
RuMSX v0.83
Nouvelle release pour RuMSX, émulateur MSX, MSX 2, MSX 2+ et MSX Turbo-R, qui passe en version 0.83.
Changelog :
Citation
Important: RuMSX v0.41 has a new installer! Therefore it is required to uninstall an older version of RuMSX before installing the new version.
You can uninstall RuMSX through the Control-Panel. Select "Software" and "RuMSX" to uninstall.
- HALTED RuMSX instances did not immediately stop, if termination was attempted by using Windows TaskBar.
- Accessing missing A: or B: drive now results in the correct error "The system cannot find the drive specified."
- Fix for ASCII16-Mapper:
"Vaxol" writes to invalid memory locations, which are now excluded.
- Added new "ASCII MegaROM (ASCII/16 KByte) V2" ROM-type.
Most copies of the "Andorogynus" ROM are using the ASCII/16K-mapper.
But a few copy copies require this special ROM-type, with switching address &H8000.
- Added new "ObsoNET" ROM-type (experimental)
- TMS9918A EC bit was mistakenly ignored (MSX1 could not shift sprites 32 pixels to the left)
(e.g. affected "Actman" in MSX1-mode) z.B. affected "Actman" in MSX1-mode) e.g. affected "Actman" in MSX1-mode)
- Fixed incorrect debug-message "Virtual error reading drive", even if there was no read-error (but an error-file is present)
- VDP IE1 interrupt-flag is reset on read, even if IE1 is disabled Working (again): F-Nano 2, The Haunted Demo, ...
(Bug was new since RuMSX v0.41)
- YM3802 operations always wrote debug-output to the console. (Fix improves performance of MIDI commands)
- Philips Music Composer was frozen in main-menu, due to missing ADPCM-interrupt.
- Added experimental support for extended DSK file format
(using 128 Byte header and additional ending-block, often used in games from www.msxgamesbox.com)
- Improved support for DDI-images (now more DDI file-formats are supported)
- Fixed SCC+ ROM/RAM mapper.
- Fixed "Tape", "A:" and "B:" buttons:
Incorrect Tab was selected if number of disk-drives was not 2. Example, if a 2nd DISK.ROM was mounted.
- Improved autodetect for many classic Konami games with SCC/SCC+ with size of 40KB
(e.g. Antarctic Adventure SCC/SCC+)
- Improved autodetect for Disk-To-ROM games with size of 48KB
- (e.g. Confused?, Donkey Kong, Spy Vs Spy II)
- Fixed autodetect of Zoids [ASCII/16 KByte, switch address $77F8]
- Extended ROM-Database:
- Improved autodect for some versions of the following ROMs:
- Added experimental Dir-as-Disk feature (for MSX-DOS 1). Do not (yet) use together with SCSI or IDE controllers.
- When restoring a save-state "Sprites disabled" mode was sometimes not restored.
- When switching to MSX1 configuration sprites were sometimes permanently invisible.
- Pending SCSI configuration changes were not fully applied on reboot.
- Coincidence of transparent sprites was mistakenly detected.
"Labirint" is now working (without cheat).
- Fixed bug in debug-log of memory mapper, sometimes refering to the wrong slot.
You can uninstall RuMSX through the Control-Panel. Select "Software" and "RuMSX" to uninstall.
- HALTED RuMSX instances did not immediately stop, if termination was attempted by using Windows TaskBar.
- Accessing missing A: or B: drive now results in the correct error "The system cannot find the drive specified."
- Fix for ASCII16-Mapper:
"Vaxol" writes to invalid memory locations, which are now excluded.
- Added new "ASCII MegaROM (ASCII/16 KByte) V2" ROM-type.
Most copies of the "Andorogynus" ROM are using the ASCII/16K-mapper.
But a few copy copies require this special ROM-type, with switching address &H8000.
- Added new "ObsoNET" ROM-type (experimental)
- TMS9918A EC bit was mistakenly ignored (MSX1 could not shift sprites 32 pixels to the left)
(e.g. affected "Actman" in MSX1-mode) z.B. affected "Actman" in MSX1-mode) e.g. affected "Actman" in MSX1-mode)
- Fixed incorrect debug-message "Virtual error reading drive", even if there was no read-error (but an error-file is present)
- VDP IE1 interrupt-flag is reset on read, even if IE1 is disabled Working (again): F-Nano 2, The Haunted Demo, ...
(Bug was new since RuMSX v0.41)
- YM3802 operations always wrote debug-output to the console. (Fix improves performance of MIDI commands)
- Philips Music Composer was frozen in main-menu, due to missing ADPCM-interrupt.
- Added experimental support for extended DSK file format
(using 128 Byte header and additional ending-block, often used in games from www.msxgamesbox.com)
- Improved support for DDI-images (now more DDI file-formats are supported)
- Fixed SCC+ ROM/RAM mapper.
- Fixed "Tape", "A:" and "B:" buttons:
Incorrect Tab was selected if number of disk-drives was not 2. Example, if a 2nd DISK.ROM was mounted.
- Improved autodetect for many classic Konami games with SCC/SCC+ with size of 40KB
(e.g. Antarctic Adventure SCC/SCC+)
- Improved autodetect for Disk-To-ROM games with size of 48KB
- (e.g. Confused?, Donkey Kong, Spy Vs Spy II)
- Fixed autodetect of Zoids [ASCII/16 KByte, switch address $77F8]
- Extended ROM-Database:
- Alien Syndrome [ASCII/16 KByte]
- Andorogynus [ASCII MegaROM (ASCII/16 KByte) V2]
- Harry Fox MSX Special [Hydlide 2]
- Harry Fox Yki No Maoh [Snow Demon King + patched ASCII/16 KByte]
- Improved autodect for some versions of the following ROMs:
- Aliens 2 (Zemina)
- Barbarian
- Bat Man
- Darwin 4078
- Druid
- Fishing Freak
- Humphrey
- Mon Mon Monster
- ObsoNET (experimental)
- Strategic Mars
- Syougun
- XYZ / Zukkoke Yajikita Onmitsudoutyuu
- Added experimental Dir-as-Disk feature (for MSX-DOS 1). Do not (yet) use together with SCSI or IDE controllers.
- When restoring a save-state "Sprites disabled" mode was sometimes not restored.
- When switching to MSX1 configuration sprites were sometimes permanently invisible.
- Pending SCSI configuration changes were not fully applied on reboot.
- Coincidence of transparent sprites was mistakenly detected.
"Labirint" is now working (without cheat).
- Fixed bug in debug-log of memory mapper, sometimes refering to the wrong slot.
Site officiel : http://www.lexlechz.at/en/software/RuMSX.html
Section MSX
Section MSX 2
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