
SameBoy 0.12.2
SameBoy est un émulateur GameBoy / GameBoy Color développé à l'origine pour Mac OS X. Extrêmement précis, il dispose en outre de puissantes fonctionnalités de débogage.
Une version SDL pour Windows est également disponible. Le voici qui débarque en version 0.12.2.
Changelog :
Citation
Version 0.12.2
This version is backwards compatible with save states from SameBoy 0.11.x and newer.
New/Improved Features
- The Quick Look previewer now produces color-corrected thumbnails
- The debugger now supports a wider range of symbol files
Accuracy Improvements/Fixes
- Fixed a bug where samples in the wave channel were treated as if they’re 0, effectively muting the channel in some cases.
- Fixed a regression that caused some PPU test ROMs to fail
- More accurate emulation of memory access conflicts on the Super Game Boy
- When emulating a Super Game Boy, built-in palettes for select games are now emulated
- Accuracy improvements to Super Game Boy’s multiplayer mode
- Super Game Boy and Game Boy Advance now have their own color correction filters
Bug Fixes
- Improvements to audio in the SDL port, affecting some machines
- Fixed a bug where the SDL port loaded the wrong boot ROM when emulating Super Game Boy 2
- Fixed broken audio on libretro when used with some RetroArch audio drivers
- Fixed a potential crash when closing a window in the Cocoa port
- Fixed libretro achievements
- Fixed major performence issues in the Cocoa port that affected some Macs, especially when emulating the original Super Game Boy
Misc Internal Changes
- The emulation core now supports emulating a Super Game Boy without high level emulation of the SNES or SFC. SameBoy is now used for Game Boy emulation by bsnes, allowing extremely accurate low-level emulation of Super Game Boy.
- Made it possible to compile the SDL port with older SDL versions
- Compression improvements to the CGB and AGB boot ROMs
This version is backwards compatible with save states from SameBoy 0.11.x and newer.
New/Improved Features
- The Quick Look previewer now produces color-corrected thumbnails
- The debugger now supports a wider range of symbol files
Accuracy Improvements/Fixes
- Fixed a bug where samples in the wave channel were treated as if they’re 0, effectively muting the channel in some cases.
- Fixed a regression that caused some PPU test ROMs to fail
- More accurate emulation of memory access conflicts on the Super Game Boy
- When emulating a Super Game Boy, built-in palettes for select games are now emulated
- Accuracy improvements to Super Game Boy’s multiplayer mode
- Super Game Boy and Game Boy Advance now have their own color correction filters
Bug Fixes
- Improvements to audio in the SDL port, affecting some machines
- Fixed a bug where the SDL port loaded the wrong boot ROM when emulating Super Game Boy 2
- Fixed broken audio on libretro when used with some RetroArch audio drivers
- Fixed a potential crash when closing a window in the Cocoa port
- Fixed libretro achievements
- Fixed major performence issues in the Cocoa port that affected some Macs, especially when emulating the original Super Game Boy
Misc Internal Changes
- The emulation core now supports emulating a Super Game Boy without high level emulation of the SNES or SFC. SameBoy is now used for Game Boy emulation by bsnes, allowing extremely accurate low-level emulation of Super Game Boy.
- Made it possible to compile the SDL port with older SDL versions
- Compression improvements to the CGB and AGB boot ROMs
Site officiel : https://sameboy.github.io/
Section Game Boy
Set No Intro Game Boy
Set No Intro Game Boy Color