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[EMU] WinArcadia 24.71

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WinArcadia 24.71


Nouvelle mise à jour pour WinArcadia, émulateur Emerson Arcadia 2001 (entre autres), qui passe en version 24.71.

Changelog :

Citation
Changes since V24.7:
* Miscellaneous improvements and bug fixes.


Cet émulateur est spécialisé dans les machines qui datent d'entre 1976 et 1985. Les machines supportées sont :

- Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
- Interton VC 4000 console family (Acetronic, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
- Elektor TV Games Computer (1979);
- PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
- Signetics Instructor 50 trainer (1978);
- Central Data 2650 computer (1977);
- Astro Wars, Cat and Mouse, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1982);
- Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
- Chaos 2 computer (1983);
- Dolphin trainer (1977);
- PHUNSY computer (c. 1980);
- AY-3-8550/8600-based Pong systems (c. 1976-1977);
- Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984);
- MIKIT 2650 trainer (1978);
- VTech Type-right machine (1985).

C'est ce qu'on appelle du old-school ! happy.gif

Site officiel : http://amigan.1emu.net/

Section Arcadia 2001 (Set No Intro)

[EMU] Supermodel 0.3a WIP révision 729

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Toujours en attendant la prochaine version 0.3 stable, voici une nouvelle version de développement "Work In Progress" pour Supermodel, le désormais célèbre émulateur arcade SEGA Model 3 développé par Bart Trzynadlowski, qui passe en révision 729.

Changelog :

Citation
r729
select correct bit ..
---------------------
r728
Parse out TranslucencyPatternSelect
---------------------
r727
Fixed Makefiles for non-MSYS builds. Unfortunately had to revert a lot of the automated configuration that Harry had inserted. Users will again need to hand-edit Makefile.Win32 for their configuration. Verbose warnings (-Wall) have been restored.


Site officiel : http://www.supermodel3.com/

Hébergement du projet : https://sourceforge.net/projects/model3emu/

Section Model 3

[FUN] L'image du jour: on a changé notre RGPD!

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Salut tout le monde! smile.gif


Vous l'avez sans doute remarqué depuis cette semaine, on entend parler de RGPD un peu partout. Alors non, il ne s'agit pas de la Racoon Gity Police Departement, mais plutôt du Règlement Général sur la Protection des Données, auquel les sites internet doivent se plier pour les utilisateurs européens au niveau des données personnelles, sur lesquels s'appuient les entreprises pour vous proposer de la publicité ou autre.
Et bien figurez vous qu'on a appris que même The Legend of Zelda: A Link to the Past s'y met pour protéger vos données personnelles!



Bien entendu, retrouvez la ROM du jeu par ici: http://www.gametronik.com/site/fiche/nisne...528France%2529/

[ABD] Une famille en or

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Salut tout le monde! wink.gif


On commence comme d'habitude avec les chiffres de l'abandonware sur GameTronik pour le mois d'avril:

- 1221 téléchargements toutes sections confondues, ce qui nous donne une augmentation de 142 téléchargements par rapport au mois de mars;
- une petite baisse pour la section Aventure (379, -46), mais ça permet à d'autres sections d'aller mieux, comme les sections Arcade (145, +49), Action (134, +41) et Réflexion (59, +24);
- même les sections moins populaires profitent de ce printemps de folie, comme les sections Jeux de Rôle (30, +19) et Sports (55, +29).

Tous ces ponts vous ont chamboulé dans vos habitudes? Vous avez terminé tous les jeux que vous aviez prévus pour ce mois de mai un peu spécial? Tant mieux, car je vous propose deux jeux un peu originaux que vous n'auriez sans doute pas touché dans d'autres conditions. Découvrez le jeu de quiz Family Feud et sa version mise à jour The All New Family Feud, qui sont en fait la version américaine de La Famille en Or, qu'on a pu voir à la télévision française depuis plusieurs décennies. Attention, un bon niveau d'anglais est requis pour écraser la famille voisine.

Family Feud (eng):




The All New Family Feud (eng):




N'oubliez pas que nous sommes en grande difficulté financière, donc la moindre aide nous est indispensable. Tenez vous au courant sur ce topic: http://www.gametronik.com/forum/index.php?showtopic=21431
Vous pouvez également nous aider en visitant cette page: http://www.gametronik.com/site/pages/21421...our_Gametronik/
Vous pouvez vous aussi proposer vos jeux si vous pensez qu'ils sont abandonwares (uniquement le jeu en CD) et ainsi gagner 1000GTrons!
Si vous avez des idées de semaines à thème, n'hésitez pas à m'en faire part, un don en GTrons est en prime! Si en plus vous avez des jeux à proposer... vous pourriez gagner gros!
N'oubliez pas aussi que j'ai besoin de vous afin de faire des sections Abandonwares de qualité, alors si vous n'avez pas d'originaux sous la main, n'hésitez pas à proposer vos vidéos, vos tests de jeux...

Voila, c'est tout pour cette fois! wub.gif

[EMU] iNES 5.3

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iNES 5.3

NES/Famicom


iNES est l'un des tous premiers émulateurs NES/Famicom ayant vu le jour. Il tourne sur PC Windows, Pocket PC, MAC, Unix, Linux, Android, etc... De nombreuses versions sont disponibles sur le site de l'auteur.
Il est développé par Marat Fayzullin qui est également l'auteur de plusieurs émulateurs tels que fMSX, VGB, VGBA, ColEm, MasterGear ou bien encore Speccy.
Le voici donc qui passe en version 5.3.



Principales nouveautés :

Citation
The latest iNES 5.3 for Windows and Linux, released on May 22 2018, lets you pause replay at any time by pressing UP button, then browse through your own gameplay with LEFT and RIGHT buttons. Once satisfied, press UP again to resume replay, or any other button to keep playing from the chosen spot. If you do not know what the replay feature is, simply press F8 during gameplay and see.


Changelog :

Citation
- Made replay save states approximately every 170ms.
- Added ability to browse through paused replay.
- During replay, the UP button to pause.
- Press LEFT and RIGHT to browse through paused replay.
- Press UP to resume replay, any other key to continue.
- Made WaitJoystick() exit when window closed.


Site officiel : http://fms.komkon.org/iNES/

Section NES/Famicom (Goodset)
Set No Intro NES/Famicom

[EMU] AppleWin v1.27.4.0

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AppleWin v1.27.4.0

Apple II




AppleWin (également connu sous le nom de Apple //e Emulator for Windows) est un émulateur open source pour faire fonctionner les programmes Apple II+ ou Apple IIe, micros commercialisés pour la première fois en 1977 et conçus par Steve Jobs et Steve Wozniak.

La famille des Apple II (parfois orthographié Apple ][ ou Apple //) constitue la première série de micro-ordinateurs conçue par Apple vers la fin des années 1970 et au début des années 1980. Complètement différents des ordinateurs ultérieurs d'Apple que sont les Macintosh, l'Apple II avait une architecture principalement 8 bits. Ces ordinateurs ont des capacités graphiques limitées à 16 couleurs pour un affichage en 280*192.

La gamme fût déclinée en :
Apple II (1977), Apple II+ (1979), Apple IIe (1983), Apple IIc (1984), Apple IIe Enhanced (1984), Apple IIgs (1986) et Apple IIc (1988).

AppleWin était à l'origine écrit par Mike O'Brien en 1994; O'Brien lui-même a annoncé une première version de l'émulateur en avril 1995, juste avant la sortie de Windows 95. Le développement de AppleWin fut transmis à Oliver Schmidt et est maintenant mis à jour par Tom Charlesworth. AppleWin a initialement besoin au minimum d'un CPU Intel 486 et est écrit en C++.

Changelog:

Citation
1.27.4.0 - 26 May 2018

- [Bug #555] Fix for showing 559th DHGR vertical column.
  • But now an HGR HCOLOR=2 vertical line at column 0 is only 1 DHGR pixel wide.
  • Fix TEXT80 to be aligned with DHGR.
  • Fix FLASH in TEXT80 (the inverse aux-memory char would overwrite the main-memory char).

- [Change #554] Help: Added a new help page about AppleWin's SSC emulation.
- [Change #522] SSC: ZLINK not starting unless DCD is set.
  • DCD state is now a mirror of DSR unless -dcd switch is used.
  • Removed -dsr,-dtr switches, so -modem is now an alias for -dcd.

- [Bug #308] SSC: For TCP mode, support DSR, DCD & CTS status bits.
- SSC: Now DTR must also be set to enable interrupts (in addition to the respective Tx/Rx interrupt bit).
- SSC: Change DIPSW1's baud rate to 9600 (was 19200).


Site officiel : https://github.com/AppleWin/AppleWin

Section Apple II

[EMU] ZEsarUX 7.0

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ZEsarUX 7.0

Sinclair ZX Spectrum


ZEsarUX est le second émulateur ZX Spectrum par chernandezba, déjà auteur de ZXSpectr, mais tout simplement l'un des meilleurs si ce n'est le meilleur !
Ecrit en C et lancé en octobre 2013, il émule les différentes versions du ZX Spectrum et ses dérivés. Contrairement à ZXSpectr, il a été développé pour tourner sous Linux et tous les systèmes Unix, mais un build pour Windows est désormais disponible depuis la version 3.0.

Le voici donc qui passe en version 7.0.

Les systèmes supportés sont :
- ZX Spectrum : 16k, 48k, Inves Spectrum +, Spectrum 128k (English and Spanish), Spectrum +2 (English, Spanish and French), Spectrum +2A (English and Spanish), Microdigital TK90X (Portuguese and Spanish), TK95
- MK14
- Sinclair ZX80
- Sinclair ZX81
- QL
- Cambridge Z88
- Timex TS 2068
- Sam Coupe
- Pentagon 128
- Chloe 140 SE, Chloe 280 SE
- Prism
- Chrome
- ZX-Uno
- ZX-Evolution BaseConf
- ZX-Evolution TS-Conf
- TBBlue/ZX Spectrum Next
- Jupiter Ace
- Amstrad CPC 464

Les versions Linux, Mac OS X et Raspberry Pi (raspbian) sont disponibles sur le site de l'auteur.

Vous pouvez consulter le changelog ici.

Hébergement du projet : https://github.com/chernandezba/zesarux

Section ZX Spectrum

[EMU] Supermodel 0.3a WIP révision 731

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Toujours en attendant la prochaine version 0.3 stable, voici une nouvelle version de développement "Work In Progress" pour Supermodel, le désormais célèbre émulateur arcade SEGA Model 3 développé par Bart Trzynadlowski, qui passe en révision 731.

Changelog :

Citation
r731
---------------------
r730
optimise hash function and parse out transparency layer select bit


Site officiel : http://www.supermodel3.com/

Hébergement du projet : https://sourceforge.net/projects/model3emu/

Section Model 3

[EMU] MAME 0.198

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MAME 0.198


Nouvelle release pour l'émulateur arcade par excellence, mais aussi ordi/consoles depuis qu'il a intégré MESS avec sa version 0.162.

Principales nouveautés :

Citation
It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512.

This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.

Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.

For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.


Changelog :

Citation
0.198
-----


MAMETesters Bugs Fixed
----------------------
- 04539: [Misc.] (stv.cpp) dnmtdeka, diehard: Illegal Sprite Mode - Contact MAMEDEV (Angelo Salese)
- 05484: [Crash/Freeze] (jpmsys5sw.cpp) Various jpmsys5sw.c sets: [debug] Assert in Debug (Vas Crabb)
- 06543: [Crash/Freeze] (segapico.cpp) All sets in segapico.cpp: [debug] Assert when starting emulation (Vas Crabb)
- 06934: [Color/Palette] (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software (Vas Crabb)
- 06948: [Media Support] (ptcsol.cpp) sol20 [basic5]: Program does not start after loading (Robbbert)
- 06954: [Core] (coco3.cpp) coco3dw1: Emulated system crashes when trying to access floppy disk image (David Ladd)
- 06958: [Crash/Freeze] (attache.cpp) Fatal error: No screen specified for device ':crtc', but multiple screens found
(Ivan Vangelista)
- 06960: [Crash/Freeze] (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options (AJR)
- 06962: [Crash/Freeze] (atlantis.cpp) Fatal error: No screen specified for device ':zeus2', but multiple screens found
(Ivan Vangelista)
- 06963: [Crash/Freeze] (ms6102.cpp) Fatal error: No screen specified for device ':i8275_1', but multiple screens found
(Ivan Vangelista)
- 06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options (Vas Crabb)
- 06966: [DIP/Input] (missile.cpp) missile: DIP switch “Trackball Size” label reversed and R8 dip switch graphic inverted (Tafoid)
- 06971: [Graphics] (1945kiii.cpp) 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing (AJR)
- 06982: [Gameplay] (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue (AJR)


New working machines
--------------------
Batman: The Animated Series (Tiger handheld) [hap, Sean Riddle]
Dragon MSX-64 (MSX1) [David F.Gisbert aka Tromax, AUIC, Robcfg]
Fidelity Elegance Chess Challenger [hap, yoyo_chessboard]
Fidelity Prestige Challenger (original program, English) [hap, Berger, yoyo_chessboard]
Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA)
[Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union, smf]
Keirin Ou [Michael Moffitt, Eric Diem, Angelo Salese, The Dumping Union]
Operation: Aliens (Tiger handheld) [hap, Sean Riddle]
Scorpio 68000 [hap, yoyo_chessboard]
Tom Tom Magic
[Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha, The Dumping Union]
Wayne's World (Tiger handheld) [hap, Sean Riddle]
World Adventure [ArcadeHacker, The Dumping Union]
X-Men (Tiger handheld) [hap, Sean Riddle]


New working clones
------------------
Battle Balls (Germany, earlier) [Fabrice Arzeno, The Dumping Union]
Centipede (Japan, revision 3)
[ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg,
The Dumping Union]
Donkey Kong Junior (US, bootleg?) [unknown]
Fidelity Prestige Challenger (Budapest program, English) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, French) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, German) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (Budapest program, Spanish) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, French) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, German) [hap, Berger, yoyo_chessboard]
Fidelity Prestige Challenger (original program, Spanish) [hap, Berger, yoyo_chessboard]
Final Fight (Japan 900405) [bonky0013, Manimani, The Dumping Union]
Grand Champion (set 3) [Malcor, MASH]
Karate Blazers (World, Tecmo license) [caius, The Dumping Union]
Last Mission (World revision 8) [caius, The Dumping Union]
Marvel Super Heroes (Brazil 951024) [SHVB, The Dumping Union]
Naughty Boy (bootleg, set 2) [f205v, Matteo]
Pit Boss Superstar III 30 (9233-00-06, California version) [Brian Troha, The Dumping Union]
Real Puncher (Japan, v2.12J)
[ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg,
The Dumping Union]
Sengoku 3 / Sengoku Densho 2001 (set 2) [Razoola]
Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license) [Carlos Matos Lara, Recreativas.org]
Street Fighter II': Champion Edition (bootleg with level selection) [hammy, The Dumping Union]
Tandy Color Computer (Extended BASIC 1.0; HD6309) [David Ladd]
Tandy Color Computer (HD6309) [David Ladd]
Tandy Color Computer 2 (HD6309) [David Ladd]
Tandy Color Computer 2B (HD6309) [David Ladd]
Tapper (Budweiser, 1/27/84 - Alternate graphics) [Brian Troha]
The King of Dragons (World 910731) [Sergio Galiano, Recre_Piscis, Spain]
The Rocketeer (Tiger handheld) [hap, Sean Riddle]
Trophy Hunting - Bear & Moose V1.0 (location test) [Brian Troha, The Dumping Union]
V-Liner (v0.53) [Razoola]
V-Liner (v0.7a) [Razoola]
V-Liner (v0.7e) [Razoola]
World Heroes 2 (ALH-006) [Razoola]
World Soccer Finals (rev 4) [Kevin Eshbach, The Dumping Union]


Machines promoted to working
----------------------------
Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004)
[Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
Cleopatra Fortune Plus (GDL-0012) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
Game & Watch: Super Mario Bros. (new wide screen) [Sean Riddle]
Genius 6 (V110F) [Luca Elia, Fabrice Arzeno, The Dumping Union]
TI-99/2 BASIC Computer (24 KiB ROM) [Michael Zapf]
TI-99/2 BASIC Computer (32 KiB ROM) [Michael Zapf]
unknown Sidam poker [AJR]


Clones promoted to working
--------------------------
Coco Loco (set 3) [Roberto Fresca, Roberto Cervera, Recreativas.org]
IQ Block (V113FR, gambling) [Luca Elia, Guru, Dyq, Bnathan]
BBC Master 512 [Nigel Barnes]
Shuzi Leyuan (V127M, gambling) [Luca Elia, Guru, Dyq, Bnathan]


New machines marked as NOT_WORKING
----------------------------------
Air Hockey (6.03, encrypted) [AJR]
Donkey Kong Banana Kingdom (host) [Darksoft, Bill D, The Dumping Union]
Fonz [TTL] [Andrew Welburn, The Dumping Union]
HP Integral Personal Computer 9808A [shattered]
InterPro 6000 [Patrick Mackinlay]
InterPro 6400 [Patrick Mackinlay]
InterPro 6700 [Patrick Mackinlay]
InterPro 6800 [Patrick Mackinlay]
Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken [Sean Riddle, Peter Wilhelmsen]
LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan) [italiandoh]
Motogonki [IgorR76]
Multi Game V (AMGHU_V83.65) [Roberto Fresca, Pycur]
Pop'n Run - The Videogame (set 1) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
Sharpshooter (coin pusher) [Joe Magiera]
The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match [Peter Wilhelmsen, brizzo]
unknown Ace System 1 game [Joe Magiera, The Dumping Union]
War Mission (WM 4/6/87) [Jordi Beltrán Casany, Recreativas.org, The Dumping Union]


New clones marked as NOT_WORKING
--------------------------------
Autocue 1500 [Mikko Heinonen]
Batman (1.03 France) [PinMAME]
Bow & Arrow (Prototype, rev. 22) [PinMAME]
Grand Champion (set 2) [Malcor, MASH]
Micronics M55Hi-Plus [Samuele Zannoli]
NEC PC-9801VM [Fujix]
Poly 1 Educational Computer (early) [Nigel Barnes, Andrew Trotman]
Poly 2 Learning System [Nigel Barnes, Andrew Trotman]
Poly Development System [Nigel Barnes, Andrew Trotman]
Pop'n Run - The Videogame (set 2) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
Strider 2 (Euro 991213) [Nomax, Corrado Tomaselli, f205v, The Dumping Union]


New working software list additions
-----------------------------------
abc80_flop: ABCBook [Five Finger Punch]
abc800: ABC832 Systemskiva v2.5 (Swe) [unknown]
apple2_cass:
3D Art Graphics, 3D Star Fire, 3D-Docking, A Beginner's Guide to Game Prgrams and Number Programs (Tape 2),
A Beginner's Guide to Game Programs (Tape 3), Ack-Ack, Adventure 0 - Special Sampler, Adventure 1 - Adventure Land,
Adventure 3 - Mission Impossible, Adventure 4 - Voodoo Castle, Air Traffic Controller, Andromeda Conquest, Apple Casino,
Apple Derby, Apple ][ Organ, Applesoft Utility Programs, Assembler, B-1 Nuclear Bomber, Baseball, Battlestar I,
Beneath Apple Manor, Black Jack / Slot Machine, Bomber, Bowling / Trilogy, Bridge Challenger, Canter Downs, Complex Mathematics,
Computer Acquire, Computer Acquire (original), Conflict 2500, Craps / Bright Pen Craps, Crazy Climber, Crazy Eights, Cubik,
Depth Charge, Disk-O-Tape, Dnieper River Line, Don't Fall, Don't Fall! / Memory Aide, DUNJONQUEST- Datestones of Ryn,
DUNJONQUEST- Morloc's Tower, Echo, Electronic Index-Card File, Enchanted Island, Engineering Mathematics - 1, Escape!, Fastgammon,
Financial Wizard 2, Financial Wizard 3, Financial Wizard 4, Football Predictions, Forte / Forte Music, Funpak I, Galaxian, Galaxy,
Galaxy Travel, Gammon Gambler, Global War, Grading Routine / Drawing, Guns of Fort Defiance, Haunted House,
Highres Graphic Printer, Highres Playground, Hires Boxing, House of Seven Gables / Journey to the Center of the Earth, I Got Mine,
Journey to Atlantis, Jupiter Express, Kaleidoscope, Kidstuff, Laserblast, Learning BASIC, Pt. 1 & 2, Learning BASIC, Pt. 3,
Lunar Lander, Lunar Lander II, Magic Squares, Match Wits, Maze Game, Memory Builder, Memory Check, Micro Invaders, Microchess 2.0,
Microgammon 1.0, microtrivia, Midway Campaign, Missile Command v1.2, Module 1, Module 2, Module 3, Module 4, Module 5, Module 6,
Module 7, Module 8, Moto-Cross, Music Box and Kaleidoscope, Music Kaleidoscope, North Atlantic Convoy Raider, Oil Tycoon, Othello,
Othello for Apple v2.1, Peg Jump, Phasor Zap, Pinball / Infinite Number of Monkeys, Pirates!, Planet Miners, Planetoids,
Preschool IQ-Builder, Quiz Baseball, RAM Test, Racer, Radar Interceptor, Raster Blaster, Renju, Retreat,
Revive - A Utility Program for the Apple, Road Race / Saucer War, Rocket Pilot, Roulette,
Sahara Warriors Commando / French Foreign Legion, Sargon I, Sargon II, Saucer Invasion, Softside August 1981,
Softside December 1981, Softside January 1982, Softside July 1981, Softside July 1982, Softside July 1982 Computers in Education,
Softside June 1981, Softside Mar 1981, Softside May 1981, Softside May 1982, Softside October 1981, Softside September 1981,
Songs in the Key of Apple, Space Maze, Space War, Speedway, Spider Tag, Star Blazer, Star Wars, STARQUEST Rescue at Rigel,
Statistics, Stocks & Bonds, Story Builder, Study Aide, Study Aide / Keyboard Organ, Super Arithmetica, Super Invader,
Super Math / True/False Quiz, Super Othello, Super Starwars, SuperMath, Tank War, Tanktics, The Bomber, The Patient Professor 16K,
The Patient Professor 24K, The Talking Calculator, Tic-Tac-Talker / Spectrum Analysis, Time Clock, Typing Tutor, U-Draw,
Variable Message / Matching Quiz, Voyager I, Warlords [Dagarman]
bbcm_cart: VideoROM: Videodisc Player Control Software [Michael Sadler]
fmtowns_cd: Mega Lo Mania [DamienD, Tokugawa Corporate Forums]
ibm5150: Gunship, Star Trek V: The Final Frontier (3.5"), Star Trek V: The Final Frontier (5.25") [ArcadeShadow]
ibm5170: Curse of Enchantia, Descent, Gunship 2000 [ArcadeShadow]
neogeo: Sengoku 3 / Sengoku Densho 2001 (set 2), World Heroes 2 (ALH-006) [Razoola]
pc98_cd: Windows NT 4.0 Server [WinWorld]
sorcerer_cass:
Arithmetic Practise, Racetrack, Shape Maker, Sightspell, Spelling, Star Wars, Stomper, Submarine Hunt,
The Sorcerers Fruit Machine, Yahtzee, ZETU v1.2 Editor Assembler [Robbbert]
vic10: MultiMAX [Curt Coder]


Software list items promoted to working
---------------------------------------
pc98_cd:
Magical Squadron, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Ms. Detective File #2 - Sugata-naki Irainin,
NEC Driver Kit for Windows 95, Policenauts, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou,
Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Ryouki no Ori Dai-2-Shou,
Schwarzschild GX - Sabita Sousei, Sensual Angels, Shamhat - The Holy Circlet, Tanjou - Debut, Windows 95 (OSR2, v4.00.950 B),
Windows 95 (Retail, v4.00.950) [Carl, r09]


New NOT_WORKING software list additions
---------------------------------------
apple2_cass: Sweet Talker [Dagarman]
dc:
DreamOn Volume 10 (Fra), Dreamcast Promotion Disk (Jpn), Eldorado Gate Dai-7-kan (Jpn), Erde: Nezu no Ki no Shita de (Jpn),
Es (Jpn), Ever 17: The Out of Infinity (Jpn), Fire Pro Wrestling D (Jpn), First Kiss Story II: Anata ga Iru kara (Jpn),
First Kiss Story II: Anata ga Iru kara - Tokubetsu Genteiban (Jpn), Fragrance Tale (Jpn), Godzilla Generations (Jpn),
Golem no Maigo (Jpn), Golf Shiyou yo (Jpn, Rev. 2), Grauen no Torikago Kapitel 1: Keiyaku (Jpn),
Grauen no Torikago Kapitel 2: Torikago (Jpn), Grauen no Torikago Kapitel 3: Kansei (Jpn),
Grauen no Torikago Kapitel 4: Kaikou (Jpn), Happy Breeding (Jpn), Heavy Metal: Geomatrix (Jpn), Heisei Mahjong-sou (Jpn),
Himitsu: Yui ga Ita Natsu (Jpn), KISS Psycho Circus: The Nightmare Child (Euro), KISS Psycho Circus: The Nightmare Child (USA),
Kaitou Apricot (Jpn), Kao the Kangaroo (Demo) (World), Kao the Kangaroo (Euro), Kao the Kangaroo (USA), Karous (Jpn),
Kidou Senshi Gundam Gaiden: Colony no Ochita Chi de... - Tokubetsuban (Jpn), Kidou Senshi Gundam: Renpou vs. Zeon & DX (Jpn),
Kitahei Gold (Jpn), Kiteretsu Boy's Gangagan (Jpn), Konohana 2: Todokanai Requiem (Jpn), Konohana: True Report (Jpn),
Kuon no Kizuna: Sairinshou (Jpn, Rev. 1) [FakeShemp]
pc98_cd: Windows NT 3.51 Workstation, Windows NT 3.51 Workstation (Checked Build) [WinWorld]


Translations added or modified
------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
German [RafTacker]
Greek [BraiNKilleRGR]
Japanese [Katsuhiko Kagami]
Korean [Neius]
Portuguese (Brazil) [Wellington Uemura]
Spanish [A. Viloria]


Source Changes
--------------
-Separated MS7002 keyboard emulation from VT100 keyboard, changed to Cyrillic key names and JCUKEN layout. [AJR]

-msm58321: Corrected duty cycle for busy output. [AJR]

-duet16, fmtowns: Fixed RTC busy signal handling. [AJR]

-mcs51: Added more interrupt and timer registers to debug state. [AJR]

-asteroid: Swapped start LEDs and suppressed logging for many spurious writes [AJR]

-asteroid, astdelux: Added cocktail configuration that flips screen for second player. [AJR]

-cit101: Somewhat major improvements: [AJR]
* Added high-level emulation of serial keyboard.
* Implemented double-height, double-width, boldface, and blinking/half intensity attributes.
* Implemented adjustable start-of-screen pointer (necessary for SET-UP mode).
* Implemented screen reconfiguration for 80/132-column and 50/60 Hz modes.

-ppu2c0x family: Made palette internal to device. [AJR]

-z80ctc: Disabling a channel interrupt also turns it off. [AJR]

-Made “Keypad ,” and “Keypad =” standard keys. [AJR]

-Made debugger dump command work with unaligned addresses. [AJR]

-vectrex: Fixed probable bug with lightpen-triggered interrupt. [AJR]

-sidampkr: Made the cards appear. [AJR]

-1945kiii: Add sprite color flashes (MT06971), reduced palette size, and fixed OKIM6295 reads. [AJR]

-i8275: Blank top and bottom row lines when underline is greater than 7. [AJR]

-tomagic: Added sound system and inputs. [AJR, David Haywood]

-exidy440.cpp, vertigo.cpp: Improved encapsulation of audio device. [AJR]

-legionna.cpp: Kludged a few weird Godzilla collision checks. [Angelo Salese]

-nb1412m2.cpp: Improved sound capabilities and added DAC sound to Mighty Guy. [Angelo Salese]

-stvvdp1.cpp: Fixed transparent sprite shadows, and disabled transmask for mode 2 sprites. [Angelo Salese]

-stvvdp2.cpp updates: [Angelo Salese]
* Disabled ROZ optimization in modes 2 and 3 (fixes Bulk Slash and Death Crimson ROZ layer bugs).
* Added support for line windows and vertical cell scroll.
* Added support for undocumented rotation parameter read mirroring.
* Don’t repeat ROZ when screen over process is equal to 1 (fixes D-Xhird practice stage).
* Fixed potential bug with window Y sizes when double density interlace is enabled.

-sub.cpp: Added flip screen support for Submarine (Sigma). [Angelo Salese]

-ltcasino.cpp: Added preliminary palette implementation. [Angelo Salese]

-blmbycar.cpp: Added optical and potentiometer wheel inputs. [Angelo Salese]

-f1gp.cpp: Added some undocumented DIP switches, and 4-way joystick inputs. [Angelo Salese]

-dc-ctrl.cpp updates: [Angelo Salese]
* Added preliminary keyboard support, hooked up to The Typing of the Dead, La Keyboard, and Lupin 3: the Typing on Naomi.
* Fixed Dreamcast controller ID values, making it possible to suppress VMU not found errors in Dreamcast games.

-pc9801.cpp updates:
* Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2. [Angelo Salese]
* Improved and reorganized -26 and -86 sound card ROM read-backs. [Angelo Salese, Takahiro Nogi]
* Added SpeakBoard sound card emulation. [Angelo Salese, Takahiro Nogi]

-tatsumi.cpp improvements: [Angelo Salese]
* Added preliminary row/column scroll enable for tilemaps (fixes background scrolling and foreground text in Cycle Warriors).
* Improved road colors in Cycle Warriors.

-amstrad: Allow loading CPR cartridges with odd numbers of blocks. [Barry Rodewald]

-Added VS Systems LBA Enhancer ISA card – adds PC BIOS extensions for 28-bit LBA support. [Bavarese]

-aica.cpp: Changed register names to match development manual, documented unimplemented registers, and flagged imperfect features.
[cam900]

-c6280.cpp: Implemented LFO and added notes. [cam900]

-gunpey.cpp: Reduced code duplication, and deferred VRAM allocation to start time. [cam900]

-renegade.cpp: Fixed bit manipulations. [cam900]

-seibuspi: Fixed typo and added notes. [cam900]

-fmtowns.cpp: Implemented stereo output, fixed PCM output level, and reduced code duplication. [cam900]

-rohga.cpp: Fixed background color of title screen in wolffang. [cam900]

-jaguar.cpp cleanup: [cam900]
* Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start.
* Reduced runtime tag lookups.

-fuukifg2.cpp: Updated notes and cleaned up a little. [cam900]

-m90.cpp: Reduced code duplication, added user_data for tilemap RAM base, reduced runtime tag lookups, and updated notes. [cam900]

-dooyong.cpp: Cleaned up a little, and added input merger device for YM2203 interrupt handler. [cam900]

-m72.cpp: Simplified graphics decode layouts. [cam900]

-drgnmst.cpp: Changed to mono sound output – neither chip nor PCB supports stereo. [cam900]

-argus.cpp: Fixed argus sound writes (only one YM2203), reduced code duplication, and reduced runtime tag lookups. [cam900]

-pgm.cpp, pgm2.cpp: Corrected metadata so it matches title screens, transliterated Chinese names, and updated comments. [cam900]

-sandscrp.cpp, puckpkmn.cpp: Transliterated Chinese titles. [cam900]

-rf5c68.cpp: Converted to device_memory_interface and added save state support. [cam900]

-megacd.cpp, segas18.cpp, segas32.cpp, system16.cpp: Reduced duplication, fixed bit manipulation, and reduced runtime tag lookups.
[cam900]

-nmk16.cpp: Fixed tdragon2 banking, transliterated Chinese titles, simplified graphics decode layouts, and fixed spacing. [cam900]

-highvdeo.cpp improvements: [cam900]
* Split machine configuration and address maps for each game.
* Reduced code duplication, cleaned up drawing code, cleaned up ROM loading, and removed redundant code.
* Added pre-calculated color for games using RGB565.

-funkyjet.cpp: Fixed company metadata for funkyjet and clones. [cam900]

-simpl156.cpp: Changed company metadata to match title screens. [cam900]

-topspeed.cpp: Cleaned up and used arrays to reduce code duplication. [cam900]

-romload.h: Added macros for byte-wide ROMs on a 64-bit bus. [cam900]

-Allowed internal register read-back on DECO HuC6280/YM2151 sound system. [cam900]

-Reduced code duplication and changed to more meaningful tags in many Data East drivers. [cam900]

-deco32.cpp: Moved dragngun*/lockload* m_sprgenzoom into dragngun_state and removed redundant code. [cam900]

-argus, bigfight: Added links to reference videos in comments. [cam900]

-tatsumi.cpp: Reduced runtime tag lookups, used more meaningful tags, and reduced code duplication. [cam900]

-taitogn.cpp: Reduced code duplication. [cam900]

-cbuster.cpp: Simplified tile banking. [cam900]

-toaplan2.cpp, gp9001.cpp: Reduced duplicated and redundant code, reduced runtime tag lookups, and updated notes. [cam900]

-leland.cpp improvements and modernisation: [cam900, Vas Crabb]
* Cleaned up duplicated code, reduced runtime tag lookups.
* Split out ataxx/wsf/indyheat/brutforc/asylum into separate state class.
* Converted background to tilemap and restricted drawing to clip rectangle.

-abc806: Fixed memory banking allowing CP/M to boot. [Curt Coder]

-Sort save state items in alphabetical order in the memory viewer source list. [Curt Coder, Vas Crabb]

-rad_eu3a14: Improved rendering for rad_foot by making more correct use of sprite registers/bits. [David Haywood]

-Started looking at the extra opcodes in the SSD 2000 type XaviX chip. [David Haywood]

-coolridr.cpp, model2.cpp, model3.cpp: Converted Sega 315-5649 to device. [Dirk Best]

-model1io: Improved interface, and added drive board read/write callbacks. [Dirk Best]

-model2: Fixed input issue with srallyc. [Dirk Best]

-floppy: Initialize created floppy images the same way as loaded images. [Dirk Best]

-315_5338a: Cleaned up and improved code, and renamed ports to match other Sega I/O devices. [Dirk Best]

-v60: Fixed disassembly of branch opcodes (displacement is signed). [Dirk Best]

-tmpz84c015: Added missing callback for CTC zc3, and removed rxtxcb_w. [Dirk Best]

-model1: Emulated I/O boards used by Wing War, Netmerc, and Virtua Cop. [Dirk Best]
* Supports serial ports, watchdog, and diagnostic display (in addition to I/O).

-hp_ipc: Added HPIB interface chip and remotizer device. [F.Ulivi]

-tms9914 updates: [F.Ulivi]
* Improved emulation – HPIB test of IPC diagb ROM now passes.
* Added methods to read ACCRQ and CONT output lines.
* Added RL state machine and other fixes – now passes HP9000/340 POST.
* Fixed handling of GTS aux command.

-remote488: Added “checkpoint” command that performs a synchronous out-of-band echo request. [F.Ulivi]

-Output module changes: [headkaze, R. Belmont]
* Cleaned up network provider protocol.
* Added pause and savestate commands to both network and win32 providers.

-markham.cpp: Modernised and merged with strnskil.cpp. [kazblox]
* Added coin counters and added coinage DIP switch settings for markham, strnskil, banbam and clones.
* Added raw screen parameters based of 20Â MHz clock on strnskil PCB.

-citycon.cpp, ikki.cpp: Added raw screen parameters. [kazblox]

-sega8_slot.cpp: Added check for Lode Runner SG-1000/SC-3000 ROM image. [Kalevi Kolttonen]

-igs017.cpp: Emulated the protection in iqblocka, iqblockf, and genius6. [Luca Elia]

-tutor: Turned off auto wait states – fixes cassette loading. [Michael Zapf]

-tms9995: Fixed latching of pulsed interrupts. [Michael Zapf]

-ti99: Fixed disk creation via OSD. [Michael Zapf]

-hexbus: Added connectors to HX5102, allowing a second drive to be attached to the controller in the case. [Michael Zapf]

-ti99_2: Added new/verified ROM dumps, and re-implemented driver. [Michael Zapf]

-ti99_8: Inverted track count bits, and added DIP switches. [Michael Zapf]

-gunpey: Emulated AG-1 sprite decompression algorithm. [Morten Shearman Kirkegaard]

-bbc: Added various pointer devices on userport: [Nigel Barnes]
* AMX Mouse, Acorn Master 512 Mouse, Marconi RB2 Tracker Ball.

-bbcm512: Added mouse, and promoted to working. [Nigel Barnes]

-bbcmaiv: Added tracker ball. [Nigel Barnes]

-bbc: Added Beeb Speech Synthesiser device. [Nigel Barnes]

-poly.cpp: Use original encrypted ROMs, and decrypt. [Nigel Barnes]
* Implemented banking and system/user mode switching.
* Added PolyBASICÂ 3.0, 3.1, and 3.4.

-apple2: Added support for WOZ image format. [O. Galibert]

-emumem: Renamed direct_read_handler to memory_access_cache. [O. Galibert]
* Now templated on more information (data width, endianness) and capable of oversize/unaligned accesses.

-debugger: Simplified now-obsolete and buggy memory access code. [O. Galibert]

-cubeqst: Fixed cache endianness. [O. Galibert]

-sound: Don’t try to generate a negative number of samples if stream->update() goes back in time. [O. Galibert]

-floppy: Increased robustness and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]

-Added Brooktree Bt45x RAMDAC devices – Bt457 and Bt458 are used by InterPro graphics boards. [Patrick Mackinlay]

-tms32031: Added tms320c30 variant and basic hold/holda support. [Patrick Mackinlay]

-Moved Z80 daisy-chain mixin from src/devices/cpu/z80 to src/devices/machine. [Patrick Mackinlay]

-interpro: Added low-level keyboard emulation (key mapping is incomplete). [Patrick Mackinlay]

-interpro: Slowed down CPU – fixes graphical glitches and keyboard detection. [Patrick Mackinlay]

-apple2: Recognize another form of DOS 3.3 image in ProDOS order. [R. Belmont, Peter Ferrie]

-Apple II: Added 13-sector version of Disk II controller. [R. Belmont]

-Added SoftFloat release 3E to 3rdparty. [R. Belmont]

-sh4drc: Added UML implementations of FLDI0, FLDI1, FCMP_EQ, FCMP_GT, FSTS, FLOAT, FTRC, FNEG, FABS, FSCHG, and FRCHG. [R. Belmont]

-neogeo: Added UniBios 3.3. [Robbbert]

-apexc: Fixed regression/crash introduced on 2018-02-12. [Robbbert]

-indy_indigo2: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files.
[Ryan Holtz]

-vp415: Added proper dumps of Module S and Module W MCUs, which have identical programs. [Ryan Holtz, Simon Inns]

-adc0808: Reduced CPU overhead with smarter timer usage. [Ryan Holtz]

-Removed name mangling functions from driver initialisation methods, and renamed init_0 to empty_init. [Ryan Holtz]

-atpci.cpp: Move m55hi-plus motherboard stuff to a new machine called m55hipl. [Samuele Zannoli]

-hp_ipc: Added diagnostic ROMs and model 9808A (prototype of desktop version). [shattered]

-i8255: Improved read-back of port C high output latches when port A is in mode 1. [hap, shattered]

-pk8020: Hooked up interrupt sources. [shattered]

-popeye.cpp improvements: [smf]
* Adjusted Popeye and Sky Skipper layer positions to match tests on real hardware.
* Added preliminary emulation of corruption on Popeye bootleg logo.

-hp9k_3xx improvements: [Sven Schnelle]
* Added internal TMS9914 GPIB, clocked at 5MHz.
* Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this device.
* Added “topcat” ASIC used on HP900/300 graphics cards, and hooked up to HP98544.
* Fixed PTM6840 hookup – clock 2 is driven by output of timer 1.

-HP IPC keyboard: fixed ID byte returned for IDD command, and changed logging to use logmacro.h. [Sven Schnelle]

-gime.cpp: Fixed handling of number of scan lines for legacy VDG/SAM modes on CoCo 3. [David Ladd, Tim Lindner]

-Initial work on next-generation machine configuration syntax: [Vas Crabb]
* Made concrete device types callable and added support for device class constructor overloads.
* Made machine_config aware of current device being configured and made finder/callback target tags apply relative to it.
* Allowed devcb to be bound to a device/mix-in or the target of an object finder.
* Allowed device finders to be used in place of literal tags in many places in machine configuration.
* Replaced many MCFG_ macros with overloaded device constructors and removed many macros that provide limited value.
* Removed implicit name mangling from macros for slot options, discrete sound descriptors, and graphics decode descriptors.

-Further improvements to NeoGeo experience: [Vas Crabb]
* Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with D-sub connectors.
* Changed kizuna4p and irrmaze to use a configuration more like MV-1B/MV-1C as earlier models lack support for SIT/FTC1B.
* Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports joysticks in service mode.
* Changed mahretsu to use JAMMA joystick panel as it doesn’t support mahjong panel in MVS mode.
* Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks).
* Gave the single-slot JAMMA variants parent/clone relationships.

-Removed assert macro replacement as it can’t be used in destructors of classes that are literal types. [Vas Crabb]

-Fixed incorrect device class for PCI APIC. [Vas Crabb]

-Made slot device options menu localisable. [Vas Crabb]

-ef9340/1: Made character set external an external ROM. [Wilbert Pol]

-Completely eliminated deprecated indexed output functions. [Wilbert Pol, Ryan Holtz, Robbbert, Dirk Best, cam900, AJR]

-galaxian.cpp: Updated ROM labels for froggers1. [Andrew Welburn, The Dumping Union]

-alien.cpp: Re-dumped pingu CompactFlash card (sadly the source CompactFlash card is bad/corrupt). [Bill D]

-ltcasino.cpp: Added PCB layout for Mini Vegas. [Brian Troha]

-vamphalf.cpp: Redumped the graphics PORMs for Lup Lup Puzzle v1.05 from a second PCB. [Brian Troha, caius, The Dumping Union]

-vamphalf.cpp: Added PCB layout for Boong-Ga Boong-Ga (Spank'em!). [Brian Troha]

-hshavoc.cpp: Decapped and dumped PIC microcontroller. [Caps0ff]

-gaelco2.cpp: Verified Dallas clock for World Rally 2. [Corrado Tomaselli]

-gaelco2.cpp: Verified MCU clock for Touch & Go. [f205v]

-holeland.cpp: Documented PALs for crzrallyg. [f205v]

-splash.cpp: Documented some undumped PLDs. [f205v]

-funworld.cpp, kingdrby.cpp: Identified some protected PAL dumps and marked them as bad. [f205v]

-esd16.cpp: Verified different sound sample ROM for Multi Champ DX was bit-rot. [f205v, The Dumping Union]

-pc9801.cpp: Dumped kanji ROMs for PC9801VM. [Fujix, hiromasha]

-bionicc.cpp: Corrected MCU label for the original sets. [Guru]

-chasehq, topspeed: Dumped motor CPU ROM and added detailed hardware description for chasehq. [Guru]

-irrmaze: Improved internal artwork layout. [Jos van Mourik]

-exidy.cpp: Added PROMs for venture. [Kevin Eshbach, The Dumping Union]

-Updated hiscore.dat for recent changes. [Leezer]

-spacewars: Fixed error in ROM definition introduced in MAMEÂ 0.37b2. [MASH]

-model1io: Re-dumped epr14869b.25 used by Virtua Fighter. [Phil Bennett]

-Amatic Multi Game 5: Added notes about the contents of Dallas DS1994 device. [Pycur]

-pc98_cd.xml updates: [r09]
* Re-tested all software entries that previously had video/audio issues – around 70% now work.
* Demoted Miamisoft’s games to non-working since they seem to hang randomly.
* Tested some software entries on real hardware (PC-9821Nw150) to make sure the issues are emulation-related.

-neogeo.cpp: Added two new MVS BIOS dumps. [Razoola]

-Coco Loco (set 3): Redumped the bit-rotted ROM. [Roberto Cervera, Recreativas.org]

-Coco Loco: Corrected metadata and updated notes. [RobertoFresca]

-phoenix.cpp: Documented the Next Fase sound device. [Roberto Fresca]

-Corrected years for Groove on Fight, Pop'n Music 2, and Pop'n Music 3. [sjy96525]

-starwars.cpp: Added locations to ROM labels for all machines. [Tafoid]

-sun2.cpp updates:
* Add boot ROM revisions N and 1.0F. [Ryan Eisworth]
* Added boot ROM revision M. [Josh Dersch]

-Software list corrections: [Wintermute 0110]
* Made Acorn software list names more consistent.
* Stripped leading/trailing spaces from ROM names.
* Changed some ROM names that are problematic with Windows Explorer and Command Prompt.


Site officiel : http://www.mamedev.org/

Section MAME

[EMU] MAMEUI 0.198

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MAMEUI 0.198


MAMEUI [précédemment Mame32] est la version GUI de MAME, et c'est donc la version la plus utilisée.

Si l'on devait autrefois la version de MAMEUI64 à JohnIV, aujourd'hui les 2 builds 32 et 64 bits sont compilés et maintenus par Robbbert. Ils comprennent MAME dans son intégralité (y compris MESS) et sont disponibles sur le site de MESSUI.
A noter que depuis la version 0.180, MAMEUI adopte l'interface de l'ancien MESSUI (plus aboutie), ce dernier redevenant comme précédemment un émulateur multi ordi/consoles seulement (le support de l'arcade étant exclusivement réservé à MAMEUI).

Rendez-vous sur le site officiel de MAMEUI64 pour les packs de screenshots et d'icônes.

Tout comme MAME, le voici donc qui débarque en version 0.198.

Changelog :

Citation
- If your roms have a checksum error or the wrong length, you'll get a warning messagebox when starting the game. Click OK to continue.
- Fixed a bug with filters... it wasn't possible to completely deactivate a filter.
- Added a few missing adjustments
- The mouse pointer will not be locked into the screen in windowed mode.


Site officiel des builds : http://messui.1emulation.com/index.html

Forum des releases : http://www.1emulation.com/forums/forum/125-messui/

Site officiel de MAMEUI64 (JohnIV) : http://www.mameui.info/

Section MAME

[EMU] MESS 0.198

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MESS 0.198


Compilé et maintenu par Robbbert, MESS est une version de MAME amputée de sa partie Arcade et supportant donc seulement l'émulation ordi/consoles.
Rappelons que depuis la version 0.193, vous n'avez plus besoin d'installer MAME avant de procéder à l'installation de MESS/MESSUI.

Tout comme MAME et MAMEUI, MESS nous arrive en version 0.198.

A noter qu'à partir de cette version 0.198, MESSUI (MESS avec l'interface de MAMEUI) n'est plus maintenu par Robbbert, faute de temps pour s'occuper de 2 builds au final quasiment identiques, toutes les fonctions de MESSUI étant supportées par MAMEUI.

Cependant il nous donne le moyen de continuer à utiliser MESSUI avec ces quelques manipulations basiques :

Citation
Please note that MESSUI is no longer provided here. Use MAMEUI and make these changes:

- copy mess.ini to mame.ini
- copy ini\mess.ini to ini\mame.ini
- copy MESS_g.ini to MAME_g.ini
- copy messui.ini to mameui.ini
- Start MAMEUI, click on View, Custom Filters, tick Arcade, click OK. Now it will be the same as MESSUI was.


Site officiel : http://messui.1emulation.com/

Forum des releases : http://www.1emulation.com/forums/forum/125-messui/

Retrouvez MESS et MESSUI dans diverses de nos sections comme celle de la Funtech Super Acan (set No Intro).

[EMU] ARCADE 0.198

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ARCADE 0.198


ARCADE est une version dérivée de MAME pour Windows maintenue par Robbbert et basée sur le code source du défunt MAMEUIFX.

Tout comme MAMEUIFX avant lui, ce build supporte seulement l'émulation arcade, MESS étant exclu du projet.
Les jeux "bonus" qui étaient présents dans MAMEUIFX ne sont par contre plus supportés par ARCADE, cependant vous pouvez les retrouver dans le build nommé HBMAME.

Tout comme MAME, le voici donc qui débarque en version 0.198.

Changelog :

Citation
- Fixed a problem with some neogeo games


Site officiel : http://arcade.mameworld.info/

Forum des releases : http://www.1emulation.com/forums/forum/127-arcade/

Section MAME

[EMU] HBMAME 0.198

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HBMAME 0.198


HBMAME est une version non-officielle de MAME développée par Robbbert qui permet l'ajout de divers homebrews et hacks non supportés par MAME.

Le voici donc qui débarque en version 0.198.

Changelog :

Citation
2018-05-30 0.198
----------------


- Added missing bioses to Neogeo
- HBMAMEUI: added warning message box if roms have incorrect checksum or length
- HBMAMEUI: will no longer be worked on in its current form, except to keep it
compiling. If you want a full-featured front-end, use one of the dozens of
good ones out there, for example EmuLoader or QMC2.



New Games
---------------------------------
- [mslug*] Huge number of hacks (added by gaston)
- [ngym2610] Neogeo test of YM2610 (by Blastar)
- [sqij] SQIJ! (by Sokurah)


Site officiel : http://hbmame.1emulation.com/

Forum des releases : http://www.1emulation.com/forums/forum/125-messui/

Section MAME

[EMU] WinArcadia 24.72

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WinArcadia 24.72


Nouvelle mise à jour pour WinArcadia, émulateur Emerson Arcadia 2001 (entre autres), qui passe en version 24.72.

Changelog :

Citation
Changes since V24.71:
* BINBUG: added "Settings|BIOS|GBUG" option.
* Miscellaneous improvements and bug fixes.


Cet émulateur est spécialisé dans les machines qui datent d'entre 1976 et 1985. Les machines supportées sont :

- Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
- Interton VC 4000 console family (Acetronic, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
- Elektor TV Games Computer (1979);
- PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
- Signetics Instructor 50 trainer (1978);
- Central Data 2650 computer (1977);
- Astro Wars, Cat and Mouse, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1982);
- Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
- Chaos 2 computer (1983);
- Dolphin trainer (1977);
- PHUNSY computer (c. 1980);
- AY-3-8550/8600-based Pong systems (c. 1976-1977);
- Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984);
- MIKIT 2650 trainer (1978);
- VTech Type-right machine (1985).

C'est ce qu'on appelle du old-school ! happy.gif

Site officiel : http://amigan.1emu.net/

Section Arcadia 2001 (Set No Intro)

[EMU] My Nes 7.3.6725

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My Nes 7.3.6725


Voici du nouveau pour My Nes, émulateur NES pour Windows (XP_SP3/Vista/7/8/8.1/10 en X86 et X64) et Linux, qui passe en version 7.3.6725.

L'émulateur supporte plus de 1000 roms. Le moteur du rendu vidéo utilise les librairies .Net (le .NET Framework 4 est requis), ce qui permet un affichage des couleurs réelles et avec la plus grande précision. Il est possible de modifier la palette de couleurs d'un jeu. De plus l'affichage peut être soit en 16 bits, soit en 32 bits.

Changelog :

Citation
Version 7.3.6725
Built at 31, Mai, 2018 23:08.

- Added: APU io-bus emulation.*
- Added: APU now emulates the real nes clock rates, which clocks on the other cpu's cycle.*
- Improved: Sound quality by adding high-pass filters as original nes hardware, see http://wiki.nesdev.com/w/index.php/APU_Mixer.
- Fixed: SDL2 video renderer eat up memory when FPS is shown.
- Fixed: SDL2 video renderer crashes in some cases.

IMPORTANT: this version is not compatible with state-saves data that are made by previous versions of My Nes.
Please go to \Documents\MyNes\States folder and either back up the data or delete them.

* Notes for whom interested in NES emulation:
» Cliquez pour lire la suite «


Site officiel : http://mynes.sourceforge.net/

Hébergement du projet : https://sourceforge.net/projects/mynes/

Section NES/Famicom
Set No Intro NES/Famicom

[EMU] Nova v0.3

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Nova v0.3


Nova est un nouvel émulateur Sega Saturn développé par SteveKwok en C++11 pour Windows. Le programme permet déjà de lancer des jeux commerciaux (captures d'écran sur la page Twitter de l'auteur).

Liste de compatibilité

La traduction française est assurée par Benjamin Siskoo de Tradu-France.

Changelog traduit (Benjamin Siskoo) :

Citation
Quelques progrès sur cette nouvelle version. Plusieurs jeux tournent de manière correcte (surtout les jeux en 2D). Les différences sur la compatibilité avec les jeux restent minimes pour l'instant. Steve devrait dans quelques semaines s'occuper de la partie graphique (corrections de bugs) et les progrès devraient être plus visibles, il avance tranquillement, mais sûrement. Voici les nouveautés :

- SH2 : suppression des timings pour les interruptions.
- SCU : Réécriture de la gestion des flags DPS.
- SCU : Réécriture des commandes DSP et du mappage des opcodes.
- SCU : Réécriture de la gestion du registre RA du DSP.
- SCU : Réécriture de la gestion du registre PPAF.
- SCU : Réécriture de la gestion du registre DSTA.
- SCU : Réécriture de la gestion de la priorié du DMAC.
- SCU : Réécriture de l'INTC.
- SCU : Ajout du timing pour envoyer l'interruption de l'INTC.
- SCU : Ajout du registre TN0 pour le DSP.
- SCU : Ajout d'une fonction de désassemblage pour le DSP.
- SCU : Ajout des restrictions pour ajouter des valeurs de DMA.
- SCU : Ajout de la vérification des conflits avec les commandes de retard du DSP.
- SCU : Ajout de la vérification de l'accès en lecture du registre PPAF pendant que le DSP s'exécute.
- SYSTEME : Support de l'ajout des données utilisateurs vers un événement.


Source

Page Twitter officielle de Nova : https://twitter.com/realSteveKwok/

Site officiel de la traduction : http://www.tradu-france.com/

Section SEGA Saturn
Base de données des TOC et isos certifiés conformes

[EMU] ColEm 4.6

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ColEm 4.6

Colecovision


Nouvelle release pour ColEm, émulateur Colecovision développé par Marat Fayzullin, qui passe en version 4.6.
L'émulateur est disponible sous Windows/Linux/Android, entre autres.

Principales nouveautés :

Citation
The latest release, published on June 1 2018, lets you pause replay at any time with the UP key and single-step through it with LEFT and RIGHT keys. Resume replay by pressing UP again, or go back to gameplay with any other key. If you do not know what the replay feature is, press F8 and see what happens.

Recent ColEm releases also added support for 2kB SRAM found in the Lord Of The Dungeon game, Super Game Module (SGM) emulation, 24c08 and 24c256 EEPROM emulation, and other modern features important to the homebrew community.


Changelog :

Citation
- Made replay save states approximately every 170ms.
- Added ability to browse through paused replay.
- During replay, press UP to pause or resume.
- When replay paused, press LEFT and RIGHT to browse.
- Press any other button to continue playing.
- Now cancelling replay if any key or button is pressed.
- Made WaitJoystick() exit when window closed.


Site officiel : http://fms.komkon.org/ColEm/

Section Colecovision (Goodset)
Set No Intro Colecovision

[EMU] Ootake 2.90

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Ootake 2.90

PC Engine/Turbo Grafx-16




Voici une nouvelle release pour Ootake, émulateur NEC PC Engine/PC Engine CD/TurboGrafx-16/SuperGrafx sous Windows développé par Kitao Nakamura, qui passe en version 2.90.

Changelog :

Citation
2018/06/02 2.90 released
- When "R-TYPE Complete CD" is started, press [RUN] button for a long time(
until irem's logo appears), and the mode to automatically skip the demo
scene will be set.
* If you normally press [RUN] button, it will start up normally. If you
want to completely cut off this function, please uncheck "Setting->
Improve-> Auto Skip Demo [start keep RUN] (R-TYPE Complete CD)" menu.
- From Ootake v2.88, the bug of processing "Backup RAM (Ten no Koe 2) file
was formatted to save only the required 2KB" was fixed.
* The timing of saving the "bram file" is the moment when either "Close
Ootake", "Open other games","Save State" was done.
* Even with the above timing, if the contents to be saved are exactly the
same as the last time (eg in RPG does not have equipment or experience
value update at all), the bram file will not be updated. In that case,
if you want to be able to load the "bram file (2047 bytes) saved with
Ootake v2.88 & v2.89" in Mednafen, please add 1 byte (value 0) at the
end with binary editor etc and save it as "2048 bytes". I'm sorry for
troubling you.
- Improved processing of inputting the game pad. Even with low power PC, I
think that several games ("Power Drift", "Space Harrier" etc.) have come
to work comfortably.
- Additionally, a detailed part has been improved and corrected.



Site officiel : http://www.ouma.jp/ootake/

Section PC Engine (Goodset)
Set No Intro PC Engine/TurboGrafx-16
Set No Intro SuperGrafx
Section PC Engine CD

[EMU] Caprice Forever v18.6

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Caprice Forever v18.6


Lancé fin 2014 par Frédéric Coste, Caprice Forever, émulateur Amstrad CPC sous Windows, est une version modifiée de l'émulateur Caprice32. Il supporte les ordinateurs Amstrad CPC 464, 664 et 6128.
Le voilà qui débarque en version 18.6.

Changelog :

Citation
Beta Release 18.6, 2 June 2018
==============================
- Fix CRTC regression with "iMPdraw";
- Fix VDU regression with "ThunderBlade";
- Improve CRTC type 1 emulation;
- Add VDU V-HOLD adjust for correct iMPdraw display;
- Fix minor bugs.


Site officiel : http://www.cpc-power.com/cpcarchives/index...cles&num=73

Section Amstrad CPC

[EMU] Fuse 1.5.4

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Fuse 1.5.4

Sinclair ZX Spectrum


Conçu à l'origine pour les systèmes Unix, Fuse (Free Unix Spectrum Emulator) est un très bon émulateur ZX Spectrum qui bénéficie désormais de divers portages intéressants, dont celui pour Windows.
Le voici qui passe en version 1.5.4.

Changelog :

Citation
Miscellaneous improvements:
- Add *.FMF as an allowed filetype to file selectors (Sergio Baldoví).
- Save SCR from current display file (thanks, Einar Saukas) (Fredrick
Meunier).
- Use 44.1KHz as default sound frequency (Fredrick Meunier).
- Various minor bugfixes.


Site officiel : http://fuse-emulator.sourceforge.net/

Hébergement du projet : https://sourceforge.net/projects/fuse-emulator/

Section ZX Spectrum
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