Quantcast
Channel: GameTronik
Viewing all articles
Browse latest Browse all 1956

[EMU] Supermodel 0.3a WIP révision 410

$
0
0


Toujours en attendant la prochaine version 0.3 stable, voici une nouvelle version de développement "Work In Progress" pour Supermodel, le désormais célèbre émulateur arcade SEGA Model 3 développé par Bart Trzynadlowski, qui passe en révision 410.

Changelog :

Citation
r410
- Removed a stale comment
---------------------
r409
Legacy renderer changes:
- Updated shading model. Unfortunately, it is far from perfect but it seems to be the best I can do for now. Not really much of a difference from before except that the Scud Race castle is fixed at the expense of the Yosemite level in LA Machineguns being too bright.
- Added lots of notes in the shading code.
- Passing both specular coefficient and shininess to shader. This will probably break specular lighting for now until the shader is updated to use the shininess correctly.
- Color table address in polygon RAM is now obtained from culling nodes as they are traversed (found this in the Pro-1000 SDK).
---------------------
r408
Added palette bit to list of bits to dump for analysis
---------------------
r407
Disable light modifier on fog, seems not to work .. values don't make sense. Maybe the model3 doesn't use these.


Source

Site officiel : http://www.supermodel3.com/

Section Model 3

Viewing all articles
Browse latest Browse all 1956