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[EMU] Hoxs64 1.0.9.7

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Hoxs64 1.0.9.7


Voici une mise à jour de Hoxs64, émulateur Commodore 64 sous Windows écrit par David Horrocks, qui passe en version 1.0.9.7.

Changelog :

Citation
28 January 2018 v1.0.9.7
========================
1) CIA ICR interrupt regression fix that was broken in v1.0.9.6 that prevented the game
International Karate from working.

2) Fixed audio clock sync that was causing slow downs in windowed mode VBL sync.


Site officiel : http://www.hoxs64.net/default.aspx

Section Commodore 64 (Goodset)
Set No Intro C64
Set No Intro C64 PP
Set No Intro C64 Tapes

[EMU] Supermodel 0.3a WIP révision 712

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Toujours en attendant la prochaine version 0.3 stable, voici une nouvelle version de développement "Work In Progress" pour Supermodel, le désormais célèbre émulateur arcade SEGA Model 3 développé par Bart Trzynadlowski, qui passe en révision 712.

Changelog :

Citation
r712
fix a few compile warnings
---------------------
r711
Add the netboard stuff to the ini file. Stops crashes when they are missing.
---------------------
r710
A hack to get spikeout to work (uncomment to enable) (Spindizzi)
---------------------
r709
Disable the netboard if EmulateNet=0 (Spindizzi)
---------------------
r708
remove extra qualifier
---------------------
r707
Update make files and fix build for the various options (Harry Tuttle)
---------------------
r706
fix header files
---------------------
r705
Remove using namespace std from the header files ..


Site officiel : http://www.supermodel3.com/

Hébergement du projet : https://sourceforge.net/projects/model3emu/

Section Model 3

[EMU] Supermodel 0.3a WIP révision 714

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Toujours en attendant la prochaine version 0.3 stable, voici une nouvelle version de développement "Work In Progress" pour Supermodel, le désormais célèbre émulateur arcade SEGA Model 3 développé par Bart Trzynadlowski, qui passe en révision 714.

Changelog :

Citation
r714
white space
---------------------
r713
Support both types of lightgun in lost world. 2nd type fixes some missing fx. Thanks to Any for pointing this out. To use the old type change analog_gun1 to gun1 in the xml file.


Site officiel : http://www.supermodel3.com/

Hébergement du projet : https://sourceforge.net/projects/model3emu/

Section Model 3

[EMU] MAME 0.194

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MAME 0.194


Nouvelle release pour l'émulateur arcade par excellence, mais aussi ordi/consoles depuis qu'il a intégré MESS avec sa version 0.162.

Principales nouveautés :

Citation
Today we’re proud to deliver MAME 0.194, the first MAME release of 2018. Following on from the optimisation in last month’s release, MAME now features a Hyperstone E1-XS recompiler, giving substantial performance improvements in a number of Korean games. Several issues affecting cheats, lua scripting, the internal debugger, and disassembly have been resolved. We’ve added support for the prototype Atari game Cyberstorm, and Gaelco’s Last KM which was designed to integrate with an exercise bike. This release expands and improves support for TV games with fixed software. Additions include the TV Boy II, Super TV Boy, and Radica Space Invaders. Emulation has been substantially improved for games using NES-derived hardware from V.R. Technologies.

The flow of LCD handheld games shows no sign of abating This month we’ve added Thief in Garden, Super Double Dragon, Vindicators, Skeleton Warriors, and The Incredible Crash Test Dummies. There are plenty more improvements to FM Towns emulation in this release, allowing more games to boot and fixing graphical errors. The Matsushita MyBrain 3000 and closely-related Ericsson Step/One have been promoted to working. Acorn Electron peripherals have been overhauled and several new options are available.

In arcade emulation, we’ve got improved graphics emulation for Nintendo’s Popeye, and support for two more bootleg versions. There are also improvements to graphical effects in several Data East games, and improvements to IGS PGM2 emulation making Knights of Valour 3 playable. Plenty more alternate versions of supported arcade games have been added. One does deserve a mention, and that’s Bioplaything Cop, a prototype of Gaelco’s Biomechanical Toy.


Changelog :

Citation
0.194
-----


MAMETesters Bugs Fixed
----------------------
- 02076: [Graphics] (playch10.cpp) playch10 ALL: Playchoice-10 driver needs LEDs added for single-screen BIOS (Vas Crabb)
- 03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: Unhandled priority type f8 (Angelo Salese)
- 05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly after OK
- 06282: [Crash/Freeze] (snes.cpp) snes [rivaltrfu, rushbeat]: Black Screen (Angelo Salese)
- 06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] Assert when starting emulation (Vas Crabb)
- 06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working anymore (smf)
- 06710: [Crash/Freeze] (snes.cpp) snes [blackhwk]: On the "blackhawk" cartridge ROM, the game didn't start (Angelo Salese)
- 06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on bonus items (AJR)
- 06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR)
- 06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after ROM check (sjy96525)
- 06806: [Graphics] Bitmap overlays don't display with bgfx video output [Ryan Holtz]
- 06810: [Misc.] Memory leak in m6502 CPU cores (AJR)
- 06811: [Misc.] Memory leak in m6809 CPU core (AJR)
- 06813: [Misc.] Memory leak in options (AJR)
- 06816: [Interface] AddressSanitizer: alloc/dealloc mismatch when closing DIP switch menu (Firewave)
- 06817: [Misc.] (naomi.cpp) mushi2k4: Runtime error: index out of bounds (MetalliC)
- 06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR)
- 06831: [Crash/Freeze] (compucolor.cpp) compclr2: AddressSanitizer: FPE with -flop asndware (Firewave)
- 06845: [Gameplay] (sms.cpp) gamegear [shinfrc2]: Corrupt tiles on first in-game textbox, corrupt audio when loading save (Tafoid)
- 06847: [Graphics] (hh_tms1k.cpp) bankshot: Missing leftmost column (hap)
- 06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in btoads and other games (O. Galibert)


New working machines
--------------------
Alphie - The Electronic Robot (patent) [hap]
Cyberstorm (prototype)
[ShouTime, The Dumping Union, Christophe Marignol, Sean Sutton, gamerfan, Brandon Munger, Renato Mucciarelli, Jan Stuhler,
Jeffrey Gray, Aaron Giles, Phil Bennett]
Electronic Number Muncher [hap, Sean Riddle]
Genesis Collection Volume 1 (Radica, Arcade Legends) (USA) [David Haywood]
Golden Axe (Tiger handheld) [hap, Sean Riddle]
Last KM (Ver 1.0.0275) [Asociacion Retroaccion, Ricardo Puerto]
Kingsford Match Me [hap, Sean Riddle]
Otakara Itadaki Luffy Kaizoku-Dan! (Japan, v1.02) [SpinalFeyd, Chris Penny, Luca Elia, The Dumping Union]
Sensible Soccer plus [Cannon Fodder, Mega lo Mania] (Radica, Arcade Legends) (Europe) [Sean Riddle]
Skeleton Warriors - The Dark Crusade (Tiger handheld) [hap, Sean Riddle]
Space Invaders [Lunar Rescue, Colony 7, Qix, Phoenix] (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]
Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (Europe) [David Haywood]
Super Double Dragon (Tiger handheld) [hap, Sean Riddle]
Super TV Boy (PAL) [Sean Riddle, incog]
The Incredible Crash Dummies (Tiger handheld) [hap, Sean Riddle]
Thief in Garden [hap, Sean Riddle, ssj]
TI unknown electronic maze game (patent) [hap, Sean Riddle]
TV Boy II (PAL) [David Shah]
unknown electronic Space Invaders game (patent) [hap]
Vindicators (Tiger handheld) [hap, Sean Riddle]


New working clones
------------------
Amstrad CPC6128 (Spain) [Enrique Ausina, Guru]
Area 51 / Maximum Force Duo (R3000, 2/02/98) [Brian Troha, The Dumping Union]
Bioplaything Cop (Ver. 1.0.1823, prototype) [Asociacion Retroaccion, Ricardo Puerto]
Cadash (Spain, version 1) [caius, The Dumping Union]
Cookie & Bibi 2 (set 2) [Hammy]
Driving Force (Galaxian conversion, Seatongrove UK) [Ivan Adria, The Dumping Union]
Four Trax (Asia) [Arzeno Fabrice, The Dumping Union]
Game Fighter (bootleg) [incog]
Kick Goal (set 2) [balrog]
Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony]
Knights of Valour 2 New Legend (V300, Oversea) [unknown]
Knights of Valour 2 New Legend (V301, Oversea) [unknown]
Knights of Valour 2 New Legend (V302, Oversea) [unknown]
Knights of Valour 3 (V101, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
NEW Moero!! Pro Yakyuu Homerun Kyousou
[ShouTime, Ryan Holtz, Neil Moore, Bryan Mobley, Gary Kertopermono, Jeffrey Gray, Damian Rogers, Smitdogg, The Dumping Union]
Oriental Legend 2 (V101, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V103, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V104, Japan)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano,
Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Popeye (bootleg set 2) [Joe Magiera]
Popeye (bootleg set 3) [caius]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, USA) [rtw, ShouTime, The Dumping Union]
Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki]
Super World Court (World, bootleg) [hammy, The Dumping Union]
Track & Field (Centuri, unencrypted) [RiddledTV, Bryan McPhail, The Dumping Union]
Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union]
World Class Bowling (v1.0) [Brian Troha, The Dumping Union]
X-Men: Children of the Atom (Brazil 950331) [SHVB, David Haywood, smf]


Machines promoted to working
----------------------------
100 in 1 (D-CAT8 8bit Console, set 1) (v5.01.11-frd, BL 20041217) [David Shah]
110 in 1 CoolBaby (CoolBoy RS-1S) [David Shah]
138 in 1 CoolBaby (CoolBoy RS-5, PCB060-10009011V1.3) [David Shah]
777777 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
888888 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
Defender M2500P 120-in-1 [David Shah]
dreamGEAR 101 in 1 [David Shah]
dreamGEAR 75-in-1 [David Shah]
dreamGEAR Wireless Motion Control with 130 games (DGUN-2500) [David Shah]
Game Prince RS-1 [David Shah]
Game Prince RS-16 [David Shah]
Knights of Valour 3 (V104, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Matsushita MyBrain 3000 [Edstrom, Fredrik Ohrstrom]
Road Burners (ver 1.04) [Ted Green]
TeleVideo Model 910 [R. Belmont, AJR]
VG Pocket (VG-2000) [David Shah]
VG Pocket Mini (VG-1500) [David Shah]


Clones promoted to working
--------------------------
100 in 1 (D-CAT8 8bit Console, set 2) [David Shah]
Ericsson Step/One [Edstrom, Fredrik Ohrstrom]
Knights of Valour 3 (V102, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 3 (V100, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Road Burners (ver 1.0) [Ted Green]


New machines marked as NOT_WORKING
----------------------------------
BittBoy Mini FC 300 in 1 [David Shah]
dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
Game & Watch: Super Mario Bros. (new wide screen) [hap, Sean Riddle, Ryan Holtz]
Golden Tee Golf: Home Edition [Sean Riddle]
Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca]
Missing In Action [Roberto Fresca, Ioannis Bampoulas]
Odyssey (Silicon Gaming) [Roberto Fresca]
Quick Pick 5 [R. Belmont, coolmod, Ryan Holtz, Smitdogg, The Dumping Union]
Sagitta 180 serial terminal [Felipe Sanches, Werner Moecke]
Sartorius-Werke GmbH 3733 (digital scale) [Mike McBike, rfka01, Vas Crabb]
Strike Zone (Purple Star) [unknown]
SY-889 300 in 1 Handheld [David Shah]
Tetris (Radica, Arcade Legends TV Game) [Sean Riddle, incog]
Tiger (slot) [Roberto Fresca, Ioannis Bampoulas]
Trocana [trap15, The Dumping Union]
Video Challenger [hap, Sean Riddle, incog]
VTech Reader Laptop E (Germany) [David Haywood]


New clones marked as NOT_WORKING
--------------------------------
DEC VT220 (Version 2.1) [AJR]
Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Ioannis Bampoulas]
Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca]
Super 97-2 (Witch Bonus) [Roberto Fresca, Ioannis Bampoulas]
TVI-912B [modem7]


New working software list additions
-----------------------------------
bbc_flop_6502: Advanced BASIC [Nigel Barnes]
bbc_flop_80186: Problem Solver 2.0, Rat Driver 1.0 [Nigel Barnes]
cd32:
Base Jumpers, Beavers, Bump 'N Burn, Deep Core, D-Generation, Fireforce, Guardian, Naughty Ones, Quik the Thunder Rabbit
[EoceneMiacid]
dragon_cart: FarmFax Trainer [Nigel Barnes]
electron_cart: Advanced Battery-Backed RAM, Click v1.00, Click v1.01, Click v1.04, Pegasus 400 v1.01 [Nigel Barnes]
electron_flop: P.R.E.S. ADFS E00, Advanced Electron DFS E00 [Nigel Barnes]
electron_rom:
Addcom v1.00, Addcom v1.10, Addcom v1.20, Addcom v1.30, Advanced Control Panel v1.00, Advanced Control Panel v1.02,
Advanced Control Panel v1.03, Advanced Control Panel v1.04, Advanced Control Panel v3.01, Advanced Disc Investigator v1.00,
Advanced Disc Investigator v1.00a, Advanced Disc Investigator v1.10, Advanced Disc Investigator v1.20,
Advanced Disc Investigator v1.20a, Advanced Disc Investigator v1.22, Advanced Disc Investigator v2.00,
Advanced Disc Toolkit v1.20, Advanced Disc Toolkit v1.40, Advanced Disc Toolkit v1.50, Advanced Disc Toolkit v1.60,
Advanced Disc Toolkit v1.72, Advanced Disc Toolkit v1.73, Advanced Disc Toolkit v1.74, Advanced Disc Toolkit v1.75,
Advanced Disc Toolkit v1.76, Advanced Disc Toolkit v1.77 [cracked], Advanced Disc Toolkit v1.78, Advanced Disc Toolkit v2.00,
Advanced EPROM Programmer v1.00, Advanced File Manager v1.06, Advanced File Manager v1.07, Advanced File Manager v1.09,
Advanced ROM Manager v1.00, Advanced ROM Manager v1.10, Advanced ROM Manager v1.12, Advanced ROM Manager v1.13,
Electron BasicEd DEMO, Electron RAM Test, ElkMan v1.4, ElkMan v1.5, EPROM Programmer v1.01, Mode 7 Simulator v1.1,
Pluscom Plus v2.00, Printer ROM v1.00, Printer ROM v1.00 (ROMBOX Expansion), StarGraph v2.01, StarGraph v3.01, StarMon v1.20b,
StarSpell, StarStore II v2.03, StarStore II v2.04, StarStore v1.00, StarStore v1.00 (alt), StarTrek v1.06, StarTrek v1.07,
StarWord: Printer Driver Generator, StarWord v1.01, StarWord v1.01 (Cumana), StarWord v1.01 (No Auto LF), T2C3 v1.00, T2CU v1.01,
T2CU v2.01, T2P3 v1.00, T2P3 v1.01, T2P3 v2.00, T2P3 v2.01, T2P3 v2.02, T2P4 v2.00, T2P4 v2.01, T2P4 v2.02, T2PEG400 v2.02,
T2SD v2.01, T2SEDFS v2.00, T2SEDFS v2.02, Utility v1.4, WordPower v0.4, XBasic [Nigel Barnes]
fmtowns_flop:
15 Puzzle, Abas, Abas New, B-Braker 3, Battle Fighters 2 - Yume o Kaketa Tatakai, Bau, Break of Tower, Ground Attack,
Haou Soudatsu Battle Fighters, Heboris, Heli-Command, Heli-Rescue, An Illusional World Kastalia, Iron Fist - The Revised Edition,
Mahjong Gensoukyoku / Mahjong Fantasia Taikenban, Mister - Meitantei Toujou, Panic Ball II, Quazzle [Justin Kerk]
ibm5150:
Paperboy 2, Stellar 7 [Arcade Shadow]
Advanced Dungeons & Dragons - Eye of the Beholder II: The Legend of Darkmoon [breiztiger]
A-Train (5.25"), A-Train (3.5"), Arcade Blockbusters! (Ghosts'n Goblins & Sarge) [Justin Kerk]
ibm5170:
Blake Stone: Aliens of Gold (v2.1), Blake Stone: Aliens of Gold (v3.0), Inca 2: Wiracocha (French/German/English) Inca (Italian),
Links 386 Pro, Links Championship Course: Bountiful Golf Club Championship Course, Simon the Sorcerer,
Wing Commander II - Vengeance of the Kilrathi - Speech Accessory Pack [Arcade Shadow]
A-Train Construction Set, Aces of the Pacific, Aces of the Pacific Expansion Disk - WWII: 1946, Aces Over Europe (French),
Byte Size Software #137 - Boppin' & Dits and Dats, Byte Size Software #149 - AJ's Quest & Machine Nation,
Spectre Challenger (V1.1, 1993-11-08) [Justin Kerk]
ibm5170_cdrom.xml:
3-D Ultra Pinball (Budget Sierra Originals Version), 5 Plus One - Super Tetris (Compilation), A-10 Cuba!, Ace Ventura (Germany),
Activision Game Vault Volume 3, Activision's Atari 2600 Action Pack 2, Activision's Atari 2600 Action Pack (Megapak 8) (Europe),
Advanced Destroyer Simulator, Advanced Dungeons & Dragons 2nd Edition Masterpiece Collection, Afterlife (US v1.1),
AH-64D Longbow (Spain), Air Warrior III, Air Warrior Plus (v1.16b), Alien Legacy (v1.10),
Aliens - A Comic Book Adventure (v1.01A), Amazon - Guardians of Eden, Arcade's Greatest Hits - The Midway Collection 2,
Are You Afraid of the Dark - The Tale of Orpheo's Curse, Armored Fist, Around the World in 80 Days, Ascendancy,
Ascendancy (Germany), Atari Arcade Hits 1, A.T.F. - Advanced Tactical Fighters (Germany v1.01f),
A.T.F. - Advanced Tactical Fighters (v1.03f), A.T.F. - NATO Fighters (Data Disc), Atlantis - Das sagenhafte Abenteuer (Germany),
Awesome Adventures of Victor Vector & Yondo, The - The Cyberplasm Formula, Bad Mojo, Bad Mojo (Germany), Banzai Bug,
Baphomets Fluch, BARQ - The Rise of Freedom, Battle Isle 3 - Shadow of the Emperor, Beneath a Steel Sky (Multi 5),
Bermuda Syndrome (Germany), Betrayal in Antara, Bioforge (vf1.01), Blade Runner, Bloodwings - Pumpkinhead's Revenge, Blue Force,
Bobby Fischer Teaches Chess, Bodyworks Voyager, Brain Dead 13 Starring Fritz (Germany), Bram Stoker's Dracula (Multi 5),
Bud Tucker in Double Trouble (Germany), Buichi Terasawa's Takeru - Letter of the Law, Bundesliga Manager Professional,
Buried in Time - Verschollen in der Zeit (Germany), Burntime, Caesar II (Budget v1.2), Caesar II (CMC v1.2),
Caesar II (Germany v1.0), Campaign, Capitalism (Germany v1.0), Capitalism (Germany v1.02), Castle of Dr. Brain,
Central Intelligence, Championship Manager 2, Chewy - Esc from F5, Chill Manor (v1.99), Civilization (Budget),
Civilization & Mantis, Classic Games for OS/2 Warp, Club Dead, Club Football - The Manager, Comanche 3, Comanche 3 (Germany),
Comanche CD - White Lightning, Combat Air Patrol, Comix Zone, Command & Conquer Teil 1 - Der Tiberiumkonflikt (Germany),
Conspiracy, Creative Reader Collection, Crime City, Crusader - No Regret (Germany), CyberBykes - Shadow Racer VR,
Cyberia 2 - Resurrection, Cyberia - Mission Norway (OEM v1.87), Cyberia - Project Description (OEM), Cyclemania,
Detritus - The Daemon's Quest, Discoveries of the Deep, Dungeons of Kremlin, Dunkle Schatten 1 & 2,
EcoQuest 1 - The Search for Cetus, Enemy Star, Eric the Unready, Escape from Delirium, F-29 Retaliator, Formula One Grand Prix,
Front Page Sports - Baseball '94, Halloween Harry - Alien Carnage, Key CAD Complete Creations, Plumbers don't Wear Ties,
The Civil War, The Complete Ultima VII (Multi 3, Budget) [archive.org]
Geo Light Moon (Japan v1.00), Kotobuki (Japan), KU2 Impact (Japan), Saru Suberi (Japan), Seraphim Saigo No Tenshi (Japan),
Silicon Scream (Japan) [Rod_Wod]
S.T.G. [Uroko Sakanabito]
Sound Blaster 16 CD driver [VOGONS]
OS/2 Warp 4 [WinWorld]
stepone_flop:
Collections of small games, Microsoft Multiplan v1.04, MS-DOS v1.25, RJE - IBM 3780 Remote Batch Terminal Emulator v1.0M,
Wordstar v3.24 [Mattis Lind, Edstrom]


Software list items promoted to working
---------------------------------------
dragon_cart: Delta DOS [Nigel Barnes]
electron_cart: Click v1.03, Pegasus 400 v1.02 [Nigel Barnes]


New NOT_WORKING software list additions
---------------------------------------
cd32:
Arabian Nights, Battletoads, Benefactor, Black Viper Bubba 'N' Stix, Bubble 'N Squeak, Chuck Rock, Chuck Rock II - Son of Chuck,
Dangerous Streets, Darkseed, Donk! The Samurai Duck!, Dragonstone, Emerald Mines, Flink, Fly Harder, Frontier - Elite II,
Global Effect, Gloom, International Karate +, Kid Chaos, Marvin's Marvellous Adventure, Myth - History in the Making,
Overkill + Lunar-C, Roadkill, Skeleton Krew [EoceneMiacid]
electron_cart:
Advanced Plus 34, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.01, Cumana Floppy Disc System v1.02,
Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02, Slogger Electron Disk System v1.03 [Nigel Barnes]
electron_rom:
Advanced BASIC Editor Plus, Advanced BASIC Editor & Toolkit, AMX Mouse Support v2.1 [Nigel Barnes]
fmtowns_flop: Battle Fighters 3 - Inishie no Jashin Densetsu, Dream Fighters, Image, Rumstorm, Rumuder [Justin Kerk]
ibm5150:
ABC's Wide World of Sports Boxing [Justin Kerk]
ibm5170_cdrom:
3D Power Games Volume 1, 688I Hunter-Killer, Aces of the Pacific, Aces over Europe, Alien Odyssey (Europe), Animal,
Archibald Applebrook's Abenteuer (Germany v1.00), Archon Ultra (v1.1), Ark of Time, Back to Baghdad,
Baphomets Fluch II - Die Spiegel der Finsternis (Germany A707197),
Baphomets Fluch II - Die Spiegel der Finsternis (Germany CVIR102400), Battle Bugs, Battlecruiser 3000 AD, Blood Bowl, Blown Away,
Broken Sword II - Las Fuerzas del Mal (Spain), Chronomaster, Clif Danger, Command Adventures: Starship,
Command & Conquer: Red Alert, Command & Conquer - Red Alert (Budget), Command & Conquer - Red Alert (Netherlands),
Command & Conquer Teil 2 - Alarmstufe Rot (Germany), Conqueror AD 1086 (Germany), Conquest of the New World Deluxe Edition,
Creatures (Germany), Cyber Judas, Darker, Frankenstein - Life or Death, Fuzzy's World of Miniature Space Golf,
The 11th Hour - Der Nachfolger von 7th Guest (Germany), The Curse of Monkey Island, [archive.org]
Bakusou PC Choro Q (Japan), Battle BEAT 2000 L.E (Japan), Briganty - The Roots of Darkness for Windows (Japan), Moon (Japan)
[Rod_Wod]
stepone_flop: Custom integrated office suite [Mattis Lind, Edstrom]


Translations added or modified
------------------------------
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
German [RafTacker]
Greek [BraiNKilleRGR]


Source Changes
--------------
-ygv608.cpp improvements: [Agiri]
* Added mosaic effect for Galaga Arrangement Ending/Staffroll.
* Guessed that R#13 is used for transparent color - fixes 'COLOR TEST' in ND-1 self-test.
* Fixed a small graphics glitch in Rally-X Arrangement.

-Added option to disable saving NVRAM on exit. [AJR]

-Added ER1400 serial EAROM device. [AJR]

-Fixed many disassembler bugs: [AJR]
* mc68hc11: Fixed dissassembly of instructions with 16-bit operands (immediate or direct).
* m6809: Fixed disassembly of relative instructions.
* lc8670: Fixed disassembler to make it not completely broken.
* mcs48, s2650: Use paged mode for disassembler.
* lr35902: Fixed disassembly.

-attache: Added RS-232 serial ports. [AJR]

-f1gp: Fixed getting stuck on "ID CHECK". [AJR]

-splash: Draw sprites in reverse order (fixes MT6791). [AJR]

-Fixed masking of signed integer types in debug state. [AJR]

-citycon: Fix sound CPU speed, and hooked up PSG read (fixed cop car spin sound). [AJR]

-tigeroad, f1dream: Added DIP switch locations. [AJR]

-tv910: Fix character row format, implemented video attributes, made self-test work, improved keyboard hookup, and added character
set switch. [AJR]

-vt220: Split into two sets and fixed ROM loading for the earlier version. [AJR]

-mcs48: Program counter wraps at 11 bits. [AJR]

-mcs48: More specific emulation of Intel 8021: [AJR]
* Separated disassembler for i802x (including unemulated 8022 instructions).
* Provided separate (though mostly just more limited) 8021 opcode table.
* Writes to 8021 P0 no longer go through memory space.

-mcs51: Added DPTR, P0, P1, P2 and P3 to debug state registration. [AJR]

-dec_lk201: Switched to more sensible natural keyboard assignments for six keys above cursor block. [AJR, Bavarese]

-stvvdp1.cpp: Fixed color calculations for non-mode 5 sprites and mode 2 transparent pen. [Angelo Salese]
* Improves Virtual Hydlide avatar shadow and Scud: the Disposable Assassin.

-ms32.cpp: Improved and cleaned up tile-tile priorities. [Angelo Salese]
* Fixes title screen in Suchie Pai 2, Gratia intermissions and Hayaoshi Quiz Nettou Namahousou flame screen during attract.

-hng64.cpp: Enabled preliminary ROZ floor for Fatal Fury Wild Ambition and Buriki One. [Angelo Salese]

-snes_snd.cpp: Made TnDIV divide by 256 when setting written is 0, and merged timer counters into a single function. [Angelo Salese]

-blockout.cpp improvements: [Angelo Salese]
* Fixed Agress text layer offset, and worked around initial VRAM check.
* Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress and Block Out.
* Fixed input labels and hookups, following manual and in-game descriptions.

-taito_f3.cpp: Removed outdated kludge for Darius Gaiden. [Angelo Salese]

-x1.cpp: Moved video functions into their own file and improved encapsulation. [Angelo Salese]

-calchase.cpp: Added some keyboard inputs. [Angelo Salese]

-Some PC AT 2D accelerator updates: [Barry Rodewald]
* s3: Reset hardware pointer colour select is on reading CR45, as per documentation.
* mach8/mach32: Limit sourcex/y to 11 bits (fixes mach32 detection in bundled win9x drivers).
* mach32: Mapped hardware pointer registers and got hardware cursor to display (still needs work).
* mach32: Added 8514/A-compatible DAC registers (fixes I/O port conflict in DOS mach32 utilities, and 8bpp colours under win9x).
* mach8: Added Scan To X command (used by win9x drivers to write cursor data).
* mach32: Corrected display of 16bpp video mode in Windows 9x.

-r9751: Added keyboard input queue and CBX OS stack tracing. [Brandon Munger]

-vgmplay: Added HuC6280 stereo output, K054539, dual OKIM6295, NMK112 banking, and QSound support. [cam900]

-qdrmfgp, djmain, konamigq: Moved sample RAM to K054539 address map. [cam900]

-plygonet: Added K054321. [cam900]

-Moved Sega MultiPCM bank schems to device address map, and converted segas32 and segam1audio to configured banking. [cam900]
* Fixes Outrunners, which uses a 0x1800-byte header for 512 samples, and two 512KiB banks for sample data.

-psikyo4.cpp: Cleaned up YMF278B banking. [cam900]

-Converted Data East ACE chip emulation to a device and improved alpha blend/fade/palette effects. [cam900]

-drgnmst: Fixed palette (12-bit RGB 4-bit intensity) - fixes fading. [cam900]

-rohga.cpp: Improved priority and alpha blending, and removed outdated comments. [cam900]

-Removed redundant code from DECO drivers, and demoted games with missing effects to MACHINE_IMPERFECT_GRAPHICS. [cam900]

-dassault: Added raw screen parameters. [cam900]

-deco16ic: Split pf1/pf2 RAM allowing sizes to differ. [cam900]

-cninja.cpp: Cleaned up I/O and protection handling. [cam900]

-plugins/portname: Added preliminary plugin for loading input names from external files. [Carl]

-blackt96: Hooked up sound and fixed pickup colours. [David Haywood]

-pgm2 improvements: [David Haywood]
* Fixed foreground tilemap size (fixes kov3 boss death sequences).
* Handle MSB of zooming (used by kov3).
* Implemented sprite disable bit (fixes stray graphics in kov3 attract mode).
* Added default SRAM, added speadups and fixed visible area for kov3.
* Fixed save state support (also affects ARM CPU core).

-Added support for Datel Game Booster Playstation peripheral. [David Haywood]

-Added driver for Radica 6502-based TV games. [David Haywood]

-Fixed and tidied the tvboy driver. [David Haywood]

-Improved free play DIP switch defaults for Grudge Match sets. [David Haywood]
* Default to off for parent set as free play doesn't work, and default to on for older clone as coin mode doesn't work.

-Moved sets using different CPUs out of VTech Genesis IQ driver. [David Haywood]

-Converted Radica Mega Drive-based TV games from sofware list entries to system drivers. [David Haywood]

-vii.cpp: Corrected parent/clone relationships and demoted to not working. [David Haywood]

-Added SY-889 ROM and machine, and implemented memory map, DMA, and RGP palette for correct colours. [David Shah]

-Made multiple improvements to nes_vt driver, including fixes to graphics and memory mapping. [David Shah]

-Fixed sample end position in sound/gaelco.cpp - fixes clicking sounds in various games. [dink]

-Added SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register device. [Dirk Best, Luca Elia]

-asteroid: Added coin counters and clarified LEDs. [Dirk Best]

-74153: Improved interface. [Dirk Best]

-d88_dsk: Added some safety checks to avoid reading beyond the end of the file. [Dirk Best]

-didact.cpp: Split out of Candela and Esselte 100 computers into their own drivers for clarity. [Edstrom]

-MyBrain 3000/JB-3000/Ericsson PC Step/One imrpovements: [Edstrom, Fredrik Ohrstrom]
* Refactored graphics circuit, added color in 320x200 mode, fixed text scrolling, and added 80-character 640*200 mode.
* Fixed speed issue by reducing CPU clock by 50% as suggested by RAM waitstates in the schematics.
* Added support for -ramsize with 128K option and 256K default.
* Emulated the INT7 pull down and up for the keyboard, and added support for three keyboard variants.
* Added high-resolution 640*400 mode, and added crude cursor support for 40-character mode.
* Added monochrome monitor support with palette to match the 525Nm P39 phoshor used in the Ericsson DU4721 monitor.
* Added printer support.
* Completed interrupt support, including jumper settings.
* Fixed crude support for 36*25 color text mode, and added graphics mode 0 (resolution depends on monitor used).

-gba: Use correct initial mapping for movie cartridges - fixes v_sharkt, v_shrek, and v_shrek2. [endrift, Ryan Holtz]

-hp2645: Added RS232 I/O, multiple charcter sets, beeper, and option switches. [F.Ulivi]

-Added verbose logging for configuration file loading. [Firehawke]

-hh_sm510: Renamed Game & watch ROM sets to be more immediately recognisable. [hap]

-Replaced ROM patches with protection simulation for route16, metafox, and maketrax. [iq_132, Robbbert]

-aristmk5.cpp: Updated names/descriptions and improved internal artwork for a number of games. [Heihachi_73]

-ti85.cpp: Marked ti83p, ti83pse, ti84p, and ti84pse as NOT_WORKING, and added some more ti84p BIOS ROMs. [Julian Lachniet]

-ymz770.cpp: Updated documentation and tidied up. [MetalliC]

-pgm2.cpp: Emulated kov3 ROM module communication and removed hack. [MetalliC]

-pgm2.cpp: Improved simulation using real data, and made fake keys for kov3 V100 and V104. [MetalliC]

-geneve updates: [Michael Zapf]
* v9938 should abort a command when the mode is switched before completion.
* Added 128K/192K VRAM selection.
* Converted loging to use logmacro.h helpers.

-ti99: Fixed debugger interference with cartridge selection line. [Michael Zapf]

-Improved Acorn Electron peripheral emulation: [Nigel Barnes]
* electron_plus1: Added Slogger Expansion 2.00 and 2.01.
* electron_plus3: Added Advanced 1770 DFS 2.10.
* electron: Added Rombox and Rombox+ expansion devices, and electron_rom software list.
* electron: Re-implemented expansion port interface to access full 6502 bus.
* Re-implemented cartridge slot device, and added several cartridge devices.

-BBC Opus FDC updates: [Nigel Barnes]
* bbc_opus8272: Connected TC strobe, device is now working.
* bbc_opus2791: Added DDOS 3.16 BIOS option.
* bbc_opus2793: Added DDOS 3.36 BIOS option.

-Differentiate between cartridge (cart) and romimage (rom) in generic slots. [Nigel Barnes]

-dragon_fdc.cpp updates: [Nigel Barnes]
* Added Premier FDC, for DeltaDOS.
* Dragon FDC has READY line tied, fixes loading issues with Flex and OS9.

-Converted machine configuration builders to member functions of the state classes and simplified prototype. [O. Galibert]

-swtpc09, isbc8010b, jtc_es40: Fixed typos. [O. Galibert]

-attache: Fixed SIO mapping. [O. Galibert]

-Replaced list of crystal/resonator/oscillator frequencies with a solution that doesn't require recompiling everything on changes.
[O. Galibert]

-Fixed/worked around many errors reported by Coverity. [Oliver Stoeneberg]

-Restored SANITIZE make option. [Oliver Stoeneberg]

-Added artwork override and fallback options. [phulshof]

-quickpick5: Hooked up ROM readbacks, improved visible area, hooked up color RAM, and allowed POST to pass. [R. Belmont]

-konmedal: Allowed shuriboy to display and fully pass POST, and hooked up I/O ports. [R. Belmont]

-mac: Added preliminary working but imperfect sound for maclc3. [R. Belmont]

-chdcd: Recognize ISO images with 2336 byte sectors. [R. Belmont, Angelo Salese]

-mac: Added preliminary support for AE Quadralink 4-port serial. [R. Belmont, Al Kossow]

-mac: Added support for "BootBug" NuBus remote debugger card. [Al Kossow, R. Belmont]

-FM Towns improvements: [r09]
* Fixed horizontal wrap for bitmap layers.
* Refactored line drawing, with support for zoom up to *16, and better wrapping.
* Added support for all sixteen horizontal zoom levels supported by the hardware instead of just 5 (used in Misty and Rayxanber).
* Simplified the line wrap detection code and added support all use cases including vertical scrolling and layer 1 with sprites.
* Doubled line size when in single-layer plus high color mode.
* Made the line wrapping code aware of VRAM page selection.
* Fixed misplaced bottom lines.
* Fixed vertical sync flag read from port 0xcff86 - Birdy Soft games now boot.
* Implemented horizontal sync read from 0xcff86 - later 4th Unit games now boot (based on Barry Rodewald's implementation).
* Fixed missing pixels in single-layer modes.
* Fixed CD-ROM regressions that caused some games not to boot (e.g. Emerald Dragon or Indiana Jones and the Last Crusade).
* Replaced 3dgolfha floppy dump with HxC MFM format dump, allowing copy protection check to pass.
* Documented all non-working software list items.

-alphatpx: Add HSYNC callback - allows P2 series machines to continue to MOS monitor and boot disks. [rfka01]

-Lucky Ball 96 updates: [Roberto Fresca]
* Hooked PPI 8255 for I/O, identified ST6265 MCU, and identified VRAM/VDP.
* Added DAC 08 (not yet wired yet to the PPI 8255 due to troubles with mode 2).
* Decrypted/unscrambled program ROM.
* Documented I/O circuitry, PCB layout, edge connector, and DIP switches.
* Added technical notes.

-miaction, tigerslt: Decrypted programs and palettes. [Roberto Fresca]

-goldstar.cpp: Expanded maincpu region from 32KiB to 64KiB for lucky8 and derivatives and mapped ROM in 0xC000-0xF7FF range.
[Roberto Fresca]

-Neraidoula: Added notes about tiles from another game inside the graphics ROMs. [Roberto Fresca]

-funworld.cpp: Updated notes for Jolly Card Italian sets. [Roberto Fresca]

-e132xs: Added recompiler covering opcodes used by supported games. [Ryan Holtz]

-Added gross hack to fix kof10th save states. [smf]

-Improved support for unusual Windows build configurations: [smf]
* Added workround for clang static builds and enabled them again.
* Don't force -O1 on clang builds.
* Added -lSDL2main to fix linking with GCC 7.
* Use dynamic linking for windows SDL builds to work around an apparent linker bug.
* Fix building with Qt debugger.

-Added skeleton Sega network device. [smf]

-vamphalf: Improved mdig speedup, removed "space" calls, and replaced magic numbers with enumeration constants. [smf]

-Improved Mr Kicker speedup and standardised the rest apart from except aoh. [smf]

-popeye: Improved video emulation: [smf]
* Fixed background in popeyej, popeyejo and popeyebl.
* Fixed horizontal and vertical scroll register behaviour in popeye.
* Changed function names from game name to the hardware ID the functionality was first used in.
* Fixed popeye background scrolling when screen is flipped.
* Implemented tile palette banking on TNX1 hardware (guess based on PROM contents).
* Implemented sprite priority and clipping according to description in MT03725.
* Moved protection save state into driver_start() leaving driver init for decryption.
* Combine sprite PROMs and invert bootleg PROMs in the ROM load.
* Bank the sprite palette and only update the palette if the bank register changes.
* Draw background directly into bitmap and include the area above the background buffer.

-Fixed Z80 disassembly when $ed, $dd and $fd prefixes are used but the instruction is not valid. [smf]

-vg5k: Removed bad ROM dump. [Sylvain Glaize]

-Use C locale for int/float in XML files. [Vas Crabb]

-Detect attached debugger on OSX before generating trace/breakpoint trap. [Vas Crabb]

-Converted zippath directory to a C++ interface. [Vas Crabb]

-playch10: Exposed countdown LEDs through output system and added internal layout to display them. [Vas Crabb]

-k001604: Implemented front layer rotate and zoom. [Ville Linde]

-Added GLSL bicubic filter (Catmull-Rom spline), and fixed pixel coordinates and sampling in GLSL bilinear filter. [webghost009]

-mac: Added version 1.3 ROM to BootBug card. [Al Kossow]

-tv912c: Redumped program ROM. [Al Kossow]

-wd2010.cpp: Use calculated access times typical for MFM drives of that age instead of hard coded values. [Bavarese]

-Fix Visual Studio build when path to source contains spaces. [Bjorn Moser]

-mosaic.cpp: Add PCB layout for Mosaic and derived CPU/sound from oscillator frequencies. [Brian Troha]

-sorcerer_cass.xml: Updated details for Orb of Halucidon and Air Traffic Controller based on original manuals. [exidyboy]

-gaelco2: Updated documentation based on photos of PCBs. [f205v]

-c65.cpp: Added some notes and corrected CPU clock. [Guru]

-cps1.cpp: Verified wofr1 program ROM dumps. [hammy, The Dumping Union]

-Updated "2017" strings to "2018" where relevant. [Jonathan Holt]

-hiscore.dat: Updated for current MAME version. [Leezer]

-blockhl.cpp: Restored button 2 and 3 and joystick down inputs for Quarth and Block Hole. [Mikejmoffitt]

-Fixed a couple of issues reported by Coverity. [MoochMcGee]

-pgm2.cpp: Dumped internal firmware for kov3 and kov3_102 ROM module keys. [Peter Wilhelmsen, Morten Shearman Kirkegaard]

-Updated Popeye hardware documentation. [Porchy]

-csplayh5.cpp: Redumped nuretemi sound ROM. [ShouTime, The Dumping Union]

-Corrected years for Virtua Fighter 2 and Behind Enemy Lines. [sjy96525]

-ibm5170.xml: Redumped ku2impact and kotobuki CD into .iso and .bincue and commented the source data. [Tafoid]

-thepit.cpp: Fixed Lives DIP switches for Intrepid bootleg sets. [Tafoid]

-gamegear.xml: Fixed NVRAM size for shinfrc2 and clones, allowing games to function properly (MT06845). [einstein95, Tafoid]


Site officiel : http://www.mamedev.org/

Section MAME

[EMU] MESS / MESSUI 0.194

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MESS / MESSUI 0.194


Tout comme MAME et MAMEUI, MESS et MESSUI nous arrivent en version 0.194.

Pour rappel, depuis la version 0.180, MESSUI a supprimé la partie arcade de MAME et est redevenu un émulateur exclusivement ordi/consoles comme MESS. Ce changement s'accompagne d'ailleurs aussi d'une nouveauté pour MAMEUI qui adopte l'interface de MESSUI, autrement dit l'ancien MESSUI est devenu le nouveau MAMEUI. Et le nouveau MESSUI est donc similaire à MAMEUI mais sans l'arcade.

MESS quant à lui continue de supporter seulement l'émulation ordi/consoles, mais sans l'interface de MESSUI.

Ces 2 builds sont toujours compilés et maintenus par Robbbert.

A noter qu'à partir de la version 0.193, vous n'avez plus besoin d'installer MAME avant de procéder à l'installation de MESS/MESSUI.

Site officiel : http://messui.1emulation.com/

Forum des releases : http://www.1emulation.com/forums/forum/125-messui/

Retrouvez MESS et MESSUI dans diverses de nos sections comme celle de la Funtech Super Acan (set No Intro).

[EMU] MAMEUI 0.194

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MAMEUI 0.194


MAMEUI [précédemment Mame32] est la version GUI de MAME, et c'est donc la version la plus utilisée.

Si l'on devait autrefois la version de MAMEUI64 à JohnIV, aujourd'hui les 2 builds 32 et 64 bits sont compilés et maintenus par Robbbert. Ils comprennent MAME dans son intégralité (y compris MESS) et sont disponibles sur le site de MESSUI.
A noter que depuis la version 0.180, MAMEUI adopte l'interface de l'ancien MESSUI (plus aboutie), ce dernier redevenant comme précédemment un émulateur multi ordi/consoles seulement (le support de l'arcade étant exclusivement réservé à MAMEUI).

Rendez-vous sur le site officiel de MAMEUI64 pour les packs de screenshots et d'icônes.

Tout comme MAME, le voici donc qui débarque en version 0.194.

Site officiel des builds : http://messui.1emulation.com/index.html

Forum des releases : http://www.1emulation.com/forums/forum/125-messui/

Site officiel de MAMEUI64 : http://www.mameui.info/

Section MAME

[EMU] ARCADE 0.194

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ARCADE 0.194


ARCADE est une version dérivée de MAME pour Windows maintenue par Robbbert et basée sur le code source du défunt MAMEUIFX.

Tout comme MAMEUIFX avant lui, ce build supporte seulement l'émulation arcade, MESS étant exclu du projet.
Les jeux "bonus" qui étaient présents dans MAMEUIFX ne sont par contre plus supportés par ARCADE, cependant vous pouvez les retrouver dans le build nommé HBMAME.

Tout comme MAME, le voici donc qui débarque en version 0.194.

Changelog :

Citation
- You can right-click on a game and get the contents of the "info" panel into Notepad. This lets you have both the game and the notes on the screen at the same time.
- The download is now a full package with all needed files. There's no need to download MAME as well.
- Included 17 bonus glsl shaders, thanks to Mamesick.
- The definition of what games are included has been refined, so there's a number of extra games added.


Site officiel : http://arcade.mameworld.info/

Forum des releases : http://www.1emulation.com/forums/forum/127-arcade/

Section MAME

[EMU] HBMAME 0.193

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HBMAME 0.193


HBMAME est une version non-officielle de MAME développée par Robbbert qui permet l'ajout de divers homebrews et hacks non supportés par MAME.

Le voici donc qui débarque en version 0.193 (et non pas en 0.194 ; une nouvelle version est prévue pour la fin du mois).

Changelog :

Citation
New Working Games

-----------------
- [doubledrsp] Double Dragon (Special 2017 v1.0.0311)
- [kof2k2pl17] Kof 2002 (Plus 2017)
- [kof95sp] Kof '95 (Special 2017 v1.0.0627)
- [kof95sp2] Kof '95 (Special 2017 v1.0.0613)
- [lbsp] The Last Blade (Special 2017 v1.0.0701)
- [lbsp2] The Last Blade (Special 2017 v1.1)
- [mk2v28b1] Mortal Kombat II ver 2.8 beta
- [outrunm] Out Run (with music) by cmonkey
- [pooyandiag] Pooyan Diagnostics by Shoestring
- [samsho4sp] Samurai Shodown IV (Special 2017)
- [samsho2sp5] Samurai Shodown II (Special 2017 v1.1)
- [scroller] Horizontal Scroll demo on pacman hardware by Hurray Banana
- [umk3r13b1] Ultimate Mortal Kombat 3 rev 1.3 beta 1


Site officiel : http://hbmame.1emulation.com/

Section MAME

[EMU] SameBoy 0.10.1

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SameBoy 0.10.1


SameBoy est un émulateur GameBoy / GameBoy Color développé pour Mac OS X. Extrêmement précis, il dispose en outre de puissantes fonctionnalités de débogage.
Une version SDL pour Windows est également disponible. Le voici qui débarque en version 0.10.1.

Changelog :

Citation
New/Improved Features

- The libretro port can now be compiled for the Switch
- Made the menu key more obvious in the SDL port
- Can now emulate a Game Boy Advance in Game Boy Color mode
- Changing a model in the SDL port is now done via the menu
- Major improvements to the way the libretro port handles audio, significantly improving audio quality
- It is now possible to select a specific model to emulate in the libretro port

Accuracy Improvements/Fixes

- APU stereo volume levels are now scaled emulated correctly (Volume levels are 1-8, not 0-7)
- Triggering a pulse by writing to NRx4 now correctly changes the volume level of the previously played pulse. Fixes sound pops in Link’s Awekening.
- The CGB boot now finishes with correct register values
- Fixed APU DIV events sometimes causing audio pops in disabled channels. Fixes sound pops in Super Mario Land 2
- Fixed a bug where the effects of NR50 and NR51 were unintentionally delayed. Fixes sound pops in Pokémon Puzzle Challenge and Donkey Kong ‘94.

Bug Fixes

- Fixed video issues with the libretro port when using Vulkan
- Using a Joypad in the Cocoa port did not prevent the screen saver from starting


Site officiel : https://sameboy.github.io/

Section Game Boy
Set No Intro Game Boy
Set No Intro Game Boy Color

[EMU] AppleWin v1.27.0.0

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AppleWin v1.27.0.0

Apple II




AppleWin (également connu sous le nom de Apple //e Emulator for Windows) est un émulateur open source pour faire fonctionner les programmes Apple II+ ou Apple IIe, micros commercialisés pour la première fois en 1977 et conçus par Steve Jobs et Steve Wozniak.

La famille des Apple II (parfois orthographié Apple ][ ou Apple //) constitue la première série de micro-ordinateurs conçue par Apple vers la fin des années 1970 et au début des années 1980. Complètement différents des ordinateurs ultérieurs d'Apple que sont les Macintosh, l'Apple II avait une architecture principalement 8 bits. Ces ordinateurs ont des capacités graphiques limitées à 16 couleurs pour un affichage en 280*192.

La gamme fût déclinée en :
Apple II (1977), Apple II+ (1979), Apple IIe (1983), Apple IIc (1984), Apple IIe Enhanced (1984), Apple IIgs (1986) et Apple IIc (1988).

AppleWin était à l'origine écrit par Mike O'Brien en 1994; O'Brien lui-même a annoncé une première version de l'émulateur en avril 1995, juste avant la sortie de Windows 95. Le développement de AppleWin fut transmis à Oliver Schmidt et est maintenant mis à jour par Tom Charlesworth. AppleWin a initialement besoin au minimum d'un CPU Intel 486 et est écrit en C++.

Voir le changelog

Site officiel : https://github.com/AppleWin/AppleWin

Section Apple II

[EMU] Hoxs64 1.0.9.8

[EMU] Stella 5.1

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Stella 5.1

Atari 2600


Voici une release majeure pour Stella, l'excellent émulateur Atari VCS 2600 sous Windows, Linux et Mac OS X, qui passe en version 5.1.

Changelog :

Citation
- Added "Time Machine" mode, which automatically creates save states in user-defined intervals. The user can navigate back and forth within these states inside the emulator and the debugger.
- Huge improvements to the disassembly view in the debugger and disassembly files created:
  • reformatting in debugger for better space utilization
  • much improved code and data detection
  • access tracking and indicators for TIA/IO/RAM adresses in disassembly
  • break vector is tracked (if used)
  • improved cycle count (page penalties, sums created in disassembly)
  • improved handling of instruction masking opcodes (e.g. BIT)

- Fixed change tracking bug during rewind; changes were accumulated instead of being displayed only for the last rewind step.
- Extended 'rewind' to take a second parameter which allows rewinding multiple states.
- Added 'unwind' command, which undoes the latest rewind(s).
- Added '<' (unwind) button to debugger.
- Thumbulator support is not conditional any more.
- Moved various developer related settings in new Developer Settings dialog. These settings now come in two groups (player/developer) and allow switching all settings at once.
- Don't trap write accesses to the datastream pointers in CDF and BUS. This fixes -dev.thumb.trapfatal 1.
- Complete rework of TV mode and ystart autodetection. The new implementation is more robust and reduces startup time.
- Add two "grace lines" of black to the top of the frame when autodetecting ystart.
- Fixed Genesis controller autodetect (Stay Frosty 2, Scramble, etc).
- Fixed a bug in ystart autodetection that could cause screen jumps.
- Fixed several bugs in holdselect, holdreset and holdjoyX commandline arguments; these now work as expected.
- Fixed bug in TIA collision handling; it is now disabled in VBlank.
- Improve TIA PF collision handling during hblank; this fixes a bug in Thrust ROM.
- Fixed wrong display of HM values in debugger after 'HMCLR' has been executed.
- Fixed bug with the debugger 'savedis' command in Windows; it wasn't actually saving the files at all. This has never been reported before, so I guess it shows how many people use that functionality.
- The debugger 'savedis', 'saverom' and 'saveses' now save files in a default, user-visible directory (see the documentation for more information). In the case of 'saveses', the filename is now named based on the date and time of when the command was entered.
- Fixed bug with saving snapshots in 1x mode; there was graphical corruption in some cases. Such snapshots also now include any TV effects / phosphor blending currently in use.
- Fixed regular-sized snapshots when phosphor effect was enabled; sometimes the image was 'double-blended', resulting in a snapshot that was too dark.
- Fixed crash when selecting 'CompuMate' as a controller type for a non- CompuMate ROM; this controller type can no longer be manually selected, and will be used automatically used for CompuMate ROMs.
- Fixed cheat codes, so 7 digits codes are now accepted as described in the doc.
- Fixed swapped ports being displayed wrong in System Logs and debugger.
- Added options to erase the AtariVox/Savekey flash memory, either for all ROMs or only the current one. Also added a message (configurable) when the flash memory is accessed.
- Access to the AtariVox/SaveKey can be signaled with a message.
- Added new interface palette 'Light'.
- Frame stats display made transparent. Also it now displays the real frame rate and if the developer settings group is enabled.
- Improved tab auto-complete in debugger.
- Added conditional traps and savestate creation to debugger.
- Added 'Options...' button to debugger which gives access to the options menu during debugging.
- Added debugger pseudo-register '_cyclesLo' and '_cyclesHi', which give the number of CPU cycles that have occurred since emulation started.
- Added debugger pseudo-register '_fcycles', which gives the number of CPU cycles that have occurred since the frame started.
- Added debugger pseudo-register '_icycles', which gives the number of CPU cycles of the last instruction.
- Extended debugger 'dump' command to take a second argument, indicating the end of the range to dump data.
- Improved change tracking; more values are tracked and change tracking now works in case of a break too.
- Added widgets for trackball and SaveKey/AtariVox controllers.
- Improved emulation of 'FE' bankswitch scheme (no user-visible changes, but internally the emulation is much more accurate compared to the real thing). Related to this, improved the debugger support for this scheme (you can now switch banks in the debugger view).
- Added emulation of 7800 initial RAM values and Pause key.
- Added ROM properties for 'Scramble' ROMs, and updated info for all "Champ Games" ROMs.
- Added ROM properties for 'Zippy the Porcupine' ROMs, and updated info for all "Chris Spry (Sprybug)" ROMs.
- Support UNIX style builds (configure / make) on OSX with both XCode / clang and g++.
- Fixed error when building with uClibc-ng for ARM (thanks to Sergio Prado).
- Updated included PNG library to latest stable version.


Site officiel : https://stella-emu.github.io/

Section Atari 2600

[EMU] Yaba Sanshiro v1.5.1

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Yaba Sanshiro v1.5.1


Voici un nouveau build pour Yaba Sanshiro (anciennement uoYabause), émulateur Sega Saturn développé par Devmiyax, qui passe en version 1.5.1.

Rappelons que ce build (à l'origine un port non officiel de Yabause pour Android) est une version modifiée de Yabause qui améliore la compatibilité des jeux en mode OpenGL.

A noter également que cette version Windows de Devmiyax proposée sur le site officiel n'est pas multi-langues (en anglais seulement).
La traduction française de Tradu-France ne saurait tarder.

Liste de compatibilité

Site officiel de uoYabause : http://www.uoyabause.org/

Hébergement des projets de Devmiyax : https://github.com/devmiyax

Section Saturn
Base de données des TOC Saturn et ISO certifiés conformes par Gametronik

[EMU] Pantheon 6.748

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Pantheon 6.748


Pantheon est un émulateur multi-systèmes sous Windows toujours en cours de développement et bénéficiant d'une interface graphique agréable et intuitive.
Son autre particularité est que l'on peut télécharger les jeux directement via l'émulateur par un simple clic.



Sont supportés pour l'instant les systèmes suivants :

- Acorn Atom
- Acorn Electron
- Acorn BBC Micro
- Atari 2600
- Atari 5200
- Atari 7800
- Atari 800/XE
- Atari Lynx
- ColecoVision
- Commodore PET
- Magnavox Odyssey 2
- Mattel Intellivision
- Ordinateurs MSX
- Sega Master System
- Sega Megadrive/Genesis
- Sega Game Gear
- Nintendo GameBoy

Le support de l'Amstrad CPC, de l'Atari Jaguar et autres ordinateurs Commodore est en cours de développement.

Le voici donc qui passe en version 6.748.

Principales nouveautés de cette version :

Citation
I have made some improvements in GameBoy emulator. This release has 150 new games for this hand-held device: Batman Forever, Cool Ball, Family Jockey, Ginga, In your Face, Kirby's Dream Land, Joe&Mac, Pac-Attack, Prophecy: The Viking Child, Same Game, Tamagotchi, and more


Changelog :

Citation
Pantheon 6.748

-games for Nintendo GameBoy: 4-in-1 Fun Pak, 4-in-1 Fun Pak: Volume II, Adventures of Lolo, After Burst, America Oudan Ultra Quiz, America Oudan Ultra Quiz 2, America Oudan Ultra Quiz 3, America Oudan Ultra Quiz 4, Arctic Zone, Attack of the Killer Tomatoes, Baseball, Batman, Batman Forever, Battle Unit Zeoth, Bionic Battler, Block Kuzushi GB, Boulder Dash, BreakThru!, Captain Tsubasa J: Zenkoku Seiha Heno Chousen, Castelian, Chalvo 55, Choplifter II, Choplifter III, Cool Ball, Crazy Burger, Dexterity, Dirty Racing, Doraemon: Taiketsu Himitsu Dogu!!, Doraemon 2: Animal Wakusei Densetsu, Dr. Franken, Dr. Franken II, Dragon Ball Z: Goku Gekitouden, Dragon Ball Z: Goku Hishouden, Duck Adventures, Elevator Action, F-15 Strike Eagle, Family Jockey, Family Jockey 2: Meiba no Kettou, Final Reverse, Fire Dragon, Flappy Special, Frank Thomas: Big Hurt Baseball, Frisky Tom, Game Boy Gallery, Game & Watch Gallery, GB Genjin Land: Viva! Chikkun Oukoku, Gem Gem, Ginga, God Medicine: Fantasy Sekai no Tanjou, Grander Musashi RV, Hayaoshi Quiz: Ouza Ketteisen, Hero Shuugou!! Pinball Party, Home alone, Home alone 2: Lost in New York, Hyper Lode Runner: The Labyrinth of Doom, In your Face, Ishida Yoshio Tsumego Paradise, J. League Big Wave Soccer, Janshirou, Janshirou II: Sekai Saikyou no Janshi, Joe & Mac, Joshua & the Battle of Jericho, Kamen Rider SD: Hashire! Mighty Riders, Kirby's Dream Land, Kirby's Dream Land 2, Kitchen Panic, Koi Wa Kakehiki, Last Action Hero, Lingo, Lock 'N' Chase, Lunar Lander, Madden 95, Madden 96, Madden 97, Marble Madness, Megami Tensei Gaiden: Last Bible, Megami Tensei Gaiden: Last Bible II, Midori no Makibao, Milon's Secret Castle, Money Idol Exchanger, Mr. Chin's Gourmet Paradise, Namco Classic, Navy Blue 90, Navy Blue 98, NFL Football, Nintama Rantarou GB: Eawase Challenge Puzzle, Oddworld Adventures, Onigashima Pachinko-Ten, Othello World, Pac-Attack, Panel Action Bingo, Peetan, Penguin Land, Pinball: Revenge of the Gator, Pocket Mahjong, Pocket Shogi, Power Racer, Prophecy: The Viking Child, Puzznic, Quiz Sekai wa Show by Shoubai!!, R-Type, R-Type II, Rainbow Prince, Ring Rage, Roadster, Rock'n! Monster!!, Same Game, Sanrio Carnival, Sanrio Carnival 2, Serpent, Shinseiki GPX Cyber Formula, Skate or Die: Bad 'n Rad, Skate or Die: Tour de Thrash, Solar Striker, Spirou, Square Deal, Super Black Bass Pocket, Super Black Bass Pocket 2, Super Pachinko Taisen, Tamagotchi, Tamagotchi 2: Game de Hakken!!, Tekkyu Fight! The Great Battle Gaiden, Tesserae, Tetris 2, The Smurfs, Tokoro's Mahjong Jr., Tokyo Disneyland: Fantasy Tour, Tokyo Disneyland: Mickey no Cinderella Shiro Mystery Tour, True Lies, Tumblepop, Uchuu Senkan Yamato, Universal Soldier, Uno: Small World, Uno 2: Small World, Vattle Giuce, Versus Hero: Kakutou Ou e no Michi, Waterworld, Welcome Nakayoshi Park, Wizardry Gaiden 1: Suffering of the Queen, Wizardry Gaiden 2: Curse of the Ancient Emperor, Wizardry Gaiden 3: Scripture of the Dark, Wordtris, World Beach Volley: 1992 GB Cup, World Circuit Series, Xenon 2: Megablast, Yuu Yuu Hakusho, Yuu Yuu Hakusho Dai-Ni-Dan: Ankoku Bujutsu Kai Hen, Yuu Yuu Hakusho Dai-San-Dan: Makai no Tobira, Yuu Yuu Hakusho Dai-Yon-Dan: Makai Toitsu Hen, Zoop


Site officiel : http://bostjan-grandovec.si/Content/News.htm

Retrouvez cet émulateur dans toutes les sections concernées sur GT, comme par exemple celle de l'Atari 5200. wink.gif

[EMU] Apple in PC 0.1.42.1

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Apple in PC 0.1.42.1

Apple //e


Nouvelle release pour Apple in PC, émulateur Apple //e open source et développé sous licence GPL pour Windows, qui passe en version 0.1.42.1.

Changelog :

Citation
- improved the quality of double sized screen by using blend color
- added the ability to swap left and right speakers


Site officiel : https://github.com/sosaria7/appleinpc

Section Apple //

[EMU] jzIntv (20180205)

[EMU] Emma 02 v1.25

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Emma 02 v1.25


Emma 02 émule plusieurs ordinateurs de la fin des années 70 dont le RCA Studio II, et tourne sous Windows (XP à 10), Mac OS X et Linux (openSUSE et Ubuntu).

Anciennement le programme se nommait 1802 Emulator et émulait le COMX-35.
Aujourd'hui Emma 02 gère un peu plus d'une quinzaine de machines, à savoir :

· COMX-35
· Cosmac Elf 2000
· Cosmac VIP
· Cosmac VIP II
· Cosmicos
· Cosmac Elf
· Netronics Elf II
· Quest Super Elf
· Membership Card
· RCA Studio II
· Visicom COM-100
· Victory MPT-02
· Cidelsa
· Telmac TMC-600
· Telmac 1800
· Telmac 2000
· Oscom Nano
· Pecom 32 et 64
· ETI 660.

Le voici donc qui passe en version 1.25.

Changelog :

Citation
General

- Added support for the RCA MicroDisk Development System MS2000
- Added support for the RCA Microboard Computer Development System (MCDS)
- Added support for the RCA Microtutor
- Added splash screens with start-up info for certain computers and configurations
- Restructured the Cosmac tab into one tab 'Elf' for all Elf clones and 'RCA' for the RCA systems
- Fixed handling of function keys if no 'video' screen is active (i.e. when using the Microtutor)
- Fixed a bug which caused Emma 02 to lock up when no sound device is available. Emulation will now start but without any timing if there is no sound deivce available.
- Added 1805/1806 counter support for mode 3, note that mode 4 and 5 are still not supported
- Fixed bug in change data directory; when using 'move' some files were not moved correctly
- Configuration files are moved to new locations:
  • Windows Vista and later: C:\Users\ username\AppData\Roaming\Emma 02 Config
  • XP: C:\\Documents and Settings\ username\Application Data\Emma 02 Config
  • Mac OSX: ~/Library/Preferences/Emma 02
  • Linux: ~/.emma_02

- Linux port re-introduced

Installation

- Installation of configuration files and 1802 SW files will not be done automatically anymore. This is to avoid overwriting user changes. To install the latest files two menu options are introduced under File / Re-install. If files are not available they will be installed on first Emma 02 run.

Debugger

- Restrucutred OS X GUI in direct Assembler tab to be more aligned with windows version
- Added B=L (Branch and Load) search button
- Added step in memory after search functions to be able to 'step' through a block of code
- Improved output of disassembler to be compatible with the A18 assembler
- Improved output of disassembler to show labels Bxxxx (short branch), Jxxxx (long branch) and Sxxxx (subroutine calls)
- Added 'mark' type 'text' in direct assembler to allow for DB 'text' in dissassebler output file
- Changed colouring in direct assembler to match short, long branch and subroutine calls to address colour

Help

- Miscellaneous improvements and additions for added functionality

Video Terminal

- Added support for 'external terminal software', see help function in general chapter on set-up
- Added support for complete range of baud rates for all computers supporting video terminals
- Fixed bug in UART handling

COMX-35

- Corrected bug in DOS file name setting (crashed on F&M Diskmonitor)
- Added latest SB FW version V1.2 build 201
- Added some corrections to existing SW to run better in combiination with the SB

Cosmac Elf 2000

- Fixed bug in sound handling
- Fixed bug in UART handling

Cosmac Elf, Netronics Elf II, Quest Super Elf

- Fixed bug in pixie emulation

MS 2000

- RCA MicroDisk Development System MS2000 support added
- Includes support for UT71, MicroDos, PLM Compiler, BASIC1 Compiler and Interpreter
- Includes support MicroDos image files, PC HD disk simulation and tape (TAPED) support

RCA Studio II, Visicom COM-100, Victory MPT-02

- Added st2 file for the RCA demo cartridge
- Added Studio II chip 8 interpreter designed by me!
- Added support for FLiPs multi-cart for the Studio II and Victory MPT-02
- Added support for the RCA Test Cartridge
- New Visicom carts added

Pecom

- Corrected bug in printer support
- Fixed auto LOAD on Pecom 32


Site officiel : http://www.emma02.hobby-site.com/index.html

Section RCA Studio II (set No Intro)

[EMU] VGBA 5.8

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VGBA 5.8


Nouvelle release pour Virtual GameBoy Advance (VGBA de son petit nom), émulateur Game Boy Advance sous Windows/Linux/Android développé par Marat Fayzullin, qui passe en version 5.8.

Principales nouveautés :

Citation
The latest version, released on February 7 2018, adds remaining replay time display and fixes several problems with the replay mechanism. The VGBA-Android version is also available for your phones, tablets, and TV sets.


Changelog :

Citation
- Added remaining time display during replay.
- Added shadow underneath the time display.
- Stopping replay when menu opens on Windows.
- Fixed replay rollover mechanism.


Site officiel : http://fms.komkon.org/VGBA/

Section GBA (set No Intro)

[EMU] Hatari 2.1.0

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Nouvelle mouture pour Hatari, émulateur Atari ST sous Windows, Linux et Mac OS X, qui passe en version 2.1.0 avec de nombreuses améliorations.

Principales nouveautés :

Citation
Major highlights of this new version :

- Major rewrite of the YM2149 with a new cycle accurate emulation
- Major rewrite of the blitter to allow cycle exact bus accesses and correct bus sharing with the CPU
- Improved video emulation : bottom border at 60 Hz and number of displayed lines, video counter reloading, timer B in mono mode
- Add full support for MMU/MCU RAM configuration at $FF8001, support more RAM combinations (256 KB and 2.5 MB)
- Some STX floppy images were not correctly emulated when verify bit was set in the FDC
- Support for undocumented STOP behaviour on 68000
- Fix some rare bus accesses order and stack frames
- Fix some flags after DIV and BCD instructions
- Improved memory timing for 68030 depending on RAM type
- 68030 instruction cache was not correctly disabled when EI=0 in CACR
- Improve caches accuracy for 68020/30/40/60, with optional MMU support
- Large improvements to FPU emulation, including a new softfloat method
- MIDI support for Windows and macOS (with PortMidi library)
- Add support for AVI files > 4GB (up to 256 GB)
- SDL UI shows refresh rate and blitter usage
- Several improvements/fixes when using VDI
- Improvements/more options for autostart using virtual INF file
- Many improvements to debugger, especially for symbols handling
- Fix compilation for more targets (ARM64, MIPS, ...)

See release-notes.txt for the full changelog.

Fixed demos : Sprite32 by Leonard, Jam-Cols by ICE, 4getful, Beams, many Falcon demos should run better

Fixed programs : Hextracker for Falcon, Protracker 2.1 and Neochrome Master 2.8 at 60 Hz, Audio Sculpture


Changelog :

Citation
Version 2.1.0 (2018-02-07)
---------------------------


Emulation:

* Video:
- Fix correct number of displayed lines when removing bottom border
- Improve bottom border removal on 60 Hz screen
- More accurate position for reloading video counter on line 310/260
- Fix STE video counter regression at start of VBL (off by 4 cycles)
- Fix Timer B counting when screen is in Mono mode and video resolution
is set to low/medium
- Fix bug preventing screen to be drawn when video address = 0x0
- Add (dumb) Videl address and vertical frequency counters emulation
- Videl unused bits at $FF820E are read as zero

* Sound:
- New cycle exact emulation of the YM2149, all counters are
incremented using a simulated freq of 250 kHz, giving a 250 kHz audio
stream which is downsampled to the desired output frequency.
Some undocumented cases were also measured on real STF
Result should be much more accurate, clearer and emulate complex effects
(phase cancelling on 2 voices for example)
- Fix bad sound during YM sample playing on Falcon/TT

* CPU:
- Support undocumented behaviour for STOP on 68000 when new SR has bit S=0
- Fix some cases where bus/address error stack had a wrong PC
- Correctly store the 32 bit address in the stack in case of a bus error
- Better memory timings for RAM accesses in 68030 mode (for Falcon)
- Accurate DIV overflow undocumented flags
- Correct V flag for BCD instructions for 68020/30
- 68030 instr cache was not correctly disabled when writing EI=0 in CACR
- Improve caches for 68020/30, add cache support when using MMU
- Add 68040/60 data cache emulation, with optional MMU support

* FPU:
- Large improvements in FPU emulation and related instructions/exceptions
- Support for undocumented 68882/68881 FPU constants
- Support for softfloat FPU emulation (slower but more accurate)

* Memory / MMU / MCU:
- Add full support for STF/STE MMU/MCU at $FF8001 and address translation
(emulate the RAS/CAS signal depending on the size of the memory banks,
TOS memory routines don't need to be patched anymore)
- Better results when reading "void" region between end of RAM and 4MB
(return latest data seen on the bus on STF/STE)
- Add support for more RAM combinations (256 KB and 2.5 MB)

* Blitter:
- Add cycle exact bus handling for the blitter (correct bus count for CPU
and blitter, suspend/resume blitter after any memory access, run part
of next CPU instruction in parallel when starting the blitter)
- When writing busy bit=0, update interrupt line and don't clear hog bit

* Floppy:
- Emulate ripple carry adder "bug" for STF DMA address at $FF8609/0B/0D
- For STX images, add support for the verify bit in Type I commands
- Fix a rare case when looking for the next sector header of an STX image

* IKBD:
- Support for Audio Sculpture's custom IKBD program


Emulator:

* MIDI support for Windows and macOS (with PortMidi library)

* Add support for AVI files > 4GB (up to 256 GB)

* Miscellaneous:
- Initial patching for ST-Book ROM
- Add keyboard shortcut for toggling borders

- Fix: rate-limit DSP illegal instruction warnings output
* Disk handling:
- Add "--gemdos-time <atari/host>" option so that user can specify
whether emulation or host timestamps are used with GEMDOS HD files
- Fix: off-by-one error in ACSI image file name handling

* Memory handling:
- Support memory check skipping also on TOS v3 & v4
- Allow RAM size values in KiB instead of MiB

* SDL UI:
- Add a 'blitter-meter' to the status bar, depending on the blitter's usage
- Add refresh rate in the status bar (50, 60 or 71 Hz)
- Disable alt+F4 under Windows so that it doesn't close Hatari
(in case alt+F4 is also used in the emulated program)

* Display handling:
- Add --resizable option to control whether Hatari SDL2 window
can be resized (= turn it off to prevent accidental resizes)
- Support scaling AVI recording (PNG/BMP) frames
- Extended VDI mode font selected based on VDI height
- Fix: Handle window expose events with SDL 2.0
- Fix: don't switch bitdepth when recording AVI
- Fix: X11 window embedding (to Python GUI) with SDL2
- Fix: TOS v2 & v3 Atari logo display in extended VDI resolutions
- Fix: Limit Videl widths for GLES2 SDL2 backends

* Virtual INF file handling:
- Add "--auto" option to autostart programs also from somewhere
else than C: root, and to enable required GEMDOS interception
without full GEMDOS HD emulation
- Add --tos-res option to specify TOS ST/STE/TT resolution
for color monitors, with or without autostart. Also enables
blitter for machines & TOS versions supporting it
- Uses existing INF file as base, if one exists
- If not, specifies open window for boot drive
- Fix: Use separate INF files for TOS v1 and v2+ autostarting
- Fix: Normal users cannot use tmpfile() directly under Windows

* Debugger improvements:
- Fix: '>>' bit-shift parsing
- Fix: CPU prefetch when changing PC address
- Add "CycleCounter" variable
- Add "info dta [addr]" command
- Add "cpu_regs" trace option to show register values after
each executed instruction
- Add support for reading GNU-style a.out symbol table format
(which is GCC default) in addition to DRI/GST symbols
- Add absolute symbols support in addition to BSS/DATA/TEXT ones
- Use terminal size for paging (disassembly, memdump, symbols)
commands. NOTE: remove old dDisasmLines & nMemdumpLines options
from Hatari config file, or set them to -1, to enable this!
- Add 'nSymbolLines' configuration option to specify how many
lines 'symbols' command pages
- 'symbols resident' command and 'bSymbolsResident' config option
toggle whether program symbols are removed when program
terminates, or only when the next program starts
- 'symbols match" command and 'bMatchAllSymbols' config option
toggle whether TAB completes all symbols or just symbol types
relevant for given command
- 'symbols addr' is split into 'symbols code' & 'symbols data'
- TEXTEnd value is now TEXT+TextSize, instead of TEXT+TextSize-1
- Add "-f" option to 'cd' so that setup scripts can specify
what directory is used after currently invoked script(s)
have finished
- Move exception mask setting from config file "Log" section
to "Debugger" section where it belongs

* Compilation:
- Fix compilation when using ARM 64 target
- Allow compilation on untested host architectures (e.g. MIPS & s390x)
- Search for local headers first, then system's one (eg zip.h)
- Don't redefine bswap_16/_32 macros if they already exist

Other changes:

- Add French keyboard mapping that works also with SDL2
- All symbols output by gst2ascii are now TEXT relative
and it supports also a.out format symbol tables
- Fix: Python GUI updated for Hatari v2.0
- Fix: Python GUI explicitly uses Python v2 (Arch Linux)
- Fix: Python tools made compatible both to Python v2 & v3 (Arch Linux)
- Fix: icon symlink generation (rpmbuild chroot)
- Fix: DESTDIR support for RPM packaging

Fixed Falcon games:

- Ishar 1, 2 & 3, Lasers and Hommes, Moonspeeder preview 2
(Videl video counter)
- Boom preview, Lasers and Hommes, Tank Blaster
(68030 instr-cache)
- Aazohm Krypth, Men at War, Push It, Running, Sky Fall, Sworm
(autostarting)

Fixed Falcon demos:

- Bound 2, E.K.O system (memory access timings)
- Bound 3 (Videl video counter)
- Agony & Chaos A.D. don't freeze anymore (vertical frequency counter)
- Mahabharata (Videl widths with SDL2)
- 2x1287, A Rh positive, Are you experienced, Autowaschen Verboten,
Bound, Bound 42, Codein, Cycedelic knockout, Dan's Lustiges
Kinderfest, Derealization, Dream Dimension, Echos, E.X. Illusion,
Geranium, Hex Pistols, Hmmm, Oergs, Polygon Discount, Terrorize your
soul, Warum, Virtual City (68030 instr-cache)
- Terrorize your soul (DSP warnings 100x slowdown)
- Firestarter, Virtual City, Whirlpool
(autostarting with packed demos)

Fixed TT versions of demos:

- 4getful, Beams (68030 instr-cache, undocumented FPU constants)

Fixed programs for Falcon:

- Hextracker (Videl video counter, when not auto-started)

Fixed games:

- Le Necromancien' STX image (verify bit in type I commands)

Fixed ST/STE demos:

- Sprite32 by Leonard (RESTART_VIDEO_COUNTER on line 310/260)
- Jam-Cols by ICE (STE video counter timings broken in v2.0)

Fixed ST/STE programs:

- Protracker 2.1 and Neochrome Master 2.8 (shifter, bottom border at 60 Hz)
- Audio Sculpture 1.3 and 1.5 beta (timer B in mono mode, bit S=0 in STOP, IKBD)
- True RAM's size detection under TOS/EmuTOS (memory config at $FF8001)


Site officiel : http://hatari.tuxfamily.org/

Section Atari ST

[EMU] Mise à jour Recalbox 18.02.09

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Bonjour tout le monde,

une nouvelle mise à jour Recalbox disponible! cool.gif
Citation
Recalbox 18.02.09
Après une longue campagne de tests, l’émulation de l’Amiga est enfin disponible dans Recalbox !

Voici les détails à propos des fonctionnalités:

L’émulateur utilisé est Amiberry version 2.1.
2 systèmes sont gérés pour le moment : Amiga 500?600 (tous les deux dans le systeme a600) et l’Amiga 1200. L’amiga CD32 a besoin d’évolutions côté Amiberry (dans la future 2.5) et sera intégré plus tard.
Les formats supportés sont les disquettes (.adf, chargement automatique multi-disquettes) et disque dur (WHDL)

Vous aurez besoin d’au moins un bios selon le système à émuler :

Amiga 600 ADF 82a21c1890cae844b3df741f2762d48d kick13.rom
Amiga 600 WHDL dc10d7bdd1b6f450773dfb558477c230 kick20.rom
Amiga 1200 (ADF et WHDL) 646773759326fbac3b2311fd8c8793ee kick31.rom

Pour plus de détails, pensez à consulter le readme.txt du répertoire de roms and la page wiki.

Et nous ne pourrons jamais remercier assez Ironic et Wulfman pour leur investissement dans l’intégration et les tests !

Une petite vidéo pour vous rafraichir la mémoire de quelques uns des meilleurs jeux :

Source info: https://www.recalbox.com/blog/fr/post/blog-2018-02-09-amiga/
Téléchargement Recalbox: https://archive.recalbox.com/
Page Facebook Recalbox.fr cool.gif

Divers tutos Recalbox sur ces chaînes youtube:
- Channel officiel Recalbox.com
- NaxxTv channel youtube fr, divers tutos Recalbox et Retropie pour Raspberry Pi
- MikOzzZ Retro

L'arcade facile sur Recalbox (FR):
https://github.com/recalbox/recalbox-os/wik...r-Recalbox-(FR)

Installation Recalbox (FR):
https://github.com/recalbox/recalbox-os/wik...lation-%28FR%29

Mini how to:
https://github.com/recalbox/recalbox-os/wik...How-To-%28FR%29

Notice:
https://github.com/recalbo/recalbox-os/wiki/Notice-(FR)

Autres liens concernant l'émulation sur Raspberry:
- https://www.raspberrypi.org
- http://www.recalbox.com (Recalbox + Kodi) + créer sa Recalbox -> http://www.recalbox.com/diyrecalbox
- http://www.happi-game-center.com
- Page Facebook Recalbox.com (page anglaise)
- Page Facebook Recalbox.fr (page fr)
- Page Facebook YOUR Mamecab
- Page Facebook Borne Arcade - Home Made
- Page Facebook Retro vers le futur

Autres topics concernant l'émulation sur Raspberry:
- TUTO VIDEO: Emuler avec un Raspberry Pi 3, Recalbox par Mr-Grydou
- [Tutoriel] Recalbox 4.1 Connexion bluetooth manette PS3 & PS4, Multi-Emulation sur Raspberry Pi3
- [EMU] Mise à jour Recalbox OS 4.1 Finale 13/10/17
- [TUTO RECALBOX & RETROPIE] Ajouter les bezels (overlays), sur Raspberry Pi
- Machine d'émulation and only
- Montage Kit HAPPI ARCADE BARTOP en 3 étapes
- [EMU] RetroPie 4.2 is released, Multi Emulation sur Raspberry

Lancer des roms MAME et Neo Geo sous Recalbox:
- [Tuto] Créer sa Recalbox avec un Raspberry Pi, Monter sa console de jeu rétrogaming multi-plateformes
- Help pour jeux MAME et Neo Geo sur Recalbox Raspberry

Cordialement,
Codex
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