
Mednafen 1.21.3
Voici la dernière version stable pour ce véritable couteau suisse de l'émulation console qu'est Mednafen, celui-ci passant en version 1.21.3.
Pour rappel, il émule les systèmes suivants : Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, SNES, PC Engine (CoreGrafx et TurboGrafx 16) et SuperGrafx, PC-FX, Neo Geo Pocket (Color), WonderSwan (Color), Virtual Boy, Game Gear, Master System, Megadrive, et Playstation.
Principaux changements :
Citation
This release fixes a regression introduced in 1.21.0-UNSTABLE that forced the user to manually create ~/.mednafen on UN*X systems if the directory didn't already exist, fixes broken 2xSaI-family scaler support(also a 1.21.0-UNSTABLE regression), and fixes problems with a handful of Sega Saturn games.
Changelog :
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-- 1.21.3: --
April 29, 2018:
SNES: Fixed an off-by-1 bug in the PPU code that would cause writing past the end of the OAM tile list array.
April 24, 2018:
SS: Added "House of the Dead (Japan)" to internal database of games to use the data cache read
bypass kludge with, to fix a game crash on the gun calibration screen.
SS: Added "Virtua Fighter Kids (Java Tea Original)" and "World Series Baseball" to internal database of games to use the data cache read
bypass kludge with, to fix gameplay glitches.
April 22, 2018:
Removed some unnecessary memory allocations in the old settings to argument parsing glue code.
Fixed a crash bug with 2xSaI-family scalers during initialization(regression introduced in 1.21.0-UNSTABLE).
Create the Mednafen base directory(e.g. ~/.mednafen) before opening the lockfile to fix a startup error when the directory does not already exist(regression
introduced in 1.21.0-UNSTABLE).
April 21, 2018:
SS: Added kludge to fix layer offset problem in "Alien Trilogy".
SS: Added "WipEout" to internal database of games to use the data cache read bypass kludge with, to fix a hang that occurred when trying to exit gameplay
back to the main menu.
April 29, 2018:
SNES: Fixed an off-by-1 bug in the PPU code that would cause writing past the end of the OAM tile list array.
April 24, 2018:
SS: Added "House of the Dead (Japan)" to internal database of games to use the data cache read
bypass kludge with, to fix a game crash on the gun calibration screen.
SS: Added "Virtua Fighter Kids (Java Tea Original)" and "World Series Baseball" to internal database of games to use the data cache read
bypass kludge with, to fix gameplay glitches.
April 22, 2018:
Removed some unnecessary memory allocations in the old settings to argument parsing glue code.
Fixed a crash bug with 2xSaI-family scalers during initialization(regression introduced in 1.21.0-UNSTABLE).
Create the Mednafen base directory(e.g. ~/.mednafen) before opening the lockfile to fix a startup error when the directory does not already exist(regression
introduced in 1.21.0-UNSTABLE).
April 21, 2018:
SS: Added kludge to fix layer offset problem in "Alien Trilogy".
SS: Added "WipEout" to internal database of games to use the data cache read bypass kludge with, to fix a hang that occurred when trying to exit gameplay
back to the main menu.
Site officiel : https://mednafen.github.io/
Retrouvez cet émulateur dans toutes les sections concernées du site, comme par exemple celle de la Game Boy.