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[EMU] higan v105

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higan v105


Nouvelle release pour higan, émulateur NES/Famicom, SNES/Super Famicom (et des sous-systèmes Super Game Boy, BS-X Satellaview et Sufami Turbo), Game Boy/Game Boy Color, Game Boy Advance, mais aussi WonderSwan, WonderSwan Color et SwanCrystal développé par Byuu, qui passe en version 105.

Le programme supporte également la Master System, la Game Gear, la Megadrive, ainsi que la PC Engine et la SuperGrafx.
Malgré un développement au stade préliminaire pour ces systèmes, la partie sonore est désormais émulée et le support des sauvegardes est maintenant effectif.
Notez que vous ne trouverez pas encore l'émulateur dans les sections de ces 5 consoles dernièrement émulées, l'émulation de ces systèmes étant encore loin d'être au niveau des émulateurs dédiés.

Principaux changements :

Citation
This release provides several major improvements to Mega Drive emulation which enhances compatibility a good deal. It also includes important Super Famicom mosaic emulation improvements, plus a much-needed SuperFX save state issue fix.

This will be the last release for a while: I have an upcoming vacation, and following that, I'll be shifting my focus back to the SNES preservation project until my backlog of 125 PAL games is cleared.


Changelog :

Citation
- higan: many improvements to Emulator::Interface to support forks/frontends
- higan: refreshed program icon
- icarus: new program icon
- Game Boy Advance: slight emulation speedup over v104
- Game Boy Advance: synchronize APU FIFO updates better
- Mega Drive: added automatic region detection [hex_usr]
- Mega Drive: support 8-bit SRAM
- Game Boy Advance: fixed bug when changing to THUMB mode via MSR [MerryMage]
- Master System: fix bug in backdrop color and background 0 priority [hex_usr]
- Mega Drive: backgrounds always update output priority bit [Cydrak]
- Mega Drive: emulated interlaced video output
- Mega Drive: emulated shadow/highlight mode [Cydrak]
- Super Famicom: auto joypad polling clears the shift register when starting
- Super Famicom: added new low-entropy RAM initialization mode to more closely match hardware
- Game Boy Advance: rumble will now time out after being left on for 500ms
- ruby: improved rumble support in udev input driver [ma_rysia]
- M68K: move.b (a7)[+/-] adjust a7 by two
- M68K: illegal/lineA/lineF opcodes do not modify the stack register
- Mega Drive: emulate VIP status bit
- uPD7725: improved emulation of OV1/S1 flags [byuu, AWJ, Lord Nightmare]
- uPD7725: improved handling of DP, RP updates [Jonas Quinn]
- Super Famicom: improved emulation of mosaic effects in hires, interlace, and offset-per-tile modes [byuu, Cydrak]
- ruby: improved Direct3D exclusive mode monitor selection [Cydrak]
- Super Famicom: fixed save state bug affecting SuperFX games [Cydrak]
- Mega Drive: added workaround for Clang compiler bug; allowing this core to work on macOS [Cydrak, Sintendo]
- higan: hotkeys now also trigger when the main window lacks focus yet higan is set to allow input on focus loss
- higan: fixed an edge case where int16_t <> double audio conversion could possibly result in overflows
- higan: fixed a crash on macOS when choosing quit from the application menu [ncbncb]


Site officiel : http://byuu.org/

Sections concernées sur GameTronik :

Section NES/Famicom (Goodset)
Set No Intro NES/Famicom
Section SNES/Super Famicom (Goodset)
Set No Intro SNES/Super Famicom
Section Game Boy/Game Boy Color (Goodset)
Set No Intro Game Boy
Set No Intro Game Boy Color
Section Game Boy Advance (set No Intro)
Section WonderSwan/WonderSwan Color (Goodset)
Set No Intro WonderSwan
Set No Intro WonderSwan Color

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