
Toujours en attendant la prochaine version 0.3 stable, voici une nouvelle version de développement "Work In Progress" pour Supermodel, le désormais célèbre émulateur arcade SEGA Model 3 développé par Bart Trzynadlowski, qui passe en révision 390.
Changelog :
Citation
r390
Flat shaded polys can't share vertex normals with adjacent connected polys. Fixes some bad lighting in Harley on pavements
---------------------
r389
support flat shading
---------------------
r388
Make sure texture is bound to correct texture unit, stop flashing micro textures in daytona
---------------------
r387
set correct microtexture wrap mode
---------------------
r386
preliminary microtexture
---------------------
r385
skip viewports marked as disabled, might stop parsing some bad data
---------------------
r384
fix compilation
---------------------
r383
Added support for A1RGB5 to BMP file writer and added a (commented-out) example of how to use it to dump texture memory in ~CReal3D()
Flat shaded polys can't share vertex normals with adjacent connected polys. Fixes some bad lighting in Harley on pavements
---------------------
r389
support flat shading
---------------------
r388
Make sure texture is bound to correct texture unit, stop flashing micro textures in daytona
---------------------
r387
set correct microtexture wrap mode
---------------------
r386
preliminary microtexture
---------------------
r385
skip viewports marked as disabled, might stop parsing some bad data
---------------------
r384
fix compilation
---------------------
r383
Added support for A1RGB5 to BMP file writer and added a (commented-out) example of how to use it to dump texture memory in ~CReal3D()
Source
Site officiel : http://www.supermodel3.com/
Section Model 3