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[EMU] Supermodel 0.3a WIP révision 540

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Toujours en attendant la prochaine version 0.3 stable, voici une nouvelle version de développement "Work In Progress" pour Supermodel, le désormais célèbre émulateur arcade SEGA Model 3 développé par Bart Trzynadlowski, qui passe en révision 540.

Changelog :

Citation
r540
The mipmap data in some games seems to being sent behind the base textures, and when the base textures are bound and created the mipmap chain is not yet valid in memory. To fix this, we invalidate the base textures, when the mipmap chain is updated.
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r539
Just use 1 hash map for the textures, instead of 1 for each format. Should greatly speed up texture invalidation. TODO invalidate texture mipmaps .. the h/w actually seems to stream the mipmap data separate from the base textures in some cases.
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r538
cosmetic
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r537
calculate the correct number of mipmap textures
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r536
Originally to do mipmapping, I just used the base texture and then let the h/w automatically generate the mipmap chain. I wasn't sure the real3d api even exposed to the programmer the ability to directly set the mipmap data. Anyway, as poin...
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r535
Added fvipers2
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r534
use 32bit types


Site officiel : http://www.supermodel3.com/

Hébergement du projet : https://sourceforge.net/projects/model3emu/

Section Model 3

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