The Dumping Union]
Player's Edge Plus (PS0239) Jackpot Jewels Slots [Brian Troha]
The Big Joke (Version 0.00) [Coolmod, The Dumping Union]


New working clones
------------------
'99: The Last War (bootleg) [ShouTime]
Action Fighter (System 16B, unprotected, analog controls) [David Haywood]
Action Fighter (unprotected) [David Haywood]
Action Fighter (unprotected, analog controls) [David Haywood]
Battlecry (Prototype)
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]
Battlecry (Version C)
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]
Bucky O'Hare (ver AA) [Bill D., The Dumping Union]
Codimex CD-6809 [Felipe Sanches]
Grudge Match (V00.90, Italy, location test?) [Vernimark, f205v]
Gunbird 2 (set 2) [Hyid Choi]
Head On N [ShouTime, Andrew Welburn, Rob Carr, Paul Vining, InsertMoreCoins, Smitdogg, The Dumping Union]
Kaypro 10 - 1983 [rfka01]
Otrona Attache 8:16 [Al Kossow]
Prologica CP400 Color II [Felipe Sanches]
Prologica CP-500 (PVIII REV.3) [Felipe Sanches]
The 26th Z [ShouTime, Paul Vining, The Dumping Union]
Thunder Dragon 3 (bootleg of Thunder Dragon 2) [ShouTime]
Troopy (bootleg of Mr. Kougar) [MikeMcBike]


Machines promoted to working
----------------------------
ACI Destiny Prodigy [Edstrom]
Cromenco MCB-216 [Robbbert]
Flower (US) [Angelo Salese]
Mephisto RISC 1MB [CB-Emu, RolandLangfeld, Sandro Ronco]
Ping Pong King [Angelo Salese]
Time Attacker [Angelo Salese]


Clones promoted to working
--------------------------
Cromenco CB-308 [Robbbert]
Flower (Japan) [Angelo Salese]
Mephisto RISC II [CB-Emu, RolandLangfeld, Sandro Ronco]


New machines marked as NOT_WORKING
----------------------------------
Add Arbor Ambassador [Robbbert]
ADDS Viewpoint 122 [Robbbert]
ADDS Viewpoint 60 [Robbbert]
Altos II Terminal [Robbbert]
Ampex Dialogue 80 [Robbbert]
AT&T 630 MTG [Robbbert]
C.Itoh CIT-220+ Video Terminal [Robbbert]
Convergent Mightyframe [Robbbert]
Data General Dasher D461 [Robbbert]
DEC VT-240 [Robbbert]
DISER Lilith [Robbbert]
Golgo 13: Juusei no Chinkonka (Japan, GLT1 VER.A) [Guru]
Hazeltine Esprit [Robbbert]
HP 2100 [Robbbert]
HP-2622A [Robbbert]
HP-700/92 [Robbbert]
InterPro 2000 [Patrick Mackinlay]
InterPro 2400 [Patrick Mackinlay]
InterPro 2500 [Patrick Mackinlay]
InterPro 2700 [Patrick Mackinlay]
Kaypro 1 [rfka01]
Kaypro 2/84 [rfka01]
Kaypro 4x [rfka01]
LSI M3 [Robbbert]
Micro-Term 420 [Robbbert]
Micro-Term 5510 [Robbbert]
Milwaukee Computers MC-1200 [Robbbert]
Motorola AMPS Car Phone [Robbbert]
Motorola Powerstack II [Robbbert]
Mushiking The King Of Beetles - Mushiking IV / V / VI (World) [Darksoft, f205v, MetalliC, rtw]
Onyx C5000 [Robbbert]
Qume QVT-102 [Robbbert]
Qume QVT-103 [Robbbert]
Qume QVT-190 [Robbbert]
Qume QVT-201 [Robbbert]
Qume QVT-70 [Robbbert]
Relisys TR175II [Robbbert]
Solbourne Series 5E Computer Workstation [Robbbert]
Sony PlayStation 2 [Robbbert]
Televideo TS-3000 [Robbbert]
Televideo TVI-912C [Robbbert]
Televideo TVI-955 [Robbbert]
Televideo TVI-965 [Robbbert]
Terco 4490 Mill CNC Control [Edstrom]
Three Rivers PERQ 1A [Robbbert]
TRS-80 DT-1 [Robbbert]
Vectrix VX384 Graphics Processor Terminal [Robbbert]
Visual 100 [Robbbert]
Visual 102 [Robbbert]
Wyse WY-50 [Robbbert]
Xerox Alto I [Robbbert]
Zentec Zephyr [Robbbert]
Ziatech ZT-8802 SBC [Robbbert]
unknown ACD computer [Robbbert]
unknown TTI SCSI host adapter [Robbbert]


New clones marked as NOT_WORKING
--------------------------------
Action Fighter (FD1089A 317-unknown, analog controls) [David Haywood]
Action Fighter (FD1089A 317-unknown) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, analog controls) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, set 1) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, set 2) [David Haywood]
Commodore PC 40-III [rfka01]
Compaq Portable III [rfka01]
Gran Trak 10/Trak 10/Formula K (older) [TTL] [Ed Fries, Tim Giddens, Andy Welburn]
Hazeltine Esprit III [Robbbert]
Kaypro 4/84 plus88 [rfka01]
Kaypro New 2 [rfka01]
Landing High Japan (Ver 2.02 O) [ShouTime]
Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union]
Sanyo MBC-28 [rfka01]
Siemens PCD-2 [rfka01]
Wyse WY-150 [Robbbert]
Wyse WY-160 [Robbbert]
Wyse WY-30+ [Robbbert]
Wyse WY-55 [Robbbert]
Wyse WY-60 [Robbbert]
Wyse WY-85 [Robbbert]


New working software list additions
-----------------------------------
archimedes:
ALPS - Adventure Language Programming System, APEC Utils Disc v1.3, Archimedes Hard Disc Utilities Disc, Euclid v2.06
[Nigel Barnes]
bbca_cass: 100 Programs for the BBC Microcomputer [Nigel Barnes]
bbcb_cass: Fairy Tale, Instant Recall, Starter Word Splits, WestQuest 1847 [Nigel Barnes]
bbcb_flop:
Acornsoft Demo Disk v1.0, Revs Demo, Superior Software - Demonstration Disc, Tree of Knowledge [Nigel Barnes]
BeebSID 18 - Club Hits [PitfallJones]
electron_cart: Starspell, Starspell & Starword, Starspell & View, Stop Press [Nigel Barnes]
fmtowns_cd:
AnotherTOWNS - Anata~ Free Software Collection, Dragon Shock, NHK Jissen Eikaiwa, Okumanchouja II, Oshare Cooking II,
Tom Snyder's Puppy Love 2, Toushin Toshi II [r09]
hp85_rom: Mass storage ROM [F.Ulivi]
ibm5150:
B.A.T. (CGA/EGA/Tandy versions) (Quest & Glory Compilation), Teenage Mutant Hero Turtles: The Coin-Op! [ArcadeShadow]
La Collection Amstrad PC - Arkanoid / Super Tennis, Oliver & Company [breiztiger]
4D Sports Boxing (Euro, Alt), A Line in the Sand, A Nightmare on Elm Street,
Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.1), Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.2),
Advanced Dungeons & Dragons - Pool of Radiance, Advanced Dungeons & Dragons - Pools of Darkness,
Advanced Dungeons & Dragons - Secret of the Silver Blades (1.10), Alpine Tram Ride, QNX Demonstration (Apr 17th, 1989),
Word 1.15, Word 2.00, Word 5.0 (Swedish), Word 5.5 (3.5", German), Word 5.5 (3.5", Italian), Word 5.5 (5.25"),
Word X1.06 (September 7, 1983 beta) [Justin Kerk]
ibm5170:
Ecstatica, Fables & Fiends - The Hand of Fate (German), Heart of China, LucasArts Classic Adventures, Rise of the Dragon
[ArcadeShadow]
WarCraft - Orcs & Humans [breiztiger]
hal91 0.2.0, HAL91 0.4.5, PC Tools 7.1 (5.25" HD), PC-MOS Version 5.01, PC-MOS/386 Version 1.02, PC-MOS/386 Version 3.00,
Photon microGUI Development version 1.10 for QNX 4.2x, Photon microGUI Runtime version 1.10 for QNX 4.2x, PicoBSD 0.41 (Dialup),
PicoBSD 0.41 (Dialup) (Polish), PicoBSD 0.41 (ISP-alpha), PicoBSD 0.41 (Network), PicoBSD 0.41 (Network) (Polish),
PicoBSD 0.41 (Router), PicoBSD 0.41 (Router) (Polish), PicoBSD 0.43 (Dialup), QNX 4.23, QNX 4.24, QNX 4.25,
QNX Demo (Modem v4.00), QNX Demo (Network v400), QNX Demo Floppy (Modem Version V4), QNX Demo Floppy (Network Version V4),
QNX Internet Appliance Toolkit Demo (v1.0), QNX Internet Appliance Toolkit Demo (v1.0a),
QNX Internet Appliance Toolkit Demo (v1.0a Beta), QNX Internet Appliance Toolkit Demo (v1.1 - Russian),
QNX Internet Appliance Toolkit Demo (Modem v3.03), QNX Internet Appliance Toolkit Demo (Network v2.0),
QNX Internet Appliance Toolkit Demo (Network v3.03), QNX TCP/IP Runtime version 4.23, Serial Terminal Linux (0.1),
Serial Terminal Linux (0.2), Serial Terminal Linux (0.3) [Justin Kerk]
mtx_rom: MTX NewWord, Hisoft PASCAL [Nigel Barnes]
px4_cart: Dialtext 4 [Robbbert]


Software list items promoted to working
---------------------------------------
bbc_flop_arm: ARM Evaluation System Discs [Nigel Barnes]
ibm5150: Ikari Warriors (alt) [breiztiger]


New NOT_WORKING software list additions
---------------------------------------
dragon_cart: Dragon 32 Soak Test [Nigel Barnes]
electron_cart:
Advanced Plus 3, Advanced Plus 4, Click, Cumana Floppy Disc System, Pegasus 400, Sound Expansion v1, Sound Expansion v3
[Nigel Barnes]
fmtowns_cd: Suikoden - Tenmei no Chikai [r09]
ibm5170:
1830 - Railroads & Robber Barons, 5th Fleet, Alfalinux 0.3.1 -Laetitia-, Brutalware Linux 1.1, DLX Linux Demodisk V1.0, Phindows,
tomsrtbt (1.7.185), tomsrtbt (2.0.103), Win32s (1.15), Win32s (1.15a), Win32s (1.25), Win32s (1.25a OLE), Win32s (1.30)
[Justin Kerk]
lynx: Alpine Games [anonymous]
mtx_cart: MTX Node Ring [Nigel Barnes]
mtx_cass: Demonstration Tape, MTX Draughts [Nigel Barnes]
px8_cart:
Clock, DAKComm, dBase II, Epson BASIC, Geneva Connection, Intext 1.0, Intext 1.1, Othello, Oval IRM, Portable Calc,
Portable WordStar, SuperCalc, The Traveling Appointment Manager, The Traveling Expense Manager, The Traveling Time Manager,
Turbo Pascal (unofficial ROM), CP/M Utilities [Nigel Barnes]
vsmile_cart:
Disney Cenerentola - I desideri magici di Cenerentola (Ita), Disney Il re leone - La grande avventura di Simba (Ita),
Disney La sirenetta - Ariel e la crociera magica (Ita), Disney/Pixar Ratatouille - Le nuove ricette di Remy (Ita),
Disney/Pixar Up (UK), Kung Fu Panda - Path of the Panda (UK), Scooby-Doo! - Avventura a Funland (Ita),
Zayzoo: An Earth Adventure (UK) [tag2015]


Translations added or modified
------------------------------
Dutch [Jos van Mourik]
Greek [BraiNKilleRGR]
Portuguese [Pedro Simoes]
Spanish [A. Viloria]


Source Changes
--------------
-ygv608.cpp fixes and improvements: [Agiri]
* Fixed rotation and scrolling.
* Added scrolling-by-row (used in NCV1 Xevious Arrangement).
* Fixed scaling effect (used in NCV2 Pacman Arrangement staff roll).

-mice updates - boots into monitor now: [AJR]
* Generate Baud rate through 8155 (clock kludge required).
* Factory settings for DSW7 to configure baud rate, data bits and parity.
* Hooked up Rx and Tx interrupts.
* Split into separate sets for each CPU-specific monitor program.

-i8155: Substantially rewrote timer emulation. [AJR]

-ringking: Fixed misconfigured NMI gate - works again now. [AJR]

-isbc8030: Remove hacky and superfluous UI-configurable Baud clock. [AJR]

-n8080.cpp: Directly set 8035 IRQ line rather than generating fake pulses (restores some sounds in helifire). [AJR]

-Changed 9615 baud configurations to the nominal 9600 baud now that Z80SIO is more tolerant. [AJR]

-Made SDL input less eager to generate double-click events when mouse doesn't move between clicks. [AJR]

-m68000: Reinstated registration of SR for debug expressions. [AJR]

-mc68901: Improved USART behavior for polled operation. [AJR]

-v9938, v9958: Converted to use RGB32 bitmaps, fixed V9938-onV9938 transparent overlay in meritm.cpp. [AJR]

-Improved wraparound handling for relative inputs. [AJR]

-Attempted to fix PPC DRC scheduling bug (MT06615). [AJR]

-mc68681: Distinguish SCN2681 and MC68681 DUART types. [AJR]

-vt220: Hooked up SCN2681 based on schematics. [AJR]

-stvvdp1.cpp: Fixed line/polyline drawing (Die Hard Arcade wireframe map). [Angelo Salese]

-dec0.cpp: Sly Spy updates: [Angelo Salese]
* Emulated sound protection state machine for Sly Spy and removed ROM patch.
* First pass at emulating Sly Spy RNG device at $31c00d - used extensively for randomisation, especially with bosses.

-marinedt.cpp: Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation. [Angelo Salese]
* Added sea bitmap and flashing when shark appears.
* Improved sprite/tilemap colors - now more accurate to the references.
* Fixed priority - both sprite layers are actually above text tilemap.
* Added player 2 trackball inputs and global coin lockout.
* Streamlined and improved collision detection (still not perfect, so still marked NOT_WORKING).

-flower.cpp: Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation [Angelo Salese]
* Fixed visible area to 288x224 - fixes leftmost columns (inside the big ship).
* Corrected background layer priority (outside and inside the big ship).
* Fixed zoom points for 32x32 sprites.

-gladiatr.cpp: Added preliminary sound emulation and MCU simulation for inputs in Pink Pong King. [Angelo Salese]

-cyclemb.cpp: Added preliminary audio for Cycle Maabou/Sky Destroyer. [Angelo Salese]

-Added/fixed HMC20 and screen raw parameters for multiple drivers. [Angelo Salese]
* bogeyman.cpp, chanbara.cpp, dec0.cpp, dec8.cpp, firetrap.cpp, mystston.cpp, ssozumo.cpp

-mainevt.cpp: Fixed sprite shadows for Devastators. [Angelo Salese]

-chqflag.cpp updates: [Angelo Salese]
* Improved shadow/highlight code - fixes black rain and lights at dawn.
* K051937 sets up a register when background should be dimmed - fixes start/end pouring event colors.
* Fixed dimmed screen condition bug after soft reset.

-amusco.cpp: Improved colors. [Angelo Salese]

-metro.cpp: Added sprite X/Y center point registers , and removed screen check hack. [Angelo Salese]

-Rewrote Imagetek i4100/i4220/i4300 video display processor family, and hooked it up to metro.cpp. [Angelo Salese]

-zx.cpp: Fixed ts1000 display and added extra RAM options. [Barry Nelson]

-attache: Added Attache 8:16 ROMs, and revision H BIOS; added preliminary communications between Z80 and 8086. [Barry Rodewald]

-fmtowns: Separated palette into a 256-colour palette and two 16-colour palettes for each layer - fixes colours in Abel.
[Barry Rodewald]

-r9751: Added more SMIOC commands - disktool is now able to print startup text. [Brandon Munger]

-mrisc: Fixed opening book. [CB-Emu]

-cosmac: Added WAIT/CLEAR input lines. [Curt Coder]

-cdp1852: Added DO read function. [Curt Coder]

-tmc600 updates: [Curt Coder]
* Added Euro bus skeleton, fixed printer handshake, and fixed RAM/ROM region sizes.
* Implemented video according to actual hardware and fixed cursor blink rate.
* Implemented TMC-700 real time clock.

-pgm2 improvements: [David Haywood]
* Fleshed out driver, creating devices for the Atmel ARM AIC and a derived IGS036 CPU.
* Emulated IGS037 video hardware - covers sprites (with zooming), tilemaps (including rowscroll), and the priority system.
* Still marked NOT_WORKING due to missing memory card emulation (requires simulation of undumped MCU).

-mpeg_audio: Use pre-calculated cosine table for DCT decoding - yields significant performance improvement.
[David Haywood, Aaron Giles]

-arm7: Fixed BLX (LO) thumb opcode in ARM7/9 - return address was offset by one halfword. [David Haywood]

-dsk_dsk: Don-t segfault on empty tracks - fixes einstein 4game. [Dirk Best]

-deco146: Fully handle sound latch internal to the device. [Dirk Best]

-einstein updates: [Dirk Best]
* Created "Tatung Pipe" bus and converted 80 column device (use -pipe tk02 to use).
* Added cursor rendering, support for alternate character, and save state support set to the 80 column device.
* Removed redundant einstei2 driver.
* Added user port bus interface with support for speech cartridge and mouse.
* Corrected default floppy drive types, and added support for more types.
* Added ADC0844 device, emulated analogue joystick, and fixed minor issues with memory map.
* Marked Einstein 256 ROM dump as bad.
* Added support for the Silicon Disc RAM drive as a pipe device (appears as drive 3).
* Fixed Centronics port - printing now works.
* Hooked up RS232 port.
* Improved interrupts and add WIP Speculator support.

-px4: Fixed keyboard input from cold start. [Dirk Best]

-floppy: Added TEAC FD-30A 3 inch floppy drive. [Dirk Best]

-Added a generic Z80 daisy chain device, for use in drivers with non-Z80 peripherals. [Dirk Best]

-midvunit: Use ADC0844 device. [Dirk Best]

-micro3d updates: [Dirk Best]
* Use ADC0844 device and fixed throttle regression.
* Attached RS232 port to monitor port.

-adc0844: Added support ADC0848 variant and made some adjustments to differential mode. [Dirk Best]

-74123: Use line handlers for single lines. [Dirk Best]

-wave: Look up speaker count and cassette device relative to owner - fixes cassette speakers inside devices. [Dirk Best]

-headonn: Fixed colors and added DIP switch info. [Dirk Best]

-headon2: Fixed colors and cleaned up. [Dirk Best]

-spacetrk: Marked as imperfect graphics due to missing star field and background gradient. [Dirk Best]

-via6522: Added some interrupt logging. [Edstrom]

-prodigy: Added clickable layout, making the machine playable; updated keypad logic to use ioport_array. [Edstrom]

-t4426: Replaced a bad dump caused by corrosion with a new verified dump. [Edstrom]

-epc: Fixed load order for newer ROM (now gives same error as older ROM), and set EGA as default as it works. [Edstrom]

-z80scc: Ported improvements from z80sio and cleaned up code. [Edstrom]

-hp9895: Fixed NMI handling and secondary addressing in PHI chip. [F.Ulivi]

-hp85: Added support for I/O slots and emulation of HP82937 module; added support for internal printer. [F.Ulivi]

-Fixed metadata fro Brazilian CoCo clones, and renamed LZ Color64 ROMs to document labels and PCB locations. [Felipe Sanches]

-Added Codimex CD-6809 FDC (1986) device. [Felipe Sanches]

-trs80dt1 updates: [Frank Palazzolo, Robbbert]
* Fixed keyboard key sense to fix key repeat.
* Switched refresh to 60Hz to match with 60Hz jumper setting.
* Added temporary hack to get the last three columns to display.

-i8275: Added check to avoid potential buffer overflow. [Frank Palazzolo]

-m68000: Added support for 68010/68020/68030 bus error stack frames formats - fixes common CPU type detection routine.
[Jean-Francois DEL NERO]

-Fixed DS128X/DS1288X main frequency divider - output frequency must be fixed to 1Hz. [Jean-Francois DEL NERO]

-smc91c9x: Implemented SMC91C9X Ethernet controller connected mode with WinPcap or TUN/TAP tunnel. [Jean-Francois DEL NERO]

-cv1k.cpp: Demoted all sets to imperfect timing, set audio output to mono, and documented DIP switches. [MetalliC]

-ymz77x improvements: [MetalliC]
* Added pan, main volume level, and clip limit control.
* Emulated YMZ774 chip at feature level used by PGM2-platform games.

-SH3/4 DRC: Mark DRC cache dirty on reset. [MetalliC]

-arm7: Handle DP-commands ROR <Rs> case where Rs=32/64. [MetalliC]

-arm7: LDR/LDRM should switch to Thumb mode on ARMv5T. [David Haywood, MetalliC]

-ti99_8: Added Hexbus write timing logic. [Michael Zapf]

-bbcb: Added Computer Village 1797 FDC (LVL Dos) - not working. [Nigel Barnes]

-electron: Added Acorn Plus 1 expansion device, moved cart slots to plus1, and replaced OS ROM with good dump. [Nigel Barnes]

-bbc: Added ARM Evaluation System co-processor device. [Nigel Barnes]

-cfa3000: Added input devices on userport, analogue, and 1MHz bus. [Nigel Barnes]

-bbcm: Allow switching between internal and external tube ports. [Nigel Barnes]

-mtx updates: [Nigel Barnes]
* Fully implemented both ROM- and RAM-based memory maps.
* Added Finnish and Danish keyboard ROMs.
* Implemented ROM extension board and cartridge slot.
* Added support for ROM 2 subpages on ROM extension board.
* Implemented cassette motor control.

-accomm: Added CMOS RAM, serial and econet ports, implemented RAM/ROM switching according to manual, and documented full memory map.
[Nigel Barnes]

-interpro updates: [Patrick Mackinlay]
* Added basic support for the system bus variously referred to as SR, SR bus, SRX and CBUS.
* Added initial GT graphics card implementation sufficient to boot the diagnostic monitor in graphics mode.
* Added high-level emulation of the InterPro keyboard with US English layout.
* Added support for InterPro 20x0, 24x0 and 27x0 systems.
* Added support for Ethernet, mouse, and serial DMA.
* Improved timer, interrupt and DMA handling.
* improved comments/documentation

-bt459 improvements: [Patrick Mackinlay]
* Added support for blinking (pixel planes and cursors).
* Fixed dual-cursor and X Window mode.
* Corrected screen output alignment.

-28fxxx: Added device emulating 28F010 Flash memory and family (not compatible with JEDEC Flash protocol). [Patrick Mackinlay]
* Converted Interpro to use this device.

-clipper: Floating point improvements: [Patrick Mackinlay]
* Switched to softfloat implementation.
* Implemented floating point macro instructions.
* Implemented floating point exceptions and rounding.

-apple2: Added preliminary support for "SSB Apple" speech board. [R. Belmont, Apple II Documentation Project]

-apple2: Added preliminary support for AE TransWarp accelerator card. [R. Belmont, Apple II Documentation Project]

-apple2: Added No-Slot Clock support to //e, //c, and friends. [R. Belmont]

-apple2cp: Improved "MIG" custom chip handling for apple2cp. [mgcaret, R. Belmont]

-apple2cp: Corrected MIG RAM size to 2K (was 0.5K). [mgcaret, R. Belmont]

-apple2c: Fixed Slinky register return when no expansion RAM is present. [R. Belmont, mgcaret]

-ds1315: Added support for DS121x parts where the RTC sits in a ROM's address space. [R. Belmont]

-arm7: ARM v5TE support improvements: [R. Belmont]
* Added support for high vector option.
* Fixed v5 BLX to save the return address in R14.
* Implemented BLX Rn form.
* Fleshed out ARM946ES model, added movable DTCM and ITCM support.

-nds: De-skeletonized driver: [R. Belmont]
* Added IPCSYNC.
* Added WRAM banking and more mirroring.
* Added timers, interrupt management, partial DMA, and ARM7 halt-until-IRQ.

-ibmpcjr: Added quiksilver fast-boot BIOS. [Robbbert]

-mmagic: Added sound samples. [Robbbert]

-Aristocrat MK5 updates: [Roberto Fresca]
* Redumped the following sets so they have correct checksums and boot: Adonis (BHG1508, US), Boot Scootin' (GHG1012-02, US),
Bumble Bugs (CHG0479-03, US), Cash Chameleon (DHG4078-99, US), Enchanted Forest (JHG0415-03, US),
Golden Pyramids (AHG1206-99, US), Magic Garden (AHG1211-99, US), Margarita Magic (EHG1559, US, set 1), Party Gras (BHG1284, US),
Sweethearts II (PHG0742-02, US), Sweet Liberty Deluxe (AHG1575, US), The Gambler (EHG0916-02, US),
Tropical Delight (PHG0625-02, US).
* Added BIOS / USA Set Chip v4.04.08.
* Reformatted the game drivers to be more readable.

-fmtowns: Fixed kanji ROM offset calculation and scrolling in 16-color mode. [r09]
* Kanji in fixed ROM font now displays correctly, making boot messages intelligible.
* Scrolling imperfect but better than before - fixes scrolling/positioning issues in multiple games.

-hcd62121 updates: [Ricardo Barreira]
* Made improvements based on experiments with hardware using a CFX-9850G.
* Fixed mistakes in CL flag calculations, and added more unknown instructions.
* CFX-9850G is now emulated just accurately enough for most of the RUN mode to work well.

-mrisc: Added PROM dumps and removed the ARM boot hack. [RolandLangfeld, Sandro Ronco]

-arm7: Added rudimentary instruction prefetch buffer. Fixes GBA NES Classics games. [Ryan Holtz]

-gba: Made GPIO ports pass ROM through on read by default - fixes Doom 2 and Duke Nukem Advance. [Ryan Holtz]

-e132xs: Reworked all opcodes to reduce runtime branches and unnecessary work - now considerably faster. [Ryan Holtz]

-sm7238: Implemented reverse video, 80/132 column switching, and alternate font. [shattered]

-vt240: Fixed palette and screen size fix. [shattered]

-monty.cpp: Wake Monty Plays Scrabble and Master Monty from HALT instruction using reset. [smf]

-z80: Implemented HALT output and clear HALT condition during reset. [smf]

-c65 updates: [smf]
* Reordered keys and renamed I/O ports to match system specification.
* Added caps key and two extra keyboard columns, although only one of them may have made it into hardware.
* Added support for switching between 40/80 columns with F1 and blink/underline/highlight/reverse attribute.
* Allow switching between upper case/lower case character ROM with shift+Commodore key.

-chdman: Use DeviceIoControl to get disk length - allows chdman to access physical drives on Windows 10. [Ted Green]

-Added 32- and 64-bit population count utilities. [Vas Crabb]

-Moved object finder resolution before device_start (github #2759). [Vas Crabb]

-Added an SDLC consumer device that logs SNA frame headers and data. [Vas Crabb]

-Replaced hacky Kaypro keyboard that bypassed the SIO with emulated Kaypro 10 keyboard. [Vas Crabb, rfka01, TeamEurope]

-kaypro: Switched from z80dart to z80sio, hooked up BRG to SIOs, hooked up direct connections from SIOs to RS232 ports. [Vas Crabb]

-z80sio updates: [Vas Crabb]
* Decoupled from device_serial_interface - it can't support synchronous modes, on-the-fly register updates, and other features.
* Made asynchronous receive behave more like real device: check that start bit persists for half a bit interval, sample data bits
mid-interval, handle invalid stop bit as described in Zilog manual, check parity and latch overrun and parity errors.
* Re-implemented break detection.
* Implemented SDLC transmission including bit stuffing, transmit CRC, abort, and underrun/end-of-message behaviour.
* Generalised synchronous transmission to other modes.
* Completely overhauled interrupt logic - vectors should be correct now.
* Improved handling of transmit and receive buffers and control lines.
* Implemented different auto-reset receive errors in MPSC vs SIO.
* Implemented enough of synchronous reception to pass uts20 loopback tests (not accurate, but helps understanding).
* Disabled automatic CRC transmission in 1-byte sync mode (necessary to pass uts20 loopback tests).

-e132xs: Templated most Hyperstone register-register and immediate opcode handlers to reduce code duplication. [Vas Crabb]
* Also fixed behaviour in some corner cases including privileged register traps and SR as source in subtraction.

-uts20 updates - all self-tests now pass without ROM patches: [Vas Crabb]
* Hacked in permanent loopback on SIO channel A TxD to RxD, and SIO channel B TxD to RxD and WAIT/READY to DCD+RTS.
* Implement parity poison and NMI on parity error feature.
* Corrected NVRAM width to four bits.

-namcops2.cpp: Added dump of Time Crisis 3 V291 I/O board. [Darksoft, Mitsurugi]

-naomi.cpp: Dumped WaveRunnerGP motor board. [Darksoft, Mitsurugi]

-skyskipr: Added DIP switch locations. [einstein95]

-vicdual: Added sound samples for tranqgun and bonus sound sample for depthch. [Jim Hernandez]

-Fixed some typos. [Martin Lindhe]

-pgm2: Dumped IGS036 internal ROMs for Oriental Legend 2 and Knights of Valour 2 New Legend.
[Morten Shearman Kirkegaard, Peter Wilhelmsen]

-pntnpuzl: Added 8798 MCU dump. [Reznor007]

-Added Commodore PC 30-III BIOS v2.00 and alternative Ericsson PC BIOS. [rfka01]

-Dumped obj roms for Seibu CATS system. [ShouTime, Bill D., The Dumping Union]

-Redumped Taikyoku Base Ball (previously called Champion Base Ball Part-2 (set 2) and only partially dumped).
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]

-Identified Lives and Demo Sounds DIP switches for Sky Destroyer. [sjy96525]

-Corrected years for Spikeout: Final Edition, Ehrgeiz, Golgo 13 Kiseki no Dandou and Daytona USA. [sjy96525]

-Fixed failure to boot for Tekken Tag Tournament (World, TEG2/VER.C1, set 2) and Tekken Tag Tournament (US, TEG3/VER.B). [sjy96525]

-Corrected inputs for CPS3 multi-game bootlegs - Street Fighter III games and Red Earth / Warzard require six buttons. [sjy96525]

-namcos10.cpp: Updated documentation. [Guru]


Site officiel : http://www.mamedev.org/

Section MAME

[EMU] MAMEUI 0.192

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MAMEUI 0.192


MAMEUI [précédemment Mame32] est la version GUI de MAME, et c'est donc la version la plus utilisée.

Si l'on devait autrefois la version de MAMEUI64 à JohnIV, aujourd'hui les 2 builds 32 et 64 bits sont compilés et maintenus par Robbbert. Ils comprennent MAME dans son intégralité (y compris MESS) et sont disponibles sur le site de MESSUI.
A noter que depuis la version 0.180, MAMEUI adopte l'interface de l'ancien MESSUI (plus aboutie), ce dernier redevenant comme précédemment un émulateur multi ordi/consoles seulement (le support de l'arcade étant exclusivement réservé à MAMEUI).

Rendez-vous sur le site officiel de MAMEUI64 pour les packs de screenshots et d'icônes.

Tout comme MAME, le voici donc qui débarque en version 0.192.

Changelog :

Citation
- You can right-click on a game and get the contents of the "history" panel into Notepad. This lets you have both the game and the notes on the screen at the same time.
- The download of MAMEUI32 is now a full package with all needed files. There's no need to download MAME as well.
- Added extra picture tabs for Bosses, ArtPreview and all the others that come with MAME's internal UI.


Site officiel des builds : http://messui.1emulation.com/index.html

Forum des releases : http://www.1emulation.com/forums/forum/125-messui/

Site officiel de MAMEUI64 : http://www.mameui.info/

Section MAME

[EMU] MESS / MESSUI 0.192

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MESS / MESSUI 0.192


Tout comme MAME et MAMEUI, MESS et MESSUI nous arrivent en version 0.192.

Pour rappel, depuis la version 0.180, MESSUI a supprimé la partie arcade de MAME et est redevenu un émulateur exclusivement ordi/consoles comme MESS. Ce changement s'accompagne d'ailleurs aussi d'une nouveauté pour MAMEUI qui adopte l'interface de MESSUI, autrement dit l'ancien MESSUI est devenu le nouveau MAMEUI. Et le nouveau MESSUI est donc similaire à MAMEUI mais sans l'arcade.

MESS quant à lui continue de supporter seulement l'émulation ordi/consoles, mais sans l'interface de MESSUI.

Ces 2 builds sont toujours compilés et maintenus par Robbbert.

A noter que vous devez installer MAME avant de procéder à l'installation de MESS/MESSUI.

Changelog :

Citation
- You can right-click on a game and get the contents of the "history" panel into Notepad. This lets you have both the game and the notes on the screen at the same time.
- The download of MAMEUI32 is now a full package with all needed files. There's no need to download MAME as well.
- Added extra picture tabs for Bosses, ArtPreview and all the others that come with MAME's internal UI.


Site officiel : http://messui.1emulation.com/

Forum des releases : http://www.1emulation.com/forums/forum/125-messui/

Retrouvez MESS et MESSUI dans diverses de nos sections comme celle de la Funtech Super Acan (set No Intro).

[EMU] ARCADE 0.192

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ARCADE 0.192


ARCADE est une version dérivée de MAME pour Windows maintenue par Robbbert et basée sur le code source du défunt MAMEUIFX.

Tout comme MAMEUIFX avant lui, ce build supporte seulement l'émulation arcade, MESS étant exclu du projet.
Les jeux "bonus" qui étaient présents dans MAMEUIFX ne sont par contre plus supportés par ARCADE, cependant vous pouvez les retrouver dans le build nommé HBMAME.

Tout comme MAME, le voici donc qui débarque en version 0.192.

Changelog :

Citation
- You can right-click on a game and get the contents of the "info" panel into Notepad. This lets you have both the game and the notes on the screen at the same time.
- The download is now a full package with all needed files. There's no need to download MAME as well.
- Included 17 bonus glsl shaders, thanks to Mamesick.
- The definition of what games are included has been refined, so there's a number of extra games added.


Site officiel : http://arcade.mameworld.info/

Forum des releases : http://www.1emulation.com/forums/forum/127-arcade/

Section MAME

[EMU] puNES 0.102

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puNES 0.102


Nouvelle release pour puNES, très bon émulateur NES sous Windows et Linux (32/64 bits) toujours en cours de développement, qui passe en version 0.102, celle-ci corrigeant un simple oubli sur la dernière version.
A noter qu'il existe 2 builds sous Windows pour cet émulateur, une version D3D9 et une version SDL.

Changelog :

Citation
0.102
- I had forgotten in release v0.101 to add support for NSF and UNIF files in compressed archives.


Vous trouverez davantage d'infos sur le forum officiel.

Forum officiel : http://forums.nesdev.com/viewtopic.php?t=6928

Section NES/Famicom (Goodset)
Set No Intro NES/Famicom

[EMU] WinArcadia 24.65

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WinArcadia 24.65


Nouvelle mise à jour pour WinArcadia, émulateur Emerson Arcadia 2001 (entre autres), qui passe en version 24.65.

Changelog :

Citation
Changes since V24.64:
* PIPBUG: Added "Settings|BIOS|PIPBUG (1200 baud)" option.
* Miscellaneous improvements and bug fixes.


Cet émulateur est spécialisé dans les machines qui datent d'entre 1976 et 1985. Les machines supportées sont :

- Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
- Interton VC 4000 console family (Acetronic, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
- Elektor TV Games Computer (1979);
- PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
- Signetics Instructor 50 trainer (1978);
- Central Data 2650 computer (1977);
- Astro Wars, Cat and Mouse, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1982);
- Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
- Chaos 2 computer (1983);
- Dolphin trainer (1977);
- PHUNSY computer (c. 1980);
- AY-3-8550/8600-based Pong systems (c. 1976-1977);
- Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984);
- MIKIT 2650 trainer (1978);
- VTech Type-right machine (1985).

C'est ce qu'on appelle du old-school ! happy.gif

Site officiel : http://amigan.1emu.net/

Section Arcadia 2001 (Set No Intro)

[EMU] Steem SSE 3.9.4

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Steem SSE 3.9.4


Nouvelle release pour Steem SSE (version Steven Seagal Edition de Steem), excellent émulateur de l'Atari ST, qui passe en version 3.9.4.

Changelog :

Citation
v3.9.4 Features
_________________

- Dongles: Jeanne d'Arc (French).

- A DirectDraw build of the Boiler is now available.

- Notice:
Option 'Alt YM2149 emu' (MAME-like PSG emulation) moved to sound page.

Option 'Machine/Wake-up' is now persistent (and the default is STE
demo-friendly as requested).


v3.9.4 Emulation improvements
_______________________________

- CPU: STOP timing and behaviour (Audio Sculpture, thx ijor, npomarede and
troed).


v3.9.4 Bugfixes / Refactoring
_______________________________

- Can recover from a BLIT ERROR and from 6301 crash in some cases.

- Video rendering of STE hscroll with normal borders (We Were "distorter").

- Sound: STE DMA sound in 16bit mono.

Pro Sound Designer in 16bit (Wings of Death, Lethal XCess STF).

- CPU: RTE check new PC for crashes.

BTST timing (Phaleon/Chaotic Motion Interferer).

- GLUE: Timer B in shift mode 0 or 1 on a monochrome display (Audio
Sculpture).

No left border and no-prefetch hscroll (Hard as Ice)

- FDC: Only type 1 commands can be changed while the drive is spinning up
(Froggies Over The Fence).

Run commands even if current drive isn't connected (Audio
Sculpture STF).

- WD1772: Negate motor line on reset (Audio Sculpture SCP - undoubtly the star
program of this release if you see all the fixes it caused).

Reload first rev at first opportunity (Turrican SCP 2 revs).

- MFP: Reading a timer when it just looped (Froggies Over The Fence back to
menu after disk 2).

Make MFP timer latency one cycle longer (Sadeness on STF WU1).

- 6301: Mouse movement in high resolution and when the ST is much accelerated.

Option C1 compatible with non-English keyboards and key combinations.


Site officiel : http://ataristeven.exxoshost.co.uk/

Section Atari ST

[EMU] Mise à jour Recalbox 17.12.01

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Bonjour tout le monde,

une nouvelle mise à jour Recalbox disponible! cool.gif
Citation
Recalbox 17.12.01

Une mise à jour assez colossale : On a mis à jour Retroarch (1.6.9), ScummVM (1.10.0 “instable”), DosBox (0.74 r4063) et TOUS les cores Libretro ont été mis à jour dans leur dernière version!

ATTENTION : il faut mettre à jour vos romset arcade. (=> Fba-Libretro v0.2.97.42)

Source: Page Facebook Recalbox.fr cool.gif
Téléchargement Recalbox: https://archive.recalbox.com/

Les différents systèmes sur Recalbox


TUTO RECALBOX 16 - INSTALLATION Recalbox 4.1+


Divers tutos Recalbox sur ces chaînes youtube:
- Channel officiel Recalbox.com
- NaxxTv channel youtube fr, divers tutos Recalbox et Retropie pour Raspberry Pi
- MikOzzZ Retro

L'arcade facile sur Recalbox (FR):
https://github.com/recalbox/recalbox-os/wik...r-Recalbox-(FR)

Installation Recalbox (FR):
https://github.com/recalbox/recalbox-os/wik...lation-%28FR%29

Mini how to:
https://github.com/recalbox/recalbox-os/wik...How-To-%28FR%29

Notice:
https://github.com/recalbo/recalbox-os/wiki/Notice-(FR)

Autres liens concernant l'émulation sur Raspberry:
- https://www.raspberrypi.org
- http://www.recalbox.com (Recalbox + Kodi) + créer sa Recalbox -> http://www.recalbox.com/diyrecalbox
- http://www.happi-game-center.com
- Page Facebook Recalbox.com (page anglaise)
- Page Facebook Recalbox.fr (page fr)
- Page Facebook YOUR Mamecab
- Page Facebook Borne Arcade - Home Made
- Page Facebook Retro vers le futur

Matériel arcade:
- http://www.smallcab.net
- http://www.arcademy.fr

Autres topics concernant l'émulation sur Raspberry:
- TUTO VIDEO: Emuler avec un Raspberry Pi 3, Recalbox par Mr-Grydou
- [Tutoriel] Recalbox 4.1 Connexion bluetooth manette PS3 & PS4, Multi-Emulation sur Raspberry Pi3
- [EMU] Mise à jour Recalbox OS 4.1 Finale 13/10/17
- [TUTO RECALBOX & RETROPIE] Ajouter les bezels (overlays), sur Raspberry Pi
- Machine d'émulation and only
- Montage Kit HAPPI ARCADE BARTOP en 3 étapes
- [EMU] RetroPie 4.2 is released, Multi Emulation sur Raspberry

Lancer des roms MAME et Neo Geo sous Recalbox:
- [Tuto] Créer sa Recalbox avec un Raspberry Pi, Monter sa console de jeu rétrogaming multi-plateformes
- Help pour jeux MAME et Neo Geo sur Recalbox Raspberry

Cordialement,
Codex

[EMU] VGBA 5.7

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VGBA 5.7


Nouvelle release pour Virtual GameBoy Advance (VGBA de son petit nom), émulateur Game Boy Advance sous Windows/Linux/Android développé par Marat Fayzullin, qui passe en version 5.7.

Principales nouveautés :

Citation
VGBA-Windows is free for everyone to use and share. The latest version, released on November 30 2017, fixes rotational backgrounds in Top Gear Pocket and other racing games, fixes support for DirectInput joysticks, and makes directional pads work on Xbox gamepads.


Changelog :

Citation
- Fixed rotated backgrounds bug (scenery in Top Gear Rally, etc).
- Fixed default window position to the middle of the screen in VGBA-Windows.
- Fixed DirectInput joysticks support in VGBA-Windows.
- Made directional pads work on XBox gamepads.


Site officiel : http://fms.komkon.org/VGBA/

Section GBA (set No Intro)

[EMU] Pantheon 6.500

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Pantheon 6.500


Pantheon est un émulateur multi-systèmes sous Windows toujours en cours de développement et bénéficiant d'une interface graphique agréable et intuitive.
Son autre particularité est que l'on peut télécharger les jeux directement via l'émulateur par un simple clic.



Sont supportés pour l'instant les systèmes suivants :

- Acorn Atom
- Acorn Electron
- Acorn BBC Micro
- Atari 2600
- Atari 5200
- Atari 7800
- Atari 800/XE
- Atari Lynx
- ColecoVision
- Commodore PET
- Magnavox Odyssey 2
- Mattel Intellivision
- Ordinateurs MSX
- Sega Master System
- Sega Megadrive/Genesis
- Sega Game Gear
- Nintendo GameBoy

Le support de l'Amstrad CPC, de l'Atari Jaguar et autres ordinateurs Commodore est en cours de développement.

Le voici donc qui passe en version 6.500.

Principales nouveautés de cette version :

Citation
This release brings you 186 games for Acorn BBC Micro computers: 3-D Grand Prix, Asteroid Miner, Burger Time, Cosmic Kidnap, Dickie Brickie, Elevasion, Future Shock, Goldminer, Jason Mason, Liberator, Mr. Wimpy, Paranoid, Rally Driver, Shipwrecked, The Gate, The Hobbit, Weenies etc.


Changelog :

Citation
Pantheon 6.500

-games for Acorn BBC Micro: 3D Grand Prix, 3D Munchy, 3D Noughts & Crosses, 3D Tank Zone, A Maze in Space, Adventureland, Alien Jailbreak, Anion 3, Antique Freak, Artemidorus, Asteroid Miner, Atlantis, Awari, Backgammon, Banjax, Bar Billiards, Barrel Battle, Beebgammon, Bio-Chip, Blackjack, BMX on the Moon, Boris in the Underworld, Botanical Gardens, Bridge Master, Builder Bob, Burger King!, Burger Time, Captive, Car Race, Castle of the Skull Lord, Charlie Chan visits the Wock Factory, Checkout, Cheese, Chesster, Colditz Adventure, Colossus 4 Bridge, Commando, Confuzion, Cordelia, Cosmic Fighter, Cosmic Guerillas, Cosmic Kidnap, Cowboy Shootout, Crazy Clowns, Cruncher, Crystal Sea, Death in Poglovia, Desperate Dan's Dungeon, Diamond Quest, Dickie Brickie, Dictator, Dinosaur Adventure, Dominoes, Drop In, Dug Dig, Eddie Kidd's Jump Challenge, Egg Mania, Elevasion, Elixir, Espionage, Explorer Eddie, Farmer Jo, Farmyard Fun, FirienWood, Flex, Flitty Flea, Footballer of the Year, Fred Drip, Future Shock, Garden Quest, Giantkiller, Gnasher, Gnome Adventure, Goldminer, Graham Gooch Match Cricket, Happy Puppy, Harry the Helpful Hippo!, Harvey Headbanger, Helter Skelter, Hitch Hiker, Hold Up, House - It's quite good, really, I.J.K. Casino, Impossible Mission, Insomnia, Invatron, Jason Mason, Jeremy goes Jumping, Jumbo, Jungle Journey, King's Quest, Kitchen Capers, Knight Game, Landfall, Last Days of Doom, Lemons, Liberator, Lost in Xanadu, Luna Zone, Magnetic Moon, Manic Mansion, Martians, Minefield, Miner Bill, Monaco, Monstermania, Monsters of Murdac, Moonbase Beta, Mr. Wimpy, Nyan Sid, Omegas, Oozeman, Palace of Death, Paranoid, Pass Go, Pipeline!, Pirate, Pirate Adventure, Planet of Muton, Pogo Pete, Predator, Professor Blubble, Pyramid and Casino, Radium, Rally Driver, Reluctant Hero, Return to Doom, Roboman, Robot Ronnie, Roller Coaster, Roller Rally, Rubik Cube, Saloon Sally, Santa's Workshop, Save your Bacon, Scrabble, Seek, Shipwrecked, Shipwrecked II: Jupiter 3, Sinbad, Slatter, Slippery Sam, Snaker, Snakes and Ladders, Space Hi-Way, Space Kingdom, Spitfire '40, Spitfire Command, Star Maze, Star Trek: The Adventure, Star Warp, Starship Quest, Storker's Run, Sub Killer, Superman: Man of Steel, Superman: The Game, Swamp Monsters, Tanks!, Telephone Mania, The Antagonists, The Arena, The Banana Game, The Big K.O., The Cube of Zoth, The Darkness of Raven Wood, The Gate, The Ghouls of Azzod, The Hobbit, The Island, The Little Kingdom, The Mad Painter, The Moonstone of Arkra, The QEGS Adventure, The QEGS Adventure 2, The Sentinel, The Tombs of Tutankhamen, The Valley, The Warlord, Up, Up and Away, Vortex Demo, Warp-1, Weenies, Wheeler Dealer, Winter Olympics, Wordsearch, Zen


Site officiel : http://bostjan-grandovec.si/Content/News.htm

Retrouvez cet émulateur dans toutes les sections concernées sur GT, comme par exemple celle de l'Atari 5200. wink.gif
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