
My Nes 7.0.6475 beta
Voici du nouveau pour My Nes, émulateur NES pour Windows (XP_SP3/Vista/7/8/8.1 en X86 et X64) et Linux, qui passe en version 7.0.6475 beta.
L'émulateur supporte plus de 1000 roms. Le moteur du rendu vidéo utilise les librairies .Net (le .NET Framework 4 est requis), ce qui permet un affichage des couleurs réelles et avec la plus grande précision. Il est possible de modifier la palette de couleurs d'un jeu. De plus l'affichage peut être soit en 16 bits, soit en 32 bits.
Changelog :
Citation
. THIS IS BETA: only mappers 0, 1, 2, 4, 7 and 71 are implemented for testing purposes.
. My Nes emulation core is built from scratch, 2 months of 5-6 hours daily working (and another month for "My Engine" building, 5-6 hours daily).
I tried my best to care of each detail, using latest documentations and diagrams.
The accuracy level is 99% !! and yes, i mean it !!
. My Nes emulation work AS EXACTLY as mensioned in the documents in Nes Wiki and other places, I even able to discover things
related to nes hardware that it is not documented or not explainable.
. PPU BUS is emulated, My Nes passes all VBL-NMI tests by emulating the REAL ppu bus, if you want to know why #2000 writes and
#2002 reads do unusal stuff, just look at the source-code of My Nes. I noted everythings there.
. PPU OAM EVALUATION is also built to match the real hardware, let's just ppu emulation is very accurate. Use the scanline.nes
test to see the timing is perfect !!
. Emulation optimized, i mean it this time. My Nes tested in old machines and run perfectly 60 fps.
. My Nes now is multi-cross platform application, thanks to SDL2 and #SDL-CS for making this happen !
. I build a simple engine and called "My Engine". This is just a simple GUI engine built using SDL2, so that user can access everything
from emulation configuration to output and input settings in the same window, in all platforms.
. My Nes emulation core is built from scratch, 2 months of 5-6 hours daily working (and another month for "My Engine" building, 5-6 hours daily).
I tried my best to care of each detail, using latest documentations and diagrams.
The accuracy level is 99% !! and yes, i mean it !!
. My Nes emulation work AS EXACTLY as mensioned in the documents in Nes Wiki and other places, I even able to discover things
related to nes hardware that it is not documented or not explainable.
. PPU BUS is emulated, My Nes passes all VBL-NMI tests by emulating the REAL ppu bus, if you want to know why #2000 writes and
#2002 reads do unusal stuff, just look at the source-code of My Nes. I noted everythings there.
. PPU OAM EVALUATION is also built to match the real hardware, let's just ppu emulation is very accurate. Use the scanline.nes
test to see the timing is perfect !!
. Emulation optimized, i mean it this time. My Nes tested in old machines and run perfectly 60 fps.
. My Nes now is multi-cross platform application, thanks to SDL2 and #SDL-CS for making this happen !
. I build a simple engine and called "My Engine". This is just a simple GUI engine built using SDL2, so that user can access everything
from emulation configuration to output and input settings in the same window, in all platforms.
Site officiel : http://mynes.sourceforge.net/
Hébergement du projet : https://sourceforge.net/projects/mynes/
Section NES/Famicom
Set No Intro NES/Famicom